Files
yaze/src/app/editor/graphics/gfx_group_editor.h
2025-10-17 12:10:25 -04:00

50 lines
1.2 KiB
C++

#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#include "absl/status/status.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/canvas/canvas.h"
#include "app/rom.h"
namespace yaze {
namespace editor {
/**
* @class GfxGroupEditor
* @brief Manage graphics group configurations in a Rom.
*/
class GfxGroupEditor {
public:
absl::Status Update();
void DrawBlocksetViewer(bool sheet_only = false);
void DrawRoomsetViewer();
void DrawSpritesetViewer(bool sheet_only = false);
void DrawPaletteViewer();
void SetSelectedBlockset(uint8_t blockset) { selected_blockset_ = blockset; }
void SetSelectedRoomset(uint8_t roomset) { selected_roomset_ = roomset; }
void SetSelectedSpriteset(uint8_t spriteset) {
selected_spriteset_ = spriteset;
}
void set_rom(Rom* rom) { rom_ = rom; }
Rom* rom() const { return rom_; }
private:
uint8_t selected_blockset_ = 0;
uint8_t selected_roomset_ = 0;
uint8_t selected_spriteset_ = 0;
uint8_t selected_paletteset_ = 0;
gui::Canvas blockset_canvas_;
gui::Canvas roomset_canvas_;
gui::Canvas spriteset_canvas_;
gfx::SnesPalette palette_;
Rom* rom_ = nullptr;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H