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yaze/assets/agent/common_tiles.txt
scawful 5034e1e97d feat: Add Common Tiles Reference and Enhance Asset Management
- Introduced a new common_tiles.txt file for AI agents, providing a customizable reference for various tile types used in projects.
- Updated CMake configuration to improve asset copying for macOS and non-Apple platforms, ensuring agent assets are correctly placed in the output directory.
- Enhanced the AssetLoader to support additional search paths for asset retrieval, improving cross-platform compatibility.
- Improved error handling in the AgentEditor for missing prompt files, providing clearer instructions for users on file locations and creation.
2025-10-05 12:16:59 -04:00

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# Common Tile16 Reference for AI Agents
# This file can be customized per project
[grass_tiles]
0x020 = Grass (standard)
0x021 = Grass variant 1
0x0E0 = Grass (dark world)
[nature_tiles]
0x02E = Tree (standard oak)
0x02F = Tree (palm)
0x003 = Bush (standard)
0x004 = Rock (standard)
0x021 = Flower (standard)
[ground_tiles]
0x022 = Dirt (standard)
0x023 = Sand (desert)
0x024 = Stone path
[water_tiles]
0x14C = Water (top edge)
0x14D = Water (middle)
0x14E = Water (bottom edge)
0x14F = Water (left edge)
0x150 = Water (right edge)
[structure_tiles]
0x100 = Wall (castle, exterior)
0x101 = Wall (castle, interior)
0x120 = Door (standard)
0x121 = Door (locked)
[special_tiles]
0x200 = Warp tile
0x201 = Treasure chest
0x202 = Switch tile
# Notes:
# - IDs are in hexadecimal (0x prefix)
# - Customize this file for your ROM hack
# - AI will reference these when placing tiles