Files
yaze/src/app/emu/emulator.h
2024-04-23 14:01:56 -04:00

122 lines
3.2 KiB
C++

#ifndef YAZE_APP_CORE_EMULATOR_H
#define YAZE_APP_CORE_EMULATOR_H
#include <imgui/imgui.h>
#include <cstdint>
#include <vector>
#include "app/emu/snes.h"
#include "app/gui/zeml.h"
#include "app/rom.h"
namespace yaze {
namespace app {
/**
* @namespace yaze::app::emu
* @brief SNES Emulation and debugging tools.
*/
namespace emu {
/**
* @class Emulator
* @brief A class for emulating and debugging SNES games.
*/
class Emulator : public SharedRom {
public:
Emulator() {
std::string emulator_layout = R"(
Table id="Emulator" count="2" flags="Resizable|ScrollY" {
TableSetupColumn title="CPU",
TableSetupColumn title="PPU",
TableHeadersRow,
TableNextColumn,
CollapsingHeader id="cpuState" title="Register Values" flags="DefaultOpen" {
BeginChild id="##CpuState" size="0,100" flags="NoMove|NoScrollbar" {
Columns id="registersColumns" count="2" {
Text text="A: 0x%04X" data="cpu.A",
Text text="D: 0x%04X" data="cpu.D",
Text text="X: 0x%04X" data="cpu.X",
Text text="DB: 0x%02X" data="cpu.DB",
Text text="Y: 0x%04X" data="cpu.Y",
Text text="PB: 0x%02X" data="cpu.PB",
Text text="PC: 0x%04X" data="cpu.PC",
Text text="E: %d" data="cpu.E"
}
}
}
Function id="CpuInstructionLog",
TableNextColumn,
Function id="SnesPpu",
Function id="BreakpointList",
}
)";
const std::map<std::string, void*> data_bindings = {
{"cpu.A", &snes_.cpu()->A}, {"cpu.D", &snes_.cpu()->D},
{"cpu.X", &snes_.cpu()->X}, {"cpu.DB", &snes_.cpu()->DB},
{"cpu.Y", &snes_.cpu()->Y}, {"cpu.PB", &snes_.cpu()->PB},
{"cpu.PC", &snes_.cpu()->PC}, {"cpu.E", &snes_.cpu()->E}};
emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
Bind(emulator_node_.GetNode("CpuInstructionLog"),
[&]() { RenderCpuInstructionLog(snes_.cpu()->instruction_log_); });
Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
Bind(emulator_node_.GetNode("BreakpointList"),
[&]() { RenderBreakpointList(); });
}
void Run();
auto snes() -> SNES& { return snes_; }
auto running() const -> bool { return running_; }
void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
auto wanted_samples() const -> int { return wanted_samples_; }
private:
void RenderNavBar();
void HandleEvents();
void RenderSnesPpu();
void RenderBreakpointList();
void RenderMemoryViewer();
struct Bookmark {
std::string name;
uint64_t value;
};
std::vector<Bookmark> bookmarks;
void RenderCpuInstructionLog(
const std::vector<InstructionEntry>& instructionLog);
bool step_ = true;
bool power_ = false;
bool loading_ = false;
bool running_ = false;
float wanted_frames_;
int wanted_samples_;
uint8_t manual_pb_ = 0;
uint16_t manual_pc_ = 0;
// timing
uint64_t countFreq;
uint64_t lastCount;
float timeAdder = 0.0;
int16_t* audio_buffer_;
SNES snes_;
SDL_Texture* ppu_texture_;
gui::zeml::Node emulator_node_;
};
} // namespace emu
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_EMULATOR_H