107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
#ifndef YAZE_APP_CORE_EMULATOR_H
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#define YAZE_APP_CORE_EMULATOR_H
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#include <imgui/imgui.h>
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#include <cstdint>
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#include <vector>
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#include "app/emu/snes.h"
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#include "app/gui/zeml.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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/**
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* @namespace yaze::app::emu
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* @brief SNES Emulation and debugging tools.
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*/
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namespace emu {
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/**
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* @class Emulator
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* @brief A class for emulating and debugging SNES games.
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*/
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class Emulator : public SharedRom {
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public:
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Emulator() {
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std::string emulator_layout = R"(
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Table id="Emulator" count="2" flags="Resizable|ScrollY" {
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TableSetupColumn title="CPU",
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TableSetupColumn title="PPU",
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TableHeadersRow,
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TableNextColumn,
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CollapsingHeader id="cpuState" title="Register Values" flags="DefaultOpen" {
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BeginChild id="##CpuState" size="0,100" flags="NoMove|NoScrollbar" {
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Columns id="registersColumns" count="2" {
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Text text="A: 0x%04X" data="cpu.A",
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Text text="D: 0x%04X" data="cpu.D",
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Text text="X: 0x%04X" data="cpu.X",
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Text text="DB: 0x%02X" data="cpu.DB",
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Text text="Y: 0x%04X" data="cpu.Y",
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Text text="PB: 0x%02X" data="cpu.PB",
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Text text="PC: 0x%04X" data="cpu.PC",
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Text text="E: %d" data="cpu.E"
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}
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}
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}
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Function id="CpuInstructionLog",
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TableNextColumn,
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Function id="SnesPpu",
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Function id="BreakpointList",
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}
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)";
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const std::map<std::string, void*> data_bindings = {
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{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E}};
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emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
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Bind(emulator_node_.GetNode("CpuInstructionLog"),
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[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
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Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
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Bind(emulator_node_.GetNode("BreakpointList"),
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[&]() { RenderBreakpointList(); });
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}
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void Run();
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auto snes() -> SNES& { return snes_; }
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auto running() const -> bool { return running_; }
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private:
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void RenderNavBar();
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void HandleEvents();
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void RenderSnesPpu();
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void RenderBreakpointList();
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void RenderMemoryViewer();
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struct Bookmark {
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std::string name;
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uint64_t value;
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};
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std::vector<Bookmark> bookmarks;
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void RenderCpuInstructionLog(
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const std::vector<InstructionEntry>& instructionLog);
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SNES snes_;
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uint16_t manual_pc_ = 0;
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uint8_t manual_pb_ = 0;
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gui::zeml::Node emulator_node_;
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bool power_ = false;
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bool loading_ = false;
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bool running_ = false;
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bool step_ = true;
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};
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} // namespace emu
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_CORE_EMULATOR_H
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