1.7 KiB
1.7 KiB
YAZE Infrastructure Overview
For developers to reference.
Directory Structure
- .github/workflows: Contains workflow configuration for running yaze_test.
- assets: Hosts assets like fonts.
- cmake: Contains CMake configurations.
- docs: Stores documentation.
- src: Source files.
- test: Contains test files and configurations.
Main Components
appNamespace: Represents the GUI editor YAZE.cliNamespace: Represents the command line interface Z3ED.
YAZE app
- Core Namespace:
- Contains fundamental functionalities.
- Editor Namespace:
- Represents the GUI view.
- Contains a class holding objects such as
zelda3::Overworldandgfx::Bitmapfor rendering and user input handling.
- Gfx Namespace:
- Handles graphics-related tasks.
- Gui Namespace:
- Manages GUI elements.
- Zelda3 Namespace:
- Holds business logic specific to Zelda3.
Z3ED cli
| Command | Arg | Params | Status |
|---|---|---|---|
| Apply BPS Patch | -a | rom_file bps_file | In progress |
| Create BPS Patch | -c | bps_file src_file modified_file | Not started |
| Open ROM | -o | rom_file | Complete |
| Backup ROM | -b | rom_file [new_file] | In progress |
| Expand ROM | -x | rom_file file_size | Not started |
| Transfer Tile16 | -t | src_rom dest_rom tile32_id_list(csv) | Complete |
| Export Graphics | -e | rom_file bin_file | In progress |
| Import Graphics | -i | bin_file rom_file | Not started |
| SNES to PC Address | -s | address | Complete |
| PC to SNES Address | -p | address | Complete |
Further Development Ideas
- Extend
zelda3namespace with additional functionalities. - Optimize program performance.
- Introduce new features in the GUI editor.