55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#if defined(_WIN32)
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#define main SDL_main
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#elif __APPLE__
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#include "app/core/platform/app_delegate.h"
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#endif
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#include "absl/debugging/failure_signal_handler.h"
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#include "absl/debugging/symbolize.h"
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#include "app/core/controller.h"
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/**
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* @namespace yaze::app
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* @brief Main namespace for the ImGui application.
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*/
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using namespace yaze::app;
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/**
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* @brief Main entry point for the application.
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*/
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int main(int argc, char** argv) {
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absl::InitializeSymbolizer(argv[0]);
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absl::FailureSignalHandlerOptions options;
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options.symbolize_stacktrace = true;
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options.use_alternate_stack = true;
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options.alarm_on_failure_secs = true;
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options.call_previous_handler = true;
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absl::InstallFailureSignalHandler(options);
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std::string rom_filename;
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if (argc > 1) {
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rom_filename = argv[1];
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}
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#ifdef __APPLE__
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yaze_run_cocoa_app_delegate(rom_filename.c_str());
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return EXIT_SUCCESS;
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#endif
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core::Controller controller;
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EXIT_IF_ERROR(controller.OnEntry(rom_filename))
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while (controller.IsActive()) {
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controller.OnInput();
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if (auto status = controller.OnLoad(); !status.ok()) {
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std::cerr << status.message() << std::endl;
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break;
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}
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controller.DoRender();
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}
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controller.OnExit();
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return EXIT_SUCCESS;
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}
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