- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management. - Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts. - Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management. - Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests. - Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#ifndef YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
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#define YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
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#include <memory>
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#include <string>
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#include "app/editor/dungeon/dungeon_editor_v2.h"
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#include "app/rom.h"
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#include "app/zelda3/dungeon/room.h"
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#include "gtest/gtest.h"
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namespace yaze {
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namespace test {
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/**
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* @brief Integration test framework using real ROM data
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*
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* Updated for DungeonEditorV2 with card-based architecture
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*/
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class DungeonEditorIntegrationTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Use the real ROM (try multiple locations)
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rom_ = std::make_unique<Rom>();
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auto status = rom_->LoadFromFile("assets/zelda3.sfc");
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if (!status.ok()) {
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status = rom_->LoadFromFile("build/bin/zelda3.sfc");
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}
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if (!status.ok()) {
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status = rom_->LoadFromFile("zelda3.sfc");
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}
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ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
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ASSERT_TRUE(rom_->InitializeForTesting().ok());
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// Initialize DungeonEditorV2 with ROM
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dungeon_editor_ = std::make_unique<editor::DungeonEditorV2>();
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dungeon_editor_->set_rom(rom_.get());
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// Load editor data
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auto load_status = dungeon_editor_->Load();
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ASSERT_TRUE(load_status.ok()) << "Failed to load dungeon editor: "
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<< load_status.message();
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}
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void TearDown() override {
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dungeon_editor_.reset();
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rom_.reset();
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}
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std::unique_ptr<Rom> rom_;
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std::unique_ptr<editor::DungeonEditorV2> dungeon_editor_;
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static constexpr int kTestRoomId = 0x01;
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};
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} // namespace test
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} // namespace yaze
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#endif // YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
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