Files
yaze/src/Application/Graphics/tile.h

106 lines
2.3 KiB
C++

#ifndef YAZE_APPLICATION_DATA_TILE_H
#define YAZE_APPLICATION_DATA_TILE_H
#include <tile.h>
#include <cstdint>
#include <string>
#include <unordered_map>
#include <vector>
#include "Core/constants.h"
#include "Graphics/palette.h"
namespace yaze {
namespace Application {
namespace Graphics {
// vhopppcc cccccccc
// [0, 1]
// [2, 3]
class TileInfo {
public:
ushort id_;
ushort over_;
ushort vertical_mirror_;
ushort horizontal_mirror_;
uchar palette_;
TileInfo() = default;
TileInfo(ushort id, uchar palette, ushort v, ushort h, ushort o)
: id_(id),
over_(o),
vertical_mirror_(v),
horizontal_mirror_(h),
palette_(palette) {}
};
class Tile32 {
public:
ushort tile0_;
ushort tile1_;
ushort tile2_;
ushort tile3_;
Tile32(ushort t0, ushort t1, ushort t2, ushort t3)
: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {}
};
class Tile16 {
public:
TileInfo tile0_;
TileInfo tile1_;
TileInfo tile2_;
TileInfo tile3_;
std::vector<TileInfo> tiles_info;
Tile16(TileInfo t0, TileInfo t1, TileInfo t2, TileInfo t3)
: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {
tiles_info.push_back(tile0_);
tiles_info.push_back(tile1_);
tiles_info.push_back(tile2_);
tiles_info.push_back(tile3_);
}
};
class TilesPattern {
public:
TilesPattern();
std::string name;
std::string description;
bool custom;
unsigned int tiles_per_row_;
unsigned int number_of_tiles_;
void default_settings();
static TilesPattern pattern(std::string name);
static std::vector<std::vector<tile8>> transform(
const TilesPattern& pattern, const std::vector<tile8>& tiles);
protected:
std::vector<std::vector<tile8>> transform(
const std::vector<tile8>& tiles) const;
std::vector<tile8> reverse(const std::vector<tile8>& tiles) const;
private:
std::vector<std::vector<int>> transform_vector_;
};
class TilePreset {
public:
TilePreset() = default;
TilesPattern tilesPattern;
bool no_zero_color_ = false;
int pc_tiles_location_ = 0;
int pc_palette_location_ = 0;
int bits_per_pixel_ = 0;
int length_ = 0;
int SNESTilesLocation = 0;
int SNESPaletteLocation = 0;
};
} // namespace Graphics
} // namespace Application
} // namespace yaze
#endif