Files
yaze/src/app/editor/overworld_editor.cc
2024-01-27 15:55:47 -05:00

1462 lines
50 KiB
C++

#include "overworld_editor.h"
#include <imgui/imgui.h>
#include <cmath>
#include <unordered_map>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::Separator;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
absl::Status OverworldEditor::Update() {
if (rom()->is_loaded() && !all_gfx_loaded_) {
RETURN_IF_ERROR(tile16_editor_.InitBlockset(
tile16_blockset_bmp_, current_gfx_bmp_, tile16_individual_));
gfx_group_editor_.InitBlockset(tile16_blockset_bmp_);
all_gfx_loaded_ = true;
} else if (!rom()->is_loaded() && all_gfx_loaded_) {
// TODO: Destroy the overworld graphics canvas.
// Reset the editor if the ROM is unloaded
Shutdown();
all_gfx_loaded_ = false;
map_blockset_loaded_ = false;
}
// TODO: Setup pan tool with middle mouse button
// if (ImGui::IsMouseDragging(ImGuiMouseButton_Middle)) {
// previous_mode = current_mode;
// current_mode = EditingMode::PAN;
// ow_map_canvas_.set_draggable(true);
// middle_mouse_dragging_ = true;
// }
// if (ImGui::IsMouseReleased(ImGuiMouseButton_Middle) &&
// current_mode == EditingMode::PAN && middle_mouse_dragging_) {
// current_mode = previous_mode;
// ow_map_canvas_.set_draggable(false);
// middle_mouse_dragging_ = false;
// }
if (overworld_canvas_fullscreen_) {
static bool use_work_area = true;
static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings;
const ImGuiViewport *viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos);
ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize
: viewport->Size);
if (ImGui::Begin("Example: Fullscreen window",
&overworld_canvas_fullscreen_, flags)) {
// Draws the toolset for editing the Overworld.
RETURN_IF_ERROR(DrawToolset())
DrawOverworldCanvas();
}
ImGui::End();
return absl::OkStatus();
}
TAB_BAR("##OWEditorTabBar")
TAB_ITEM("Map Editor")
status_ = UpdateOverworldEdit();
END_TAB_ITEM()
TAB_ITEM("Usage Statistics")
if (rom()->is_loaded()) {
status_ = UpdateUsageStats();
}
END_TAB_ITEM()
END_TAB_BAR()
CLEAR_AND_RETURN_STATUS(status_);
return absl::OkStatus();
}
absl::Status OverworldEditor::UpdateOverworldEdit() {
RETURN_IF_ERROR(DrawToolset())
if (BeginTable(kOWEditTable.data(), 2, kOWEditFlags, ImVec2(0, 0))) {
TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Tile Selector", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
TableNextColumn();
DrawOverworldCanvas();
TableNextColumn();
DrawTileSelector();
ImGui::EndTable();
}
return absl::OkStatus();
}
absl::Status OverworldEditor::DrawToolset() {
static bool show_gfx_group = false;
static bool show_properties = false;
if (BeginTable("OWToolset", 22, kToolsetTableFlags, ImVec2(0, 0))) {
for (const auto &name : kToolsetColumnNames)
ImGui::TableSetupColumn(name.data());
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_UNDO)) {
status_ = Undo();
}
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_REDO)) {
status_ = Redo();
}
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_ZOOM_OUT)) {
ow_map_canvas_.ZoomOut();
}
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_ZOOM_IN)) {
ow_map_canvas_.ZoomIn();
}
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_OPEN_IN_FULL)) {
overworld_canvas_fullscreen_ = !overworld_canvas_fullscreen_;
}
HOVER_HINT("Fullscreen Canvas")
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_PAN_TOOL_ALT,
current_mode == EditingMode::PAN)) {
current_mode = EditingMode::PAN;
ow_map_canvas_.set_draggable(true);
}
HOVER_HINT("Pan (Right click and drag)")
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_DRAW,
current_mode == EditingMode::DRAW_TILE)) {
current_mode = EditingMode::DRAW_TILE;
}
HOVER_HINT("Draw Tile")
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_DOOR_FRONT,
current_mode == EditingMode::ENTRANCES)) {
current_mode = EditingMode::ENTRANCES;
}
HOVER_HINT("Entrances")
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_DOOR_BACK,
current_mode == EditingMode::EXITS)) {
current_mode = EditingMode::EXITS;
}
HOVER_HINT("Exits")
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_GRASS, current_mode == EditingMode::ITEMS)) {
current_mode = EditingMode::ITEMS;
}
HOVER_HINT("Items")
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_PEST_CONTROL_RODENT,
current_mode == EditingMode::SPRITES)) {
current_mode = EditingMode::SPRITES;
}
HOVER_HINT("Sprites")
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_ADD_LOCATION,
current_mode == EditingMode::TRANSPORTS)) {
current_mode = EditingMode::TRANSPORTS;
}
HOVER_HINT("Transports")
NEXT_COLUMN()
if (ImGui::Selectable(ICON_MD_MUSIC_NOTE,
current_mode == EditingMode::MUSIC)) {
current_mode = EditingMode::MUSIC;
}
HOVER_HINT("Music")
TableNextColumn();
if (ImGui::Button(ICON_MD_GRID_VIEW)) {
show_tile16_editor_ = !show_tile16_editor_;
}
HOVER_HINT("Tile16 Editor")
TableNextColumn();
if (ImGui::Button(ICON_MD_TABLE_CHART)) {
show_gfx_group = !show_gfx_group;
}
HOVER_HINT("Gfx Group Editor")
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
TableNextColumn(); // Palette
palette_editor_.DisplayPalette(palette_, overworld_.is_loaded());
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
TableNextColumn(); // Experimental
ImGui::Checkbox("Experimental", &show_experimental);
TableNextColumn();
ImGui::Checkbox("Properties", &show_properties);
ImGui::EndTable();
}
if (show_experimental) {
RETURN_IF_ERROR(DrawExperimentalModal())
}
if (show_tile16_editor_) {
// Create a table in ImGui for the Tile16 Editor
ImGui::Begin("Tile16 Editor", &show_tile16_editor_);
RETURN_IF_ERROR(tile16_editor_.Update())
ImGui::End();
}
if (show_gfx_group) {
gui::BeginWindowWithDisplaySettings("Gfx Group Editor", &show_gfx_group);
RETURN_IF_ERROR(gfx_group_editor_.Update())
gui::EndWindowWithDisplaySettings();
}
if (show_properties) {
ImGui::Begin("Properties", &show_properties);
DrawOverworldProperties();
ImGui::End();
}
return absl::OkStatus();
}
// ----------------------------------------------------------------------------
void OverworldEditor::RefreshChildMap(int map_index) {
overworld_.mutable_overworld_map(map_index)->LoadAreaGraphics();
status_ = overworld_.mutable_overworld_map(map_index)->BuildTileset();
PRINT_IF_ERROR(status_);
status_ = overworld_.mutable_overworld_map(map_index)->BuildTiles16Gfx(
overworld_.tiles16().size());
PRINT_IF_ERROR(status_);
OWBlockset blockset;
if (current_world_ == 0) {
blockset = overworld_.map_tiles().light_world;
} else if (current_world_ == 1) {
blockset = overworld_.map_tiles().dark_world;
} else {
blockset = overworld_.map_tiles().special_world;
}
maps_bmp_[map_index].set_data(
overworld_.mutable_overworld_map(map_index)->BitmapData());
status_ = overworld_.mutable_overworld_map(map_index)->BuildBitmap(blockset);
PRINT_IF_ERROR(status_);
rom()->UpdateBitmap(&maps_bmp_[map_index]);
}
void OverworldEditor::RefreshOverworldMap() {
std::vector<std::future<void>> futures;
auto refresh_map_async = [this](int map_index) {
RefreshChildMap(map_index);
};
if (overworld_.overworld_map(current_map_)->IsLargeMap()) {
// We need to update the map and its siblings if it's a large map
for (int i = 0; i < 4; i++) {
int sibling_index = overworld_.overworld_map(current_map_)->Parent() + i;
if (i >= 2) {
sibling_index += 6;
}
futures.push_back(
std::async(std::launch::async, refresh_map_async, sibling_index));
}
} else {
futures.push_back(
std::async(std::launch::async, refresh_map_async, current_map_));
}
for (auto &each : futures) {
each.get();
}
}
// TODO: Palette throws out of bounds error unexpectedly.
void OverworldEditor::RefreshMapPalette() {
std::vector<std::future<void>> futures;
auto refresh_palette_async = [this](int map_index) {
overworld_.mutable_overworld_map(map_index)->LoadPalette();
maps_bmp_[map_index].ApplyPalette(
*overworld_.mutable_overworld_map(map_index)
->mutable_current_palette());
rom()->UpdateBitmap(&maps_bmp_[map_index]);
};
if (overworld_.overworld_map(current_map_)->IsLargeMap()) {
// We need to update the map and its siblings if it's a large map
for (int i = 0; i < 4; i++) {
int sibling_index = overworld_.overworld_map(current_map_)->Parent() + i;
if (i >= 2) {
sibling_index += 6;
}
futures.push_back(
std::async(std::launch::async, refresh_palette_async, sibling_index));
}
} else {
futures.push_back(
std::async(std::launch::async, refresh_palette_async, current_map_));
}
for (auto &each : futures) {
each.get();
}
}
void OverworldEditor::RefreshMapProperties() {
auto &current_ow_map = *overworld_.mutable_overworld_map(current_map_);
if (current_ow_map.IsLargeMap()) {
// We need to copy the properties from the parent map to the children
for (int i = 1; i < 4; i++) {
int sibling_index = current_ow_map.Parent() + i;
if (i >= 2) {
sibling_index += 6;
}
auto &map = *overworld_.mutable_overworld_map(sibling_index);
map.set_area_graphics(current_ow_map.area_graphics());
map.set_area_palette(current_ow_map.area_palette());
map.set_sprite_graphics(game_state_,
current_ow_map.sprite_graphics(game_state_));
map.set_sprite_palette(game_state_,
current_ow_map.sprite_palette(game_state_));
map.set_message_id(current_ow_map.message_id());
}
}
}
void OverworldEditor::DrawOverworldMapSettings() {
if (BeginTable(kOWMapTable.data(), 8, kOWMapFlags, ImVec2(0, 0), -1)) {
for (const auto &name :
{"##mapIdCol", "##1stCol", "##gfxCol", "##palCol", "##sprgfxCol",
"##sprpalCol", "##msgidCol", "##2ndCol"})
ImGui::TableSetupColumn(name);
TableNextColumn();
ImGui::Text("Map ID: %#x", current_map_);
TableNextColumn();
ImGui::SetNextItemWidth(120.f);
ImGui::Combo("##world", &current_world_, kWorldList.data(), 3);
TableNextColumn();
ImGui::BeginGroup();
if (gui::InputHexByte("Gfx",
overworld_.mutable_overworld_map(current_map_)
->mutable_area_graphics(),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
ImGui::EndGroup();
TableNextColumn();
ImGui::BeginGroup();
if (gui::InputHexByte("Palette",
overworld_.mutable_overworld_map(current_map_)
->mutable_area_palette(),
kInputFieldSize)) {
RefreshMapProperties();
RefreshMapPalette();
}
ImGui::EndGroup();
TableNextColumn();
ImGui::BeginGroup();
gui::InputHexByte("Spr Gfx",
overworld_.mutable_overworld_map(current_map_)
->mutable_sprite_graphics(game_state_),
kInputFieldSize);
ImGui::EndGroup();
TableNextColumn();
ImGui::BeginGroup();
gui::InputHexByte("Spr Palette",
overworld_.mutable_overworld_map(current_map_)
->mutable_sprite_palette(game_state_),
kInputFieldSize);
ImGui::EndGroup();
TableNextColumn();
ImGui::BeginGroup();
gui::InputHexWord(
"Msg Id",
overworld_.mutable_overworld_map(current_map_)->mutable_message_id(),
kInputFieldSize + 20);
ImGui::EndGroup();
TableNextColumn();
ImGui::SetNextItemWidth(100.f);
ImGui::Combo("##World", &game_state_, kGamePartComboString.data(), 3);
ImGui::EndTable();
}
}
// ----------------------------------------------------------------------------
namespace entity_internal {
bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
ImVec2 canvas_p0, ImVec2 scrolling) {
// Get the mouse position relative to the canvas
const ImGuiIO &io = ImGui::GetIO();
const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
// Check if the mouse is hovering over the entity
if (mouse_pos.x >= entity.x_ && mouse_pos.x <= entity.x_ + 16 &&
mouse_pos.y >= entity.y_ && mouse_pos.y <= entity.y_ + 16) {
return true;
}
return false;
}
void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool free_movement = false) {
// Get the mouse position relative to the canvas
const ImGuiIO &io = ImGui::GetIO();
const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
// Calculate the new position on the 16x16 grid
int new_x = static_cast<int>(mouse_pos.x) / 16 * 16;
int new_y = static_cast<int>(mouse_pos.y) / 16 * 16;
if (free_movement) {
new_x = static_cast<int>(mouse_pos.x) / 8 * 8;
new_y = static_cast<int>(mouse_pos.y) / 8 * 8;
}
// Update the entity position
entity->set_x(new_x);
entity->set_y(new_y);
}
void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool &is_dragging_entity,
zelda3::OverworldEntity *&dragged_entity,
zelda3::OverworldEntity *&current_entity,
bool free_movement = false) {
std::string entity_type = "Entity";
if (entity->type_ == zelda3::OverworldEntity::EntityType::kExit) {
entity_type = "Exit";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kEntrance) {
entity_type = "Entrance";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kSprite) {
entity_type = "Sprite";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kItem) {
entity_type = "Item";
}
if (IsMouseHoveringOverEntity(*entity, canvas_p0, scrolling) &&
ImGui::IsMouseDragging(ImGuiMouseButton_Left) && !is_dragging_entity) {
dragged_entity = entity;
is_dragging_entity = true;
} else if (IsMouseHoveringOverEntity(*entity, canvas_p0, scrolling) &&
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
current_entity = entity;
ImGui::OpenPopup(absl::StrFormat("%s editor", entity_type.c_str()).c_str());
} else if (is_dragging_entity && dragged_entity == entity &&
ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
entity->UpdateMapProperties(entity->map_id_);
is_dragging_entity = false;
dragged_entity = nullptr;
} else if (is_dragging_entity && dragged_entity == entity) {
if (ImGui::BeginDragDropSource()) {
ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
sizeof(zelda3::OverworldEntity));
Text("Moving %s ID: %s", entity_type.c_str(),
core::UppercaseHexByte(entity->entity_id_).c_str());
ImGui::EndDragDropSource();
}
MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
entity->x_ = dragged_entity->x_;
entity->y_ = dragged_entity->y_;
entity->UpdateMapProperties(entity->map_id_);
}
}
} // namespace entity_internal
namespace entrance_internal {
bool DrawOverworldEntrancePopup(zelda3::OverworldEntrance &entrance) {
static bool set_done = false;
if (set_done) {
set_done = false;
}
if (ImGui::BeginPopupModal("Entrance editor", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
gui::InputHex("Map ID", &entrance.map_id_);
gui::InputHexByte("Entrance ID", &entrance.entrance_id_,
kInputFieldSize + 20);
gui::InputHex("X", &entrance.x_);
gui::InputHex("Y", &entrance.y_);
if (ImGui::Button(ICON_MD_DONE)) {
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button(ICON_MD_CANCEL)) {
set_done = true;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
return set_done;
}
} // namespace entrance_internal
void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
bool holes) {
int i = 0;
for (auto &each : overworld_.Entrances()) {
if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
each.map_id_ >= (current_world_ * 0x40) && !each.deleted) {
// Make this yellow
auto color = ImVec4(255, 255, 0, 100);
if (each.is_hole_) {
color = ImVec4(255, 255, 255, 200);
}
if (each.deleted) {
color = ImVec4(0, 0, 0, 0);
}
ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16, color);
std::string str = core::UppercaseHexByte(each.entrance_id_);
if (current_mode == EditingMode::ENTRANCES) {
entity_internal::HandleEntityDragging(&each, canvas_p0, scrolling,
is_dragging_entity_,
dragged_entity_, current_entity_);
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
scrolling) &&
ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
jump_to_tab_ = each.entrance_id_;
}
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
scrolling) &&
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
current_entrance_id_ = i;
current_entrance_ = each;
}
}
ow_map_canvas_.DrawText(str, each.x_, each.y_);
}
i++;
}
if (entrance_internal::DrawOverworldEntrancePopup(
overworld_.Entrances()[current_entrance_id_])) {
overworld_.Entrances()[current_entrance_id_] = current_entrance_;
}
}
namespace exit_internal {
bool DrawExitEditorPopup(zelda3::OverworldExit &exit) {
static bool set_done = false;
if (set_done) {
set_done = false;
}
if (ImGui::BeginPopupModal("Exit editor", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
// Normal door: None = 0, Wooden = 1, Bombable = 2
static int doorType = exit.door_type_1_;
// Fancy door: None = 0, Sanctuary = 1, Palace = 2
static int fancyDoorType = exit.door_type_2_;
static int xPos = 0;
static int yPos = 0;
// Special overworld exit properties
static int centerY = 0;
static int centerX = 0;
static int unk1 = 0;
static int unk2 = 0;
static int linkPosture = 0;
static int spriteGFX = 0;
static int bgGFX = 0;
static int palette = 0;
static int sprPal = 0;
static int top = 0;
static int bottom = 0;
static int left = 0;
static int right = 0;
static int leftEdgeOfMap = 0;
gui::InputHexWord("Room", &exit.room_id_);
ImGui::SameLine();
gui::InputHex("Entity ID", &exit.entity_id_, 4);
gui::InputHex("Map", &exit.map_id_);
ImGui::SameLine();
ImGui::Checkbox("Automatic", &exit.is_automatic_);
gui::InputHex("X Positon", &exit.x_);
ImGui::SameLine();
gui::InputHex("Y Position", &exit.y_);
gui::InputHexByte("X Camera", &exit.x_camera_);
ImGui::SameLine();
gui::InputHexByte("Y Camera", &exit.y_camera_);
gui::InputHexWord("X Scroll", &exit.x_scroll_);
ImGui::SameLine();
gui::InputHexWord("Y Scroll", &exit.y_scroll_);
ImGui::Separator();
static bool show_properties = false;
ImGui::Checkbox("Show properties", &show_properties);
if (show_properties) {
ImGui::Text("Deleted? %s", exit.deleted ? "true" : "false");
ImGui::Text("Hole? %s", exit.is_hole_ ? "true" : "false");
ImGui::Text("Large Map? %s", exit.large_map_ ? "true" : "false");
}
gui::TextWithSeparators("Unimplemented below");
ImGui::RadioButton("None", &doorType, 0);
ImGui::SameLine();
ImGui::RadioButton("Wooden", &doorType, 1);
ImGui::SameLine();
ImGui::RadioButton("Bombable", &doorType, 2);
// If door type is not None, input positions
if (doorType != 0) {
gui::InputHex("Door X pos", &xPos);
gui::InputHex("Door Y pos", &yPos);
}
ImGui::RadioButton("None##Fancy", &fancyDoorType, 0);
ImGui::SameLine();
ImGui::RadioButton("Sanctuary", &fancyDoorType, 1);
ImGui::SameLine();
ImGui::RadioButton("Palace", &fancyDoorType, 2);
// If fancy door type is not None, input positions
if (fancyDoorType != 0) {
// Placeholder for fancy door's X position
gui::InputHex("Fancy Door X pos", &xPos);
// Placeholder for fancy door's Y position
gui::InputHex("Fancy Door Y pos", &yPos);
}
static bool special_exit = false;
ImGui::Checkbox("Special exit", &special_exit);
if (special_exit) {
gui::InputHex("Center X", &centerX);
gui::InputHex("Center Y", &centerY);
gui::InputHex("Unk1", &unk1);
gui::InputHex("Unk2", &unk2);
gui::InputHex("Link's posture", &linkPosture);
gui::InputHex("Sprite GFX", &spriteGFX);
gui::InputHex("BG GFX", &bgGFX);
gui::InputHex("Palette", &palette);
gui::InputHex("Spr Pal", &sprPal);
gui::InputHex("Top", &top);
gui::InputHex("Bottom", &bottom);
gui::InputHex("Left", &left);
gui::InputHex("Right", &right);
gui::InputHex("Left edge of map", &leftEdgeOfMap);
}
if (ImGui::Button(ICON_MD_DONE)) {
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button(ICON_MD_CANCEL)) {
set_done = true;
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button(ICON_MD_DELETE)) {
exit.deleted = true;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
return set_done;
}
} // namespace exit_internal
void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
int i = 0;
for (auto &each : *overworld_.mutable_exits()) {
if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
each.map_id_ >= (current_world_ * 0x40) && !each.deleted) {
ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16,
ImVec4(255, 255, 255, 150));
if (current_mode == EditingMode::EXITS) {
each.entity_id_ = i;
entity_internal::HandleEntityDragging(
&each, ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling(),
is_dragging_entity_, dragged_entity_, current_entity_, true);
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
scrolling) &&
ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
jump_to_tab_ = each.room_id_;
}
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
scrolling) &&
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
current_exit_id_ = i;
current_exit_ = each;
current_entity_ = &each;
current_entity_->entity_id_ = i;
ImGui::OpenPopup("Exit editor");
}
}
std::string str = core::UppercaseHexByte(i);
ow_map_canvas_.DrawText(str, each.x_, each.y_);
}
i++;
}
if (exit_internal::DrawExitEditorPopup(
overworld_.mutable_exits()->at(current_exit_id_))) {
overworld_.mutable_exits()->at(current_exit_id_) = current_exit_;
}
}
namespace item_internal {
bool DrawItemEditorPopup(zelda3::OverworldItem &item) {
static bool set_done = false;
if (set_done) {
set_done = false;
}
if (ImGui::BeginPopupModal("Item editor", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::BeginChild("ScrollRegion", ImVec2(0, 150), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::BeginGroup();
for (int i = 0; i < zelda3::kSecretItemNames.size(); i++) {
if (ImGui::Selectable(zelda3::kSecretItemNames[i].c_str(),
item.id == i)) {
item.id = i;
}
}
ImGui::EndGroup();
ImGui::EndChild();
if (ImGui::Button(ICON_MD_DONE)) ImGui::CloseCurrentPopup();
ImGui::SameLine();
if (ImGui::Button(ICON_MD_CLOSE)) {
set_done = true;
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button(ICON_MD_DELETE)) {
item.deleted = true;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
return set_done;
}
} // namespace item_internal
void OverworldEditor::DrawOverworldItems() {
int i = 0;
for (auto &item : *overworld_.mutable_all_items()) {
// Get the item's bitmap and real X and Y positions
if (item.room_map_id < 0x40 + (current_world_ * 0x40) &&
item.room_map_id >= (current_world_ * 0x40) && !item.deleted) {
std::string item_name = zelda3::kSecretItemNames[item.id];
ow_map_canvas_.DrawRect(item.x_, item.y_, 16, 16, ImVec4(255, 0, 0, 150));
if (current_mode == EditingMode::ITEMS) {
if (entity_internal::IsMouseHoveringOverEntity(
item, ow_map_canvas_.zero_point(),
ow_map_canvas_.scrolling()) &&
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
current_item_id_ = i;
current_item_ = item;
}
// Check if this item is being clicked and dragged
entity_internal::HandleEntityDragging(
&item, ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling(),
is_dragging_entity_, dragged_entity_, current_entity_);
}
ow_map_canvas_.DrawText(item_name, item.x_, item.y_);
}
i++;
}
if (item_internal::DrawItemEditorPopup(
overworld_.mutable_all_items()->at(current_item_id_))) {
overworld_.mutable_all_items()->at(current_item_id_) = current_item_;
}
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawOverworldSprites() {
for (auto &sprite : *overworld_.mutable_sprites(game_state_)) {
int map_id = sprite.map_id();
int map_x = sprite.map_x();
int map_y = sprite.map_y();
if (map_id < 0x40 + (current_world_ * 0x40) &&
map_id >= (current_world_ * 0x40) && !sprite.deleted()) {
// auto globalx = (((map_id & 0x7) * 512) + (map_x * 16));
// auto globaly = (((map_id & 0x3F) / 8 * 512) + (map_y * 16));
ow_map_canvas_.DrawRect(map_x, map_y, 16, 16,
/*magenta*/ ImVec4(255, 0, 255, 150));
ow_map_canvas_.DrawText(absl::StrFormat("%s", sprite.Name()), map_x,
map_y);
}
}
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawOverworldMaps() {
int xx = 0;
int yy = 0;
for (int i = 0; i < 0x40; i++) {
int world_index = i + (current_world_ * 0x40);
int map_x = (xx * 0x200 * ow_map_canvas_.global_scale());
int map_y = (yy * 0x200 * ow_map_canvas_.global_scale());
ow_map_canvas_.DrawBitmap(maps_bmp_[world_index], map_x, map_y,
ow_map_canvas_.global_scale());
xx++;
if (xx >= 8) {
yy++;
xx = 0;
}
}
}
void OverworldEditor::DrawOverworldEdits() {
auto mouse_position = ow_map_canvas_.drawn_tile_position();
// Determine which overworld map the user is currently editing.
constexpr int small_map_size = 512;
int map_x = mouse_position.x / small_map_size;
int map_y = mouse_position.y / small_map_size;
current_map_ = map_x + map_y * 8;
// If the map has a parent, set the current_map_ to that parent map
// if (overworld_.overworld_map(current_map_)->IsLargeMap()) {
// current_map_ = overworld_.overworld_map(current_map_)->Parent();
// }
// Render the updated map bitmap.
RenderUpdatedMapBitmap(mouse_position,
tile16_individual_data_[current_tile16_]);
// Determine tile16 position that was updated in the 512x512 map
// Each map is represented as a vector inside of the overworld_.map_tiles()
int superY = ((current_map_ - (current_world_ * 0x40)) / 0x08);
int superX = current_map_ - (current_world_ * 0x40) - (superY * 0x08);
float x = mouse_position.x / 0x10;
float y = mouse_position.y / 0x10;
int tile16_x = static_cast<int>(x) - (superX * 0x20);
int tile16_y = static_cast<int>(y) - (superY * 0x20);
// Update the overworld_.map_tiles() data (word) based on tile16 ID and
// current world
uint16_t tile_value = current_tile16_;
uint8_t low_byte = tile_value & 0xFF;
uint8_t high_byte = (tile_value >> 8) & 0xFF;
if (current_world_ == 0) {
overworld_.mutable_map_tiles()->light_world[tile16_x][tile16_y] = low_byte;
// overworld_.mutable_map_tiles()->light_world[tile16_x][tile16_y + 1] =
// high_byte;
} else if (current_world_ == 1) {
overworld_.mutable_map_tiles()->dark_world[tile16_x][tile16_y] = low_byte;
// overworld_.mutable_map_tiles()->dark_world[tile16_x][tile16_y + 1] =
// high_byte;
} else {
overworld_.mutable_map_tiles()->special_world[tile16_x][tile16_y] =
low_byte;
// overworld_.mutable_map_tiles()->special_world[tile16_x][tile16_y + 1] =
// high_byte;
}
if (flags()->kLogToConsole) {
std::cout << "Current Map: " << current_map_ << std::endl;
std::cout << "Current Tile: " << current_tile16_ << std::endl;
std::cout << "Mouse Position: " << mouse_position.x << ", "
<< mouse_position.y << std::endl;
std::cout << "Map Position: " << map_x << ", " << map_y << std::endl;
std::cout << "Tile16 Position: " << x << ", " << y << std::endl;
}
}
void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position,
const Bytes &tile_data) {
// Calculate the tile position relative to the current active map
constexpr int tile_size = 16; // Tile size is 16x16 pixels
// Calculate the tile index for x and y based on the click_position
int tile_index_x = (static_cast<int>(click_position.x) % 512) / tile_size;
int tile_index_y = (static_cast<int>(click_position.y) % 512) / tile_size;
// Calculate the pixel start position based on tile index and tile size
ImVec2 start_position;
start_position.x = tile_index_x * tile_size;
start_position.y = tile_index_y * tile_size;
// Get the current map's bitmap from the BitmapTable
gfx::Bitmap &current_bitmap = maps_bmp_[current_map_];
// Update the bitmap's pixel data based on the start_position and tile_data
for (int y = 0; y < tile_size; ++y) {
for (int x = 0; x < tile_size; ++x) {
int pixel_index = (start_position.y + y) * 0x200 + (start_position.x + x);
current_bitmap.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
}
}
// Render the updated bitmap to the canvas
rom()->UpdateBitmap(&current_bitmap);
}
void OverworldEditor::CheckForOverworldEdits() {
if (!blockset_canvas_.points().empty() &&
current_mode == EditingMode::DRAW_TILE) {
// User has selected a tile they want to draw from the blockset.
int x = blockset_canvas_.points().front().x / 32;
int y = blockset_canvas_.points().front().y / 32;
current_tile16_ = x + (y * 8);
if (ow_map_canvas_.DrawTilePainter(tile16_individual_[current_tile16_],
16)) {
// Update the overworld map.
DrawOverworldEdits();
}
}
}
void OverworldEditor::CheckForCurrentMap() {
// 4096x4096, 512x512 maps and some are larges maps 1024x1024
auto mouse_position = ImGui::GetIO().MousePos;
constexpr int small_map_size = 512;
auto large_map_size = 1024;
const auto canvas_zero_point = ow_map_canvas_.zero_point();
// Calculate which small map the mouse is currently over
int map_x = (mouse_position.x - canvas_zero_point.x) / small_map_size;
int map_y = (mouse_position.y - canvas_zero_point.y) / small_map_size;
// Calculate the index of the map in the `maps_bmp_` vector
current_map_ = map_x + map_y * 8;
auto current_map_x = current_map_ % 8;
auto current_map_y = current_map_ / 8;
if (overworld_.overworld_map(current_map_)->IsLargeMap()) {
int parent_id = overworld_.overworld_map(current_map_)->Parent();
int parent_map_x = parent_id % 8;
int parent_map_y = parent_id / 8;
ow_map_canvas_.DrawOutline(parent_map_x * small_map_size,
parent_map_x * small_map_size, large_map_size,
large_map_size);
} else {
ow_map_canvas_.DrawOutline(current_map_x * small_map_size,
current_map_y * small_map_size, small_map_size,
small_map_size);
}
}
// Overworld Editor canvas
// Allows the user to make changes to the overworld map.
void OverworldEditor::DrawOverworldCanvas() {
if (all_gfx_loaded_) {
DrawOverworldMapSettings();
Separator();
}
gui::BeginNoPadding();
gui::BeginChildBothScrollbars(7);
ow_map_canvas_.DrawBackground();
gui::EndNoPadding();
if (current_mode == EditingMode::PAN) {
ow_map_canvas_.DrawContextMenu();
} else {
ow_map_canvas_.set_draggable(false);
}
if (overworld_.is_loaded()) {
DrawOverworldMaps();
DrawOverworldEntrances(ow_map_canvas_.zero_point(),
ow_map_canvas_.scrolling());
DrawOverworldExits(ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling());
DrawOverworldItems();
DrawOverworldSprites();
if (ImGui::IsItemHovered()) CheckForCurrentMap();
CheckForOverworldEdits();
}
ow_map_canvas_.DrawGrid();
ow_map_canvas_.DrawOverlay();
ImGui::EndChild();
}
void OverworldEditor::DrawTile16Selector() {
gui::BeginPadding(3);
gui::BeginChildWithScrollbar(/*id=*/1);
blockset_canvas_.DrawBackground();
gui::EndNoPadding();
blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, /*border_offset=*/2,
map_blockset_loaded_);
if (blockset_canvas_.DrawTileSelector(32.0f)) {
// Open the tile16 editor to the tile
auto tile_pos = blockset_canvas_.points().front();
int grid_x = static_cast<int>(tile_pos.x / 32);
int grid_y = static_cast<int>(tile_pos.y / 32);
int id = grid_x + grid_y * 8;
tile16_editor_.set_tile16(id);
show_tile16_editor_ = true;
}
blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay();
ImGui::EndChild();
}
// Tile 8 Selector
// Displays all the individual tiles that make up a tile16.
void OverworldEditor::DrawTile8Selector() {
graphics_bin_canvas_.DrawBackground();
graphics_bin_canvas_.DrawContextMenu();
if (all_gfx_loaded_) {
for (auto &[key, value] : rom()->bitmap_manager()) {
int offset = 0x40 * (key + 1);
int top_left_y = graphics_bin_canvas_.zero_point().y + 2;
if (key >= 1) {
top_left_y = graphics_bin_canvas_.zero_point().y + 0x40 * key;
}
auto texture = value.get()->texture();
graphics_bin_canvas_.draw_list()->AddImage(
(void *)texture,
ImVec2(graphics_bin_canvas_.zero_point().x + 2, top_left_y),
ImVec2(graphics_bin_canvas_.zero_point().x + 0x100,
graphics_bin_canvas_.zero_point().y + offset));
}
}
graphics_bin_canvas_.DrawGrid();
graphics_bin_canvas_.DrawOverlay();
}
void OverworldEditor::DrawAreaGraphics() {
gui::BeginPadding(3);
gui::BeginChildWithScrollbar(/*id=*/2);
current_gfx_canvas_.DrawBackground();
gui::EndPadding();
current_gfx_canvas_.DrawContextMenu();
current_gfx_canvas_.DrawBitmap(current_gfx_bmp_, /*border_offset=*/2,
overworld_.is_loaded());
current_gfx_canvas_.DrawTileSelector(32.0f);
current_gfx_canvas_.DrawGrid();
current_gfx_canvas_.DrawOverlay();
ImGui::EndChild();
}
void OverworldEditor::DrawTileSelector() {
if (BeginTabBar(kTileSelectorTab.data(),
ImGuiTabBarFlags_FittingPolicyScroll)) {
if (BeginTabItem("Tile16")) {
DrawTile16Selector();
EndTabItem();
}
if (BeginTabItem("Tile8")) {
gui::BeginPadding(3);
gui::BeginChildWithScrollbar(/*id=*/2);
DrawTile8Selector();
ImGui::EndChild();
gui::EndNoPadding();
EndTabItem();
}
if (BeginTabItem("Area Graphics")) {
DrawAreaGraphics();
EndTabItem();
}
EndTabBar();
}
}
// ----------------------------------------------------------------------------
absl::Status OverworldEditor::LoadGraphics() {
// Load all of the graphics data from the game.
PRINT_IF_ERROR(rom()->LoadAllGraphicsData())
graphics_bin_ = rom()->graphics_bin();
// Load the Link to the Past overworld.
RETURN_IF_ERROR(overworld_.Load(*rom()))
palette_ = overworld_.AreaPalette();
// Create the area graphics image
gui::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
overworld_.AreaGraphics(), *rom(),
current_gfx_bmp_, palette_);
// Create the tile16 blockset image
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x08,
overworld_.Tile16Blockset(), *rom(),
tile16_blockset_bmp_, palette_);
map_blockset_loaded_ = true;
// Copy the tile16 data into individual tiles.
auto tile16_data = overworld_.Tile16Blockset();
std::cout << tile16_data.size() << std::endl;
// Loop through the tiles and copy their pixel data into separate vectors
for (int i = 0; i < 4096; i++) {
// Create a new vector for the pixel data of the current tile
Bytes tile_data(16 * 16, 0x00); // More efficient initialization
// Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 16; ty++) {
for (int tx = 0; tx < 16; tx++) {
int position = tx + (ty * 0x10);
uchar value =
tile16_data[(i % 8 * 16) + (i / 8 * 16 * 0x80) + (ty * 0x80) + tx];
tile_data[position] = value;
}
}
// Add the vector for the current tile to the vector of tile pixel data
tile16_individual_data_.push_back(tile_data);
}
// Render the bitmaps of each tile.
for (int id = 0; id < 4096; id++) {
tile16_individual_.emplace_back();
gui::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
tile16_individual_data_[id], *rom(),
tile16_individual_[id], palette_);
}
// Render the overworld maps loaded from the ROM.
for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
overworld_.SetCurrentMap(i);
auto palette = overworld_.AreaPalette();
gui::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
overworld_.BitmapData(), *rom(),
maps_bmp_[i], palette);
}
if (flags()->overworld.kDrawOverworldSprites) {
RETURN_IF_ERROR(LoadSpriteGraphics());
}
return absl::OkStatus();
}
absl::Status OverworldEditor::LoadSpriteGraphics() {
// Render the sprites for each Overworld map
for (int i = 0; i < 3; i++)
for (auto const &sprite : overworld_.Sprites(i)) {
int width = sprite.Width();
int height = sprite.Height();
int depth = 0x40;
auto spr_gfx = sprite.PreviewGraphics();
sprite_previews_[sprite.id()].Create(width, height, depth, spr_gfx);
sprite_previews_[sprite.id()].ApplyPalette(palette_);
rom()->RenderBitmap(&(sprite_previews_[sprite.id()]));
}
return absl::OkStatus();
}
void OverworldEditor::DrawOverworldProperties() {
static bool init_properties = false;
if (!init_properties) {
for (int i = 0; i < 0x40; i++) {
std::string area_graphics_str = absl::StrFormat(
"0x%02hX", overworld_.overworld_map(i)->area_graphics());
properties_canvas_.mutable_labels(0)->push_back(area_graphics_str);
}
for (int i = 0; i < 0x40; i++) {
std::string area_palette_str = absl::StrFormat(
"0x%02hX", overworld_.overworld_map(i)->area_palette());
properties_canvas_.mutable_labels(1)->push_back(area_palette_str);
}
init_properties = true;
}
if (ImGui::Button("Area Graphics")) {
properties_canvas_.set_current_labels(0);
}
if (ImGui::Button("Area Palette")) {
properties_canvas_.set_current_labels(1);
}
properties_canvas_.UpdateInfoGrid(ImVec2(512, 512), 16, 1.0f, 64);
}
absl::Status OverworldEditor::DrawExperimentalModal() {
ImGui::Begin("Experimental", &show_experimental);
DrawDebugWindow();
gui::TextWithSeparators("PROTOTYPE OVERWORLD TILEMAP LOADER");
Text("Please provide two files:");
Text("One based on MAPn.DAT, which represents the overworld tilemap");
Text("One based on MAPDATn.DAT, which is the tile32 configurations.");
Text("Currently, loading CGX for this component is NOT supported. ");
Text("Please load a US ROM of LTTP (JP ROM support coming soon).");
Text(
"Once you've loaded the files, you can click the button below to load "
"the tilemap into the editor");
ImGui::InputText("##TilemapFile", &ow_tilemap_filename_);
ImGui::SameLine();
gui::FileDialogPipeline(
"ImportTilemapsKey", ".DAT,.dat\0", "Tilemap Hex File", [this]() {
ow_tilemap_filename_ = ImGuiFileDialog::Instance()->GetFilePathName();
});
ImGui::InputText("##Tile32ConfigurationFile",
&tile32_configuration_filename_);
ImGui::SameLine();
gui::FileDialogPipeline("ImportTile32Key", ".DAT,.dat\0", "Tile32 Hex File",
[this]() {
tile32_configuration_filename_ =
ImGuiFileDialog::Instance()->GetFilePathName();
});
if (ImGui::Button("Load Prototype Overworld with ROM graphics")) {
RETURN_IF_ERROR(LoadGraphics())
all_gfx_loaded_ = true;
}
gui::TextWithSeparators("Configuration");
gui::InputHexShort("Tilemap File Offset (High)", &tilemap_file_offset_high_);
gui::InputHexShort("Tilemap File Offset (Low)", &tilemap_file_offset_low_);
gui::InputHexShort("LW Maps to Load", &light_maps_to_load_);
gui::InputHexShort("DW Maps to Load", &dark_maps_to_load_);
gui::InputHexShort("SP Maps to Load", &sp_maps_to_load_);
ImGui::End();
return absl::OkStatus();
}
absl::Status OverworldEditor::UpdateUsageStats() {
if (BeginTable("##UsageStatsTable", 3, kOWEditFlags, ImVec2(0, 0))) {
TableSetupColumn("Entrances");
TableSetupColumn("Grid", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Usage", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
TableNextColumn();
ImGui::BeginChild("UnusedSpritesetScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
for (int i = 0; i < 0x81; i++) {
std::string str = absl::StrFormat("%#x", i);
if (ImGui::Selectable(str.c_str(), selected_entrance_ == i,
overworld_.Entrances().at(i).deleted
? ImGuiSelectableFlags_Disabled
: 0)) {
selected_entrance_ = i;
selected_usage_map_ = overworld_.Entrances().at(i).map_id_;
properties_canvas_.set_highlight_tile_id(selected_usage_map_);
}
}
ImGui::EndChild();
TableNextColumn();
DrawUsageGrid();
TableNextColumn();
DrawOverworldProperties();
ImGui::EndTable();
}
return absl::OkStatus();
}
void OverworldEditor::CalculateUsageStats() {
absl::flat_hash_map<uint16_t, int> entrance_usage;
for (auto each_entrance : overworld_.Entrances()) {
if (each_entrance.map_id_ < 0x40 + (current_world_ * 0x40) &&
each_entrance.map_id_ >= (current_world_ * 0x40)) {
entrance_usage[each_entrance.entrance_id_]++;
}
}
}
void OverworldEditor::DrawUsageGrid() {
// Create a grid of 8x8 squares
int totalSquares = 128;
int squaresWide = 8;
int squaresTall = (totalSquares + squaresWide - 1) /
squaresWide; // Ceiling of totalSquares/squaresWide
// Loop through each row
for (int row = 0; row < squaresTall; ++row) {
ImGui::NewLine();
for (int col = 0; col < squaresWide; ++col) {
if (row * squaresWide + col >= totalSquares) {
break;
}
// Determine if this square should be highlighted
bool highlight = selected_usage_map_ == (row * squaresWide + col);
// Set highlight color if needed
if (highlight) {
ImGui::PushStyleColor(
ImGuiCol_Button,
ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Or any highlight color
}
// Create a button or selectable for each square
if (ImGui::Button("##square", ImVec2(20, 20))) {
// Switch over to the room editor tab
// and add a room tab by the ID of the square
// that was clicked
}
// Reset style if it was highlighted
if (highlight) {
ImGui::PopStyleColor();
}
// Check if the square is hovered
if (ImGui::IsItemHovered()) {
// Display a tooltip with all the room properties
}
// Keep squares in the same line
ImGui::SameLine();
}
}
}
void OverworldEditor::LoadAnimatedMaps() {
int world_index = 0;
static std::vector<bool> animated_built(0x40, false);
if (!animated_built[world_index]) {
animated_maps_[world_index] = maps_bmp_[world_index];
auto &map = *overworld_.mutable_overworld_map(world_index);
map.DrawAnimatedTiles();
map.BuildTileset();
map.BuildTiles16Gfx(overworld_.tiles16().size());
OWBlockset blockset;
if (current_world_ == 0) {
blockset = overworld_.map_tiles().light_world;
} else if (current_world_ == 1) {
blockset = overworld_.map_tiles().dark_world;
} else {
blockset = overworld_.map_tiles().special_world;
}
map.BuildBitmap(blockset);
gui::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200, map.BitmapData(),
*rom(), animated_maps_[world_index],
*map.mutable_current_palette());
animated_built[world_index] = true;
}
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawDebugWindow() {
ImGui::Text("Current Map: %d", current_map_);
ImGui::Text("Current Tile16: %d", current_tile16_);
int relative_x = (int)ow_map_canvas_.drawn_tile_position().x % 512;
int relative_y = (int)ow_map_canvas_.drawn_tile_position().y % 512;
ImGui::Text("Current Tile16 Drawn Position (Relative): %d, %d", relative_x,
relative_y);
// Print the size of the overworld map_tiles per world
ImGui::Text("Light World Map Tiles: %d",
overworld_.mutable_map_tiles()->light_world.size());
ImGui::Text("Dark World Map Tiles: %d",
overworld_.mutable_map_tiles()->dark_world.size());
ImGui::Text("Special World Map Tiles: %d",
overworld_.mutable_map_tiles()->special_world.size());
static bool view_lw_map_tiles = false;
static MemoryEditor mem_edit;
// Let's create buttons which let me view containers in the memory editor
if (ImGui::Button("View Light World Map Tiles")) {
view_lw_map_tiles = !view_lw_map_tiles;
}
if (view_lw_map_tiles) {
mem_edit.DrawContents(
overworld_.mutable_map_tiles()->light_world[current_map_].data(),
overworld_.mutable_map_tiles()->light_world[current_map_].size());
}
}
} // namespace editor
} // namespace app
} // namespace yaze