Files
yaze/src/app/editor/overworld/ui_constants.h
scawful b9a4d07745 Refactor MapPropertiesSystem for Improved UI and Functionality
- Updated the DrawSimplifiedMapSettings method to streamline the layout and enhance usability with new UI constants for table and button dimensions.
- Removed the Tools popup from the MapPropertiesSystem, consolidating editing functionalities for a cleaner interface.
- Enhanced the DrawGraphicsPopup and DrawPalettesPopup methods with custom input widths for better alignment and user experience.
- Improved the organization of map properties sections, adding clear headers for Basic Properties, Area Configuration, and Visual Effects.
- Adjusted button functionalities and hover hints for better user guidance and interaction.
2025-09-24 21:28:10 -04:00

74 lines
2.3 KiB
C++

#ifndef YAZE_APP_EDITOR_OVERWORLD_UI_CONSTANTS_H
#define YAZE_APP_EDITOR_OVERWORLD_UI_CONSTANTS_H
namespace yaze {
namespace editor {
// Game State Labels
inline constexpr const char* kGameStateNames[] = {
"Rain & Rescue Zelda",
"Pendants",
"Crystals"
};
// World Labels
inline constexpr const char* kWorldNames[] = {
"Light World",
"Dark World",
"Special World"
};
// Area Size Names
inline constexpr const char* kAreaSizeNames[] = {
"Small (1x1)",
"Large (2x2)",
"Wide (2x1)",
"Tall (1x2)"
};
// UI Styling Constants
inline constexpr float kInputFieldSize = 30.f;
inline constexpr float kHexByteInputWidth = 50.f;
inline constexpr float kHexWordInputWidth = 70.f;
inline constexpr float kCompactButtonWidth = 60.f;
inline constexpr float kIconButtonWidth = 30.f;
inline constexpr float kSmallButtonWidth = 80.f;
inline constexpr float kMediumButtonWidth = 90.f;
inline constexpr float kLargeButtonWidth = 100.f;
// Table Column Width Constants
inline constexpr float kTableColumnWorld = 120.f;
inline constexpr float kTableColumnMap = 80.f;
inline constexpr float kTableColumnAreaSize = 120.f;
inline constexpr float kTableColumnLock = 50.f;
inline constexpr float kTableColumnGraphics = 80.f;
inline constexpr float kTableColumnPalettes = 80.f;
inline constexpr float kTableColumnProperties = 100.f;
inline constexpr float kTableColumnTools = 80.f;
inline constexpr float kTableColumnView = 80.f;
inