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yaze/test/unit/gui/tile_selector_widget_test.cc

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#include "app/gui/widgets/tile_selector_widget.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "app/gfx/core/bitmap.h"
#include "app/gui/canvas/canvas.h"
#include "imgui/imgui.h"
#include "testing.h"
namespace yaze {
namespace test {
using ::testing::Eq;
using ::testing::NotNull;
/**
* @brief Test fixture for TileSelectorWidget tests.
*
* Creates and destroys ImGui context for tests that need it.
* Tests that call ImGui functions (like Render) require the context,
* while pure logic tests (like TileOrigin calculations) do not.
*/
class TileSelectorWidgetTest : public ::testing::Test {
protected:
void SetUp() override {
// Create ImGui context for tests that need it (e.g., Render tests)
// This is required because Canvas and TileSelectorWidget use ImGui functions
imgui_context_ = ImGui::CreateContext();
ImGui::SetCurrentContext(imgui_context_);
// Initialize minimal ImGui IO for testing
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(1920, 1080);
io.DeltaTime = 1.0f / 60.0f;
// Create a test canvas
canvas_ = std::make_unique<gui::Canvas>("TestCanvas", ImVec2(512, 512),
gui::CanvasGridSize::k16x16);
// Create a test config
config_.tile_size = 16;
config_.display_scale = 2.0f;
config_.tiles_per_row = 8;
config_.total_tiles = 64; // 8x8 grid
config_.draw_offset = {2.0f, 0.0f};
config_.show_tile_ids = false;
config_.highlight_color = {1.0f, 0.85f, 0.35f, 1.0f};
}
void TearDown() override {
// Clean up canvas before destroying ImGui context
canvas_.reset();
// Destroy ImGui context
if (imgui_context_) {
ImGui::DestroyContext(imgui_context_);
imgui_context_ = nullptr;
}
}
ImGuiContext* imgui_context_ = nullptr;
std::unique_ptr<gui::Canvas> canvas_;
gui::TileSelectorWidget::Config config_;
};
// Test basic construction
TEST_F(TileSelectorWidgetTest, Construction) {
gui::TileSelectorWidget widget("test_widget");
EXPECT_EQ(widget.GetSelectedTileID(), 0);
}
// Test construction with config
TEST_F(TileSelectorWidgetTest, ConstructionWithConfig) {
gui::TileSelectorWidget widget("test_widget", config_);
EXPECT_EQ(widget.GetSelectedTileID(), 0);
}
// Test canvas attachment
TEST_F(TileSelectorWidgetTest, AttachCanvas) {
gui::TileSelectorWidget widget("test_widget");
widget.AttachCanvas(canvas_.get());
// No crash means success
}
// Test tile count setting
TEST_F(TileSelectorWidgetTest, SetTileCount) {
gui::TileSelectorWidget widget("test_widget", config_);
widget.SetTileCount(128);
// Verify selection is clamped when tile count changes
widget.SetSelectedTile(100);
EXPECT_EQ(widget.GetSelectedTileID(), 100);
// Setting tile count lower should clamp selection
widget.SetTileCount(50);
EXPECT_EQ(widget.GetSelectedTileID(), 0); // Should reset to 0
}
// Test selected tile setting
TEST_F(TileSelectorWidgetTest, SetSelectedTile) {
gui::TileSelectorWidget widget("test_widget", config_);
widget.SetTileCount(64);
widget.SetSelectedTile(10);
EXPECT_EQ(widget.GetSelectedTileID(), 10);
widget.SetSelectedTile(63);
EXPECT_EQ(widget.GetSelectedTileID(), 63);
// Out of bounds should be ignored
widget.SetSelectedTile(64);
EXPECT_EQ(widget.GetSelectedTileID(), 63); // Should remain unchanged
widget.SetSelectedTile(-1);
EXPECT_EQ(widget.GetSelectedTileID(), 63); // Should remain unchanged
}
// Test tile origin calculation
