Files
yaze/src/Application/Graphics/bitmap.h
2022-06-12 20:22:45 -04:00

43 lines
926 B
C++

#ifndef YAZE_APPLICATION_UTILS_BITMAP_H
#define YAZE_APPLICATION_UTILS_BITMAP_H
#include <SDL2/SDL.h>
#include <SDL_opengl.h>
#include <memory>
#include "Core/Constants.h"
namespace yaze {
namespace Application {
namespace Graphics {
class Bitmap {
public:
Bitmap() = default;
Bitmap(int width, int height, char *data);
void Create(GLuint *out_texture);
int GetWidth();
int GetHeight();
bool LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
int *out_width, int *out_height);
private:
int width_;
int height_;
char *pixel_data_;
};
static bool isbpp3[Core::Constants::NumberOfSheets];
int GetPCGfxAddress(char *romData, char id);
char *CreateAllGfxDataRaw(char *romData);
void CreateAllGfxData(char *romData, char *allgfx16Ptr);
} // namespace Graphics
} // namespace Application
} // namespace yaze
#endif