Files
yaze/src/app/zelda3/overworld/overworld_map.h
scawful 25f8a550b6 Fix Overworld sprite drawing system
- Updated the MapPropertiesSystem to improve the layout of the simplified map settings table, increasing column widths for better visibility and usability.
- Adjusted button sizes in the OverworldEditor for Graphics, Palettes, Overlays, and Properties to enhance user interaction.
- Implemented filtering of sprites in the OverworldEditor based on the current world, ensuring only relevant sprites are displayed.
- Refactored sprite drawing logic to utilize global coordinates directly, improving accuracy in sprite rendering.
2025-09-24 18:37:39 -04:00

282 lines
10 KiB
C++

#ifndef YAZE_APP_ZELDA3_OVERWORLD_MAP_H
#define YAZE_APP_ZELDA3_OVERWORLD_MAP_H
#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace zelda3 {
static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
// 1 byte, not 0 if enabled
// vanilla, v2, v3
constexpr int OverworldCustomASMHasBeenApplied = 0x140145;
// 2 bytes for each overworld area (0x140)
constexpr int OverworldCustomAreaSpecificBGPalette = 0x140000;
// 1 byte, not 0 if enabled
constexpr int OverworldCustomAreaSpecificBGEnabled = 0x140140;
// Additional v3 constants
constexpr int OverworldCustomSubscreenOverlayArray = 0x140340; // 2 bytes for each overworld area (0x140)
constexpr int OverworldCustomSubscreenOverlayEnabled = 0x140144; // 1 byte, not 0 if enabled
constexpr int OverworldCustomAnimatedGFXArray = 0x1402A0; // 1 byte for each overworld area (0xA0)
constexpr int OverworldCustomAnimatedGFXEnabled = 0x140143; // 1 byte, not 0 if enabled
constexpr int OverworldCustomTileGFXGroupArray = 0x140480; // 8 bytes for each overworld area (0x500)
constexpr int OverworldCustomTileGFXGroupEnabled = 0x140148; // 1 byte, not 0 if enabled
constexpr int OverworldCustomMosaicArray = 0x140200; // 1 byte for each overworld area (0xA0)
constexpr int OverworldCustomMosaicEnabled = 0x140142; // 1 byte, not 0 if enabled
// 1 byte for each overworld area (0xA0)
constexpr int OverworldCustomMainPaletteArray = 0x140160;
// 1 byte, not 0 if enabled
constexpr int OverworldCustomMainPaletteEnabled = 0x140141;
// v3 expanded constants
constexpr int kOverworldMessagesExpanded = 0x1417F8;
constexpr int kOverworldMapParentIdExpanded = 0x140998;
constexpr int kOverworldTransitionPositionYExpanded = 0x140F38;
constexpr int kOverworldTransitionPositionXExpanded = 0x141078;
constexpr int kOverworldScreenTileMapChangeByScreen1Expanded = 0x140A38;
constexpr int kOverworldScreenTileMapChangeByScreen2Expanded = 0x140B78;
constexpr int kOverworldScreenTileMapChangeByScreen3Expanded = 0x140CB8;
constexpr int kOverworldScreenTileMapChangeByScreen4Expanded = 0x140DF8;
constexpr int kOverworldSpecialSpriteGFXGroup = 0x016811;
constexpr int kOverworldSpecialGFXGroup = 0x016821;
constexpr int kOverworldSpecialPALGroup = 0x016831;
constexpr int kOverworldSpecialSpritePalette = 0x016841;
constexpr int kOverworldPalettesScreenToSetNew = 0x4C635;
constexpr int kOverworldSpecialSpriteGfxGroupExpandedTemp = 0x0166E1;
constexpr int kOverworldSpecialSpritePaletteExpandedTemp = 0x016701;
constexpr int kDarkWorldMapIdStart = 0x40;
constexpr int kSpecialWorldMapIdStart = 0x80;
/**
* @brief Represents tile32 data for the overworld.
*/
using OverworldBlockset = std::vector<std::vector<uint16_t>>;
/**
* @brief Overworld map tile32 data.
*/
typedef struct OverworldMapTiles {
OverworldBlockset light_world; // 64 maps
OverworldBlockset dark_world; // 64 maps
OverworldBlockset special_world; // 32 maps
} OverworldMapTiles;
enum class AreaSizeEnum {
SmallArea = 0,
LargeArea = 1,
WideArea = 2,
TallArea = 3,
};
/**
* @brief Represents a single Overworld map screen.
*/
class OverworldMap : public gfx::GfxContext {
public:
OverworldMap() = default;
OverworldMap(int index, Rom* rom);
absl::Status BuildMap(int count, int game_state, int world,
std::vector<gfx::Tile16>& tiles16,
OverworldBlockset& world_blockset);
void LoadAreaGraphics();
absl::Status LoadPalette();
absl::Status BuildTileset();
absl::Status BuildTiles16Gfx(std::vector<gfx::Tile16>& tiles16, int count);
absl::Status BuildBitmap(OverworldBlockset& world_blockset);
void DrawAnimatedTiles();
auto current_tile16_blockset() const { return current_blockset_; }
auto current_graphics() const { return current_gfx_; }
auto current_palette() const { return current_palette_; }
auto bitmap_data() const { return bitmap_data_; }
auto is_large_map() const { return large_map_; }
auto is_initialized() const { return initialized_; }
auto parent() const { return parent_; }
auto mutable_mosaic() { return &mosaic_; }
auto mutable_current_palette() { return &current_palette_; }
auto area_graphics() const { return area_graphics_; }
auto area_palette() const { return area_palette_; }
auto sprite_graphics(int i) const { return sprite_graphics_[i]; }
auto sprite_palette(int i) const { return sprite_palette_[i]; }
auto message_id() const { return message_id_; }
auto area_music(int i) const { return area_music_[i]; }
auto static_graphics(int i) const { return static_graphics_[i]; }
auto large_index() const { return large_index_; }
auto area_size() const { return area_size_; }
auto main_palette() const { return main_palette_; }
void set_main_palette(uint8_t palette) { main_palette_ = palette; }
auto area_specific_bg_color() const { return area_specific_bg_color_; }
void set_area_specific_bg_color(uint16_t color) {
area_specific_bg_color_ = color;
}
auto subscreen_overlay() const { return subscreen_overlay_; }
void set_subscreen_overlay(uint16_t overlay) { subscreen_overlay_ = overlay; }
auto animated_gfx() const { return animated_gfx_; }
void set_animated_gfx(uint8_t gfx) { animated_gfx_ = gfx; }
auto custom_tileset(int index) const { return custom_gfx_ids_[index]; }
void set_custom_tileset(int index, uint8_t value) { custom_gfx_ids_[index] = value; }
auto mutable_current_graphics() { return &current_gfx_; }
auto mutable_area_graphics() { return &area_graphics_; }
auto mutable_area_palette() { return &area_palette_; }
auto mutable_sprite_graphics(int i) { return &sprite_graphics_[i]; }
auto mutable_sprite_palette(int i) { return &sprite_palette_[i]; }
auto mutable_message_id() { return &message_id_; }
auto mutable_main_palette() { return &main_palette_; }
auto mutable_animated_gfx() { return &animated_gfx_; }
auto mutable_subscreen_overlay() { return &subscreen_overlay_; }
auto mutable_area_music(int i) { return &area_music_[i]; }
auto mutable_static_graphics(int i) { return &static_graphics_[i]; }