TEST_F(TileSelectorWidgetTest, TileOrigin) {
gui::TileSelectorWidget widget("test_widget", config_);
widget.SetTileCount(64);
// Test first tile (0,0)
auto origin = widget.TileOrigin(0);
EXPECT_FLOAT_EQ(origin.x, config_.draw_offset.x);
EXPECT_FLOAT_EQ(origin.y, config_.draw_offset.y);
// Test tile at (1,0)
origin = widget.TileOrigin(1);
float expected_x =
config_.draw_offset.x + (config_.tile_size * config_.display_scale);
EXPECT_FLOAT_EQ(origin.x, expected_x);
EXPECT_FLOAT_EQ(origin.y, config_.draw_offset.y);
// Test tile at (0,1) - first tile of second row
origin = widget.TileOrigin(8);
expected_x = config_.draw_offset.x;
float expected_y =
config_.draw_offset.y + (config_.tile_size * config_.display_scale);
EXPECT_FLOAT_EQ(origin.x, expected_x);
EXPECT_FLOAT_EQ(origin.y, expected_y);
// Test invalid tile ID
origin = widget.TileOrigin(64);
EXPECT_FLOAT_EQ(origin.x, -1.0f);
EXPECT_FLOAT_EQ(origin.y, -1.0f);
}
// Test render without atlas (should not crash)
// NOTE: This test requires a full ImGui frame context which is complex to set up
// in a unit test without SDL/renderer backends. We test the early return path
// where canvas_ is nullptr instead.
TEST_F(TileSelectorWidgetTest, RenderWithoutCanvas) {
gui::TileSelectorWidget widget("test_widget", config_);
// Do NOT attach canvas - this tests the early return path
gfx::Bitmap atlas;
auto result = widget.Render(atlas, false);
// With no canvas attached, Render should return early with default result
EXPECT_FALSE(result.tile_clicked);
EXPECT_FALSE(result.tile_double_clicked);
EXPECT_FALSE(result.selection_changed);
EXPECT_EQ(result.selected_tile, -1);
}
// Test programmatic selection for AI/automation
TEST_F(TileSelectorWidgetTest, ProgrammaticSelection) {
gui::TileSelectorWidget widget("test_widget", config_);
widget.AttachCanvas(canvas_.get());
widget.SetTileCount(64);
// Simulate AI/automation selecting tiles programmatically
for (int i = 0; i < 64; ++i) {
widget.SetSelectedTile(i);
EXPECT_EQ(widget.GetSelectedTileID(), i);
auto origin = widget.TileOrigin(i);
int expected_col = i % config_.tiles_per_row;
int expected_row = i / config_.tiles_per_row;
float expected_x = config_.draw_offset.x +
expected_col * config_.tile_size * config_.display_scale;
float expected_y = config_.draw_offset.y +
expected_row * config_.tile_size * config_.display_scale;
EXPECT_FLOAT_EQ(origin.x, expected_x);
EXPECT_FLOAT_EQ(origin.y, expected_y);
}
}
// Test scroll to tile
TEST_F(TileSelectorWidgetTest, ScrollToTile) {
gui::TileSelectorWidget widget("test_widget", config_);
widget.AttachCanvas(canvas_.get());
widget.SetTileCount(64);
// Scroll to various tiles (should not crash)
widget.ScrollToTile(0);
widget.ScrollToTile(10);
widget.ScrollToTile(63);
// Invalid tile should not crash
widget.ScrollToTile(-1);
widget.ScrollToTile(64);
}
// Test different configs
TEST_F(TileSelectorWidgetTest, DifferentConfigs) {
// Test with 16x16 grid
gui::TileSelectorWidget::Config large_config;
large_config.tile_size = 8;
large_config.display_scale = 1.0f;
large_config.tiles_per_row = 16;
large_config.total_tiles = 256;
large_config.draw_offset = {0.0f, 0.0f};
gui::TileSelectorWidget large_widget("large_widget", large_config);
large_widget.SetTileCount(256);
for (int i = 0; i < 256; ++i) {
large_widget.SetSelectedTile(i);
EXPECT_EQ(large_widget.GetSelectedTileID(), i);
}
}
} // namespace test
} // namespace yaze