- Added dungeon_map.cc to the build configuration for improved organization. - Refactored namespace usage to yaze::zelda3 for better clarity. - Updated LoadDungeonMaps and SaveDungeonMaps functions to use kNumRooms constant for room handling. - Improved error handling in LoadDungeonMapGfxFromBinary function and added comments for better documentation.
199 lines
7.0 KiB
C++
199 lines
7.0 KiB
C++
#include "dungeon_map.h"
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#include <fstream>
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#include <vector>
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#include "app/core/platform/file_dialog.h"
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#include "app/core/platform/renderer.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilemap.h"
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#include "app/snes.h"
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#include "util/hex.h"
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namespace yaze::zelda3 {
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absl::StatusOr<std::vector<DungeonMap>> LoadDungeonMaps(
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Rom &rom, DungeonMapLabels &dungeon_map_labels) {
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std::vector<DungeonMap> dungeon_maps;
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std::vector<std::array<uint8_t, kNumRooms>> current_floor_rooms_d;
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std::vector<std::array<uint8_t, kNumRooms>> current_floor_gfx_d;
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int total_floors_d;
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uint8_t nbr_floor_d;
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uint8_t nbr_basement_d;
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for (int d = 0; d < kNumDungeons; d++) {
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current_floor_rooms_d.clear();
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current_floor_gfx_d.clear();
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ASSIGN_OR_RETURN(int ptr, rom.ReadWord(kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(int ptr_gfx, rom.ReadWord(kDungeonMapGfxPtr + (d * 2)));
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptr_gfx |= 0x0A0000; // Add bank to the short ptr
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int pc_ptr = SnesToPc(ptr); // Contains data for the next 25 rooms
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int pc_ptr_gfx = SnesToPc(ptr_gfx); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(uint16_t boss_room_d,
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rom.ReadWord(kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(nbr_basement_d, rom.ReadByte(kDungeonMapFloors + (d * 2)));
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nbr_basement_d &= 0x0F;
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ASSIGN_OR_RETURN(nbr_floor_d, rom.ReadByte(kDungeonMapFloors + (d * 2)));
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nbr_floor_d &= 0xF0;
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nbr_floor_d = nbr_floor_d >> 4;
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total_floors_d = nbr_basement_d + nbr_floor_d;
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// for each floor in the dungeon
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for (int i = 0; i < total_floors_d; i++) {
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dungeon_map_labels[d].emplace_back();
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std::array<uint8_t, kNumRooms> rdata;
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std::array<uint8_t, kNumRooms> gdata;
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// for each room on the floor
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for (int j = 0; j < kNumRooms; j++) {
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gdata[j] = 0xFF;
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rdata[j] = rom.data()[pc_ptr + j + (i * kNumRooms)]; // Set the rooms
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gdata[j] = rdata[j] == 0x0F ? 0xFF : rom.data()[pc_ptr_gfx++];
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std::string label = util::HexByte(rdata[j]);
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dungeon_map_labels[d][i][j] = label;
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}
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current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
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current_floor_rooms_d.push_back(rdata); // Add new floor data
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}
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dungeon_maps.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d,
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current_floor_rooms_d, current_floor_gfx_d);
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}
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return dungeon_maps;
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}
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absl::Status SaveDungeonMaps(Rom &rom, std::vector<DungeonMap> &dungeon_maps) {
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for (int d = 0; d < kNumDungeons; d++) {
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int ptr = kDungeonMapRoomsPtr + (d * 2);
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int ptr_gfx = kDungeonMapGfxPtr + (d * 2);
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int pc_ptr = SnesToPc(ptr);
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int pc_ptr_gfx = SnesToPc(ptr_gfx);
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const int nbr_floors = dungeon_maps[d].nbr_of_floor;
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const int nbr_basements = dungeon_maps[d].nbr_of_basement;
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for (int i = 0; i < nbr_floors + nbr_basements; i++) {
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for (int j = 0; j < kNumRooms; j++) {
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RETURN_IF_ERROR(rom.WriteByte(pc_ptr + j + (i * kNumRooms),
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dungeon_maps[d].floor_rooms[i][j]));
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RETURN_IF_ERROR(rom.WriteByte(pc_ptr_gfx + j + (i * kNumRooms),
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dungeon_maps[d].floor_gfx[i][j]));
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pc_ptr_gfx++;
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}
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}
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}
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return absl::OkStatus();
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}
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absl::Status LoadDungeonMapTile16(gfx::Tilemap &tile16_blockset, Rom &rom,
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const std::vector<uint8_t> &gfx_data,