auto set_area_graphics(uint8_t value) { area_graphics_ = value; }
auto set_area_palette(uint8_t value) { area_palette_ = value; }
auto set_sprite_graphics(int i, uint8_t value) {
sprite_graphics_[i] = value;
}
auto set_sprite_palette(int i, uint8_t value) { sprite_palette_[i] = value; }
auto set_message_id(uint16_t value) { message_id_ = value; }
uint8_t* mutable_custom_tileset(int index) { return &custom_gfx_ids_[index]; }
void SetAsLargeMap(int parent_index, int quadrant) {
parent_ = parent_index;
large_index_ = quadrant;
large_map_ = true;
area_size_ = AreaSizeEnum::LargeArea;
}
void SetAsSmallMap(int index = -1) {
if (index != -1)
parent_ = index;
else
parent_ = index_;
large_index_ = 0;
large_map_ = false;
area_size_ = AreaSizeEnum::SmallArea;
}
void SetAreaSize(AreaSizeEnum size) {
area_size_ = size;
large_map_ = (size == AreaSizeEnum::LargeArea);
}
void Destroy() {
current_blockset_.clear();
current_gfx_.clear();
bitmap_data_.clear();
map_tiles_.light_world.clear();
map_tiles_.dark_world.clear();
map_tiles_.special_world.clear();
built_ = false;
initialized_ = false;
large_map_ = false;
mosaic_ = false;
index_ = 0;
parent_ = 0;
large_index_ = 0;
world_ = 0;
game_state_ = 0;
main_gfx_id_ = 0;
message_id_ = 0;
area_graphics_ = 0;
area_palette_ = 0;
main_palette_ = 0;
animated_gfx_ = 0;
subscreen_overlay_ = 0;
area_specific_bg_color_ = 0;
custom_gfx_ids_.fill(0);
sprite_graphics_.fill(0);
sprite_palette_.fill(0);
area_music_.fill(0);
static_graphics_.fill(0);
mosaic_expanded_.fill(false);
area_size_ = AreaSizeEnum::SmallArea;
}
private:
void LoadAreaInfo();
void LoadCustomOverworldData();
void SetupCustomTileset(uint8_t asm_version);
void LoadMainBlocksetId();
void LoadSpritesBlocksets();
void LoadMainBlocksets();
void LoadAreaGraphicsBlocksets();
void LoadDeathMountainGFX();
void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size,
uint8_t* all_gfx);
absl::StatusOr<gfx::SnesPalette> GetPalette(const gfx::PaletteGroup& group,
int index, int previous_index,
int limit);
Rom* rom_;
bool built_ = false;
bool large_map_ = false;
bool initialized_ = false;
bool mosaic_ = false;
int index_ = 0; // Map index
int parent_ = 0; // Parent map index
int large_index_ = 0; // Quadrant ID [0-3]
int world_ = 0; // World ID [0-2]
int game_state_ = 0; // Game state [0-2]
int main_gfx_id_ = 0; // Main Gfx ID
AreaSizeEnum area_size_ = AreaSizeEnum::SmallArea; // Area size for v3
uint16_t message_id_ = 0;
uint8_t area_graphics_ = 0;
uint8_t area_palette_ = 0;
uint8_t main_palette_ = 0; // Custom Overworld Main Palette ID
uint8_t animated_gfx_ = 0; // Custom Overworld Animated ID
uint16_t subscreen_overlay_ = 0; // Custom Overworld Subscreen Overlay ID
uint16_t area_specific_bg_color_ =
0; // Custom Overworld Area-Specific Background Color
std::array<uint8_t, 8> custom_gfx_ids_;
std::array<uint8_t, 3> sprite_graphics_;
std::array<uint8_t, 3> sprite_palette_;
std::array<uint8_t, 4> area_music_;
std::array<uint8_t, 16> static_graphics_;
std::array<bool, 4> mosaic_expanded_;
std::vector<uint8_t> current_blockset_;
std::vector<uint8_t> current_gfx_;
std::vector<uint8_t> bitmap_data_;
OverworldMapTiles map_tiles_;
gfx::SnesPalette current_palette_;
};
} // namespace zelda3
} // namespace yaze
#endif