- Introduced OverworldGraphicsManager to handle graphics loading, refreshing, and texture management for the overworld editor. - Updated MapPropertiesSystem to integrate new graphics management features, ensuring proper refresh order for map properties and graphics. - Added methods for forcing graphics refresh and handling sibling map graphics, improving the responsiveness of the editor. - Enhanced UI elements in the MapPropertiesSystem for better user experience, including tooltips and organized layouts. - Updated CMake configuration to include new graphics manager files, ensuring proper integration into the build system.
154 lines
4.7 KiB
CMake
154 lines
4.7 KiB
CMake
set(
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YAZE_APP_EDITOR_SRC
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app/editor/editor_manager.cc
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app/editor/ui/menu_builder.cc
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app/editor/ui/editor_selection_dialog.cc
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app/editor/ui/welcome_screen.cc
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app/editor/ui/workspace_manager.cc
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app/editor/system/user_settings.cc
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app/editor/ui/background_renderer.cc
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app/editor/dungeon/dungeon_editor.cc
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app/editor/dungeon/dungeon_editor_v2.cc
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app/editor/dungeon/dungeon_room_selector.cc
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app/editor/dungeon/dungeon_canvas_viewer.cc
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app/editor/dungeon/dungeon_object_selector.cc
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app/editor/dungeon/dungeon_toolset.cc
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app/editor/dungeon/dungeon_object_interaction.cc
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app/editor/dungeon/dungeon_renderer.cc
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app/editor/dungeon/dungeon_room_loader.cc
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app/editor/dungeon/dungeon_usage_tracker.cc
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app/editor/overworld/overworld_editor.cc
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app/editor/overworld/overworld_editor_manager.cc
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app/editor/overworld/scratch_space.cc
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app/editor/sprite/sprite_editor.cc
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app/editor/music/music_editor.cc
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app/editor/message/message_editor.cc
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app/editor/message/message_data.cc
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app/editor/message/message_preview.cc
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app/editor/code/assembly_editor.cc
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app/editor/code/memory_editor.cc
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app/editor/code/project_file_editor.cc
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app/editor/graphics/screen_editor.cc
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app/editor/graphics/graphics_editor.cc
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app/editor/graphics/palette_editor.cc
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app/editor/overworld/tile16_editor.cc
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app/editor/overworld/map_properties.cc
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app/editor/graphics/gfx_group_editor.cc
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app/editor/overworld/entity.cc
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app/editor/overworld/overworld_entity_renderer.cc
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app/editor/overworld/overworld_graphics_manager.cc
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app/editor/system/settings_editor.cc
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app/editor/system/command_manager.cc
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app/editor/system/extension_manager.cc
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app/editor/system/shortcut_manager.cc
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app/editor/system/popup_manager.cc
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app/editor/system/proposal_drawer.cc
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app/editor/agent/agent_chat_history_codec.cc
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)
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if(YAZE_WITH_GRPC)
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list(APPEND YAZE_APP_EDITOR_SRC
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app/editor/agent/agent_editor.cc
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app/editor/agent/agent_chat_widget.cc
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app/editor/agent/agent_chat_history_popup.cc
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app/editor/agent/agent_ui_theme.cc
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app/editor/agent/agent_collaboration_coordinator.cc
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app/editor/agent/network_collaboration_coordinator.cc
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app/editor/agent/automation_bridge.cc
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)
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endif()
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# ==============================================================================
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# Yaze Editor Library
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# ==============================================================================
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# This library contains all editor functionality:
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# - Editor manager and coordination
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# - Dungeon editor (room selector, object editor, renderer)
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# - Overworld editor (map, tile16, entities)
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# - Sprite editor
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# - Music editor
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# - Message editor
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# - Assembly editor
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# - Graphics/palette editors
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# - System editors (settings, commands, extensions)
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# - Testing infrastructure
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#
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# Dependencies: yaze_core_lib, yaze_gfx, yaze_gui, yaze_zelda3, ImGui
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# ==============================================================================
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add_library(yaze_editor STATIC ${YAZE_APP_EDITOR_SRC})
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target_precompile_headers(yaze_editor PRIVATE
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<array>
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<cstdint>
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<memory>
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<set>
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<string>
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<vector>
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)
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target_include_directories(yaze_editor PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/lib
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${CMAKE_SOURCE_DIR}/src/lib/imgui
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${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
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${CMAKE_SOURCE_DIR}/incl
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${SDL2_INCLUDE_DIR}
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_editor PUBLIC
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yaze_core_lib
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yaze_gfx
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yaze_gui
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yaze_zelda3
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yaze_util
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yaze_common
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ImGui
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)
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if(YAZE_WITH_JSON)
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target_include_directories(yaze_editor PUBLIC
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${CMAKE_SOURCE_DIR}/third_party/json/include)
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if(TARGET nlohmann_json::nlohmann_json)
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target_link_libraries(yaze_editor PUBLIC nlohmann_json::nlohmann_json)
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endif()
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target_compile_definitions(yaze_editor PUBLIC YAZE_WITH_JSON)
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endif()
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# Conditionally link ImGui Test Engine
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if(YAZE_ENABLE_UI_TESTS AND TARGET ImGuiTestEngine)
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target_link_libraries(yaze_editor PUBLIC ImGuiTestEngine)
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target_compile_definitions(yaze_editor PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=1)
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else()
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target_compile_definitions(yaze_editor PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
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endif()
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# Conditionally link gRPC if enabled
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if(YAZE_WITH_GRPC)
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target_link_libraries(yaze_editor PRIVATE
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grpc++
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grpc++_reflection
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libprotobuf
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)
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endif()
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set_target_properties(yaze_editor PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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# Platform-specific compile definitions
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if(UNIX AND NOT APPLE)
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target_compile_definitions(yaze_editor PRIVATE linux stricmp=strcasecmp)
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elseif(APPLE)
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target_compile_definitions(yaze_editor PRIVATE MACOS)
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elseif(WIN32)
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target_compile_definitions(yaze_editor PRIVATE WINDOWS)
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endif()
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message(STATUS "✓ yaze_editor library configured")
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