Files
yaze/src/app/editor/editor_library.cmake
scawful 405dece70a refactor: Enhance Map Properties System with Graphics Management and Refresh Logic
- Introduced OverworldGraphicsManager to handle graphics loading, refreshing, and texture management for the overworld editor.
- Updated MapPropertiesSystem to integrate new graphics management features, ensuring proper refresh order for map properties and graphics.
- Added methods for forcing graphics refresh and handling sibling map graphics, improving the responsiveness of the editor.
- Enhanced UI elements in the MapPropertiesSystem for better user experience, including tooltips and organized layouts.
- Updated CMake configuration to include new graphics manager files, ensuring proper integration into the build system.
2025-10-05 19:07:06 -04:00

154 lines
4.7 KiB
CMake

set(
YAZE_APP_EDITOR_SRC
app/editor/editor_manager.cc
app/editor/ui/menu_builder.cc
app/editor/ui/editor_selection_dialog.cc
app/editor/ui/welcome_screen.cc
app/editor/ui/workspace_manager.cc
app/editor/system/user_settings.cc
app/editor/ui/background_renderer.cc
app/editor/dungeon/dungeon_editor.cc
app/editor/dungeon/dungeon_editor_v2.cc
app/editor/dungeon/dungeon_room_selector.cc
app/editor/dungeon/dungeon_canvas_viewer.cc
app/editor/dungeon/dungeon_object_selector.cc
app/editor/dungeon/dungeon_toolset.cc
app/editor/dungeon/dungeon_object_interaction.cc
app/editor/dungeon/dungeon_renderer.cc
app/editor/dungeon/dungeon_room_loader.cc
app/editor/dungeon/dungeon_usage_tracker.cc
app/editor/overworld/overworld_editor.cc
app/editor/overworld/overworld_editor_manager.cc
app/editor/overworld/scratch_space.cc
app/editor/sprite/sprite_editor.cc
app/editor/music/music_editor.cc
app/editor/message/message_editor.cc
app/editor/message/message_data.cc
app/editor/message/message_preview.cc
app/editor/code/assembly_editor.cc
app/editor/code/memory_editor.cc
app/editor/code/project_file_editor.cc
app/editor/graphics/screen_editor.cc
app/editor/graphics/graphics_editor.cc
app/editor/graphics/palette_editor.cc
app/editor/overworld/tile16_editor.cc
app/editor/overworld/map_properties.cc
app/editor/graphics/gfx_group_editor.cc
app/editor/overworld/entity.cc
app/editor/overworld/overworld_entity_renderer.cc
app/editor/overworld/overworld_graphics_manager.cc
app/editor/system/settings_editor.cc
app/editor/system/command_manager.cc
app/editor/system/extension_manager.cc
app/editor/system/shortcut_manager.cc
app/editor/system/popup_manager.cc
app/editor/system/proposal_drawer.cc
app/editor/agent/agent_chat_history_codec.cc
)
if(YAZE_WITH_GRPC)
list(APPEND YAZE_APP_EDITOR_SRC
app/editor/agent/agent_editor.cc
app/editor/agent/agent_chat_widget.cc
app/editor/agent/agent_chat_history_popup.cc
app/editor/agent/agent_ui_theme.cc
app/editor/agent/agent_collaboration_coordinator.cc
app/editor/agent/network_collaboration_coordinator.cc
app/editor/agent/automation_bridge.cc
)
endif()
# ==============================================================================
# Yaze Editor Library
# ==============================================================================
# This library contains all editor functionality:
# - Editor manager and coordination
# - Dungeon editor (room selector, object editor, renderer)
# - Overworld editor (map, tile16, entities)
# - Sprite editor
# - Music editor
# - Message editor
# - Assembly editor
# - Graphics/palette editors
# - System editors (settings, commands, extensions)
# - Testing infrastructure
#
# Dependencies: yaze_core_lib, yaze_gfx, yaze_gui, yaze_zelda3, ImGui
# ==============================================================================
add_library(yaze_editor STATIC ${YAZE_APP_EDITOR_SRC})
target_precompile_headers(yaze_editor PRIVATE
<array>
<cstdint>
<memory>
<set>
<string>
<vector>
)
target_include_directories(yaze_editor PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/lib
${CMAKE_SOURCE_DIR}/src/lib/imgui
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${CMAKE_SOURCE_DIR}/incl
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
target_link_libraries(yaze_editor PUBLIC
yaze_core_lib
yaze_gfx
yaze_gui
yaze_zelda3
yaze_util
yaze_common
ImGui
)
if(YAZE_WITH_JSON)
target_include_directories(yaze_editor PUBLIC
${CMAKE_SOURCE_DIR}/third_party/json/include)
if(TARGET nlohmann_json::nlohmann_json)
target_link_libraries(yaze_editor PUBLIC nlohmann_json::nlohmann_json)
endif()
target_compile_definitions(yaze_editor PUBLIC YAZE_WITH_JSON)
endif()
# Conditionally link ImGui Test Engine
if(YAZE_ENABLE_UI_TESTS AND TARGET ImGuiTestEngine)
target_link_libraries(yaze_editor PUBLIC ImGuiTestEngine)
target_compile_definitions(yaze_editor PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=1)
else()
target_compile_definitions(yaze_editor PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
endif()
# Conditionally link gRPC if enabled
if(YAZE_WITH_GRPC)
target_link_libraries(yaze_editor PRIVATE
grpc++
grpc++_reflection
libprotobuf
)
endif()
set_target_properties(yaze_editor PROPERTIES
POSITION_INDEPENDENT_CODE ON
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)
# Platform-specific compile definitions
if(UNIX AND NOT APPLE)
target_compile_definitions(yaze_editor PRIVATE linux stricmp=strcasecmp)
elseif(APPLE)
target_compile_definitions(yaze_editor PRIVATE MACOS)
elseif(WIN32)
target_compile_definitions(yaze_editor PRIVATE WINDOWS)
endif()
message(STATUS "✓ yaze_editor library configured")