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bool bin_mode) {
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tile16_blockset.tile_size = {16, 16};
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tile16_blockset.map_size = {186, 186};
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tile16_blockset.atlas.Create(256, 192, 8,
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std::vector<uint8_t>(256 * 192, 0x00));
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for (int i = 0; i < kNumDungeonMapTile16; i++) {
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int addr = kDungeonMapTile16;
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if (rom.data()[kDungeonMapExpCheck] != 0xB9) {
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addr = kDungeonMapTile16Expanded;
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}
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ASSIGN_OR_RETURN(auto tl, rom.ReadWord(addr + (i * 8)));
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gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
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ASSIGN_OR_RETURN(auto tr, rom.ReadWord(addr + 2 + (i * 8)));
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gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
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ASSIGN_OR_RETURN(auto bl, rom.ReadWord(addr + 4 + (i * 8)));
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gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
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ASSIGN_OR_RETURN(auto br, rom.ReadWord(addr + 6 + (i * 8)));
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gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
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int sheet_offset = 212;
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if (bin_mode) {
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sheet_offset = 0;
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}
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ComposeTile16(tile16_blockset, gfx_data, t1, t2, t3, t4, sheet_offset);
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}
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tile16_blockset.atlas.SetPalette(*rom.mutable_dungeon_palette(3));
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core::Renderer::Get().RenderBitmap(&tile16_blockset.atlas);
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return absl::OkStatus();
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}
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absl::Status SaveDungeonMapTile16(gfx::Tilemap &tile16_blockset, Rom &rom) {
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for (int i = 0; i < kNumDungeonMapTile16; i++) {
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int addr = kDungeonMapTile16;
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if (rom.data()[kDungeonMapExpCheck] != 0xB9) {
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addr = kDungeonMapTile16Expanded;
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}
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gfx::TileInfo t1 = tile16_blockset.tile_info[i][0];
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gfx::TileInfo t2 = tile16_blockset.tile_info[i][1];
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gfx::TileInfo t3 = tile16_blockset.tile_info[i][2];
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gfx::TileInfo t4 = tile16_blockset.tile_info[i][3];
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auto tl = gfx::TileInfoToWord(t1);
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RETURN_IF_ERROR(rom.WriteWord(addr + (i * 8), tl));
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auto tr = gfx::TileInfoToWord(t2);
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RETURN_IF_ERROR(rom.WriteWord(addr + 2 + (i * 8), tr));
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auto bl = gfx::TileInfoToWord(t3);
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RETURN_IF_ERROR(rom.WriteWord(addr + 4 + (i * 8), bl));
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auto br = gfx::TileInfoToWord(t4);
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RETURN_IF_ERROR(rom.WriteWord(addr + 6 + (i * 8), br));
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}
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return absl::OkStatus();
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}
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absl::Status LoadDungeonMapGfxFromBinary(Rom &rom,
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gfx::Tilemap &tile16_blockset,
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std::array<gfx::Bitmap, 4> &sheets,
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std::vector<uint8_t> &gfx_bin_data) {
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std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
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if (bin_file.empty()) {
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return absl::InternalError("No file selected");
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}
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std::ifstream file(bin_file, std::ios::binary);
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if (!file.is_open()) {
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return absl::InternalError("Failed to open file");
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}
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// Read the gfx data into a buffer
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std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
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gfx_bin_data = converted_bin;
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if (LoadDungeonMapTile16(tile16_blockset, rom, converted_bin, true).ok()) {
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std::vector<std::vector<uint8_t>> gfx_sheets;
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for (int i = 0; i < 4; i++) {
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gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
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converted_bin.begin() + ((i + 1) * 0x1000));
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sheets[i] = gfx::Bitmap(128, 32, 8, gfx_sheets[i]);
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sheets[i].SetPalette(*rom.mutable_dungeon_palette(3));
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core::Renderer::Get().RenderBitmap(&sheets[i]);
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}
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}
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file.close();
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return absl::OkStatus();
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}
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} // namespace yaze::zelda3
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