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yaze/src/app/editor/palette_editor.h
2023-11-10 23:21:41 -05:00

122 lines
4.0 KiB
C++

#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
#include <imgui/imgui.h>
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
constexpr int kNumPalettes = 11;
static constexpr absl::string_view kPaletteCategoryNames[] = {
"Sword", "Shield", "Clothes", "World Colors",
"Area Colors", "Enemies", "Dungeons", "World Map",
"Dungeon Map", "Triforce", "Crystal"};
static constexpr absl::string_view kPaletteGroupNames[] = {
"swords", "shields", "armors", "ow_main",
"ow_aux", "global_sprites", "dungeon_main", "ow_mini_map",
"ow_mini_map", "3d_object", "3d_object"};
struct PaletteChange {
std::string groupName;
size_t paletteIndex;
size_t colorIndex;
gfx::SNESColor originalColor;
gfx::SNESColor newColor;
};
class PaletteEditorHistory {
public:
// Record a change in the palette editor
void RecordChange(const std::string& groupName, size_t paletteIndex,
size_t colorIndex, const gfx::SNESColor& originalColor,
const gfx::SNESColor& newColor) {
// Check size and remove the oldest if necessary
if (recentChanges.size() >= maxHistorySize) {
recentChanges.pop_front();
}
// Push the new change
recentChanges.push_back(
{groupName, paletteIndex, colorIndex, originalColor, newColor});
}
// Get recent changes for display in the palette editor
const std::deque<PaletteChange>& GetRecentChanges() const {
return recentChanges;
}
// Restore the original color
gfx::SNESColor GetOriginalColor(const std::string& groupName,
size_t paletteIndex,
size_t colorIndex) const {
for (const auto& change : recentChanges) {
if (change.groupName == groupName &&
change.paletteIndex == paletteIndex &&
change.colorIndex == colorIndex) {
return change.originalColor;
}
}
// Handle error or return default (this is just an example,
// handle as appropriate for your application)
return gfx::SNESColor();
}
private:
std::deque<PaletteChange> recentChanges;
static const size_t maxHistorySize = 50; // or any other number you deem fit
};
class PaletteEditor : public SharedROM {
public:
absl::Status Update();
absl::Status DrawPaletteGroups();
void EditColorInPalette(gfx::SNESPalette& palette, int index);
void ResetColorToOriginal(gfx::SNESPalette& palette, int index,
const gfx::SNESPalette& originalPalette);
void DisplayPalette(gfx::SNESPalette& palette, bool loaded);
void DrawPortablePalette(gfx::SNESPalette& palette);
private:
absl::Status DrawPaletteGroup(int category);
absl::Status HandleColorPopup(gfx::SNESPalette& palette, int i, int j, int n);
void InitializeSavedPalette(const gfx::SNESPalette& palette) {
for (int n = 0; n < palette.size(); n++) {
saved_palette_[n].x = palette.GetColor(n).GetRGB().x / 255;
saved_palette_[n].y = palette.GetColor(n).GetRGB().y / 255;
saved_palette_[n].z = palette.GetColor(n).GetRGB().z / 255;
saved_palette_[n].w = 255; // Alpha
}
}
absl::Status status_;
PaletteEditorHistory history_;
ImVec4 saved_palette_[256] = {};
ImVec4 current_color_;
ImGuiColorEditFlags color_popup_flags =
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha;
ImGuiColorEditFlags palette_button_flags =
ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoTooltip;
ImGuiColorEditFlags palette_button_flags_2 = ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif