Files
yaze/src/app/editor/editor.h

85 lines
1.8 KiB
C++

#ifndef YAZE_APP_CORE_EDITOR_H
#define YAZE_APP_CORE_EDITOR_H
#include <array>
#include "absl/status/status.h"
#include "app/editor/system/command_manager.h"
#include "app/editor/system/extension_manager.h"
#include "app/editor/system/history_manager.h"
#include "app/editor/system/popup_manager.h"
namespace yaze {
/**
* @namespace yaze::editor
* @brief Editors are the view controllers for the application.
*/
namespace editor {
struct EditorContext {
CommandManager command_manager;
ExtensionManager extension_manager;
HistoryManager history_manager;
PopupManager popup_manager;
};
enum class EditorType {
kAssembly,
kDungeon,
kGraphics,
kMusic,
kOverworld,
kPalette,
kScreen,
kSprite,
kMessage,
kSettings,
};
constexpr std::array<const char *, 10> kEditorNames = {
"Assembly", "Dungeon", "Graphics", "Music", "Overworld",
"Palette", "Screen", "Sprite", "Message", "Settings",
};
/**
* @class Editor
* @brief Interface for editor classes.
*
* Provides basic editing operations that each editor should implement.
*/
class Editor {
public:
Editor() = default;
virtual ~Editor() = default;
// Initialization of the editor, no ROM assets.
virtual void Initialize() = 0;
// Initialization of ROM assets.
virtual absl::Status Load() = 0;
// Update the editor state, ran every frame.
virtual absl::Status Update() = 0;
virtual absl::Status Cut() = 0;
virtual absl::Status Copy() = 0;
virtual absl::Status Paste() = 0;
virtual absl::Status Undo() = 0;
virtual absl::Status Redo() = 0;
virtual absl::Status Find() = 0;
EditorType type() const { return type_; }
protected:
EditorType type_;
EditorContext context_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_CORE_EDITOR_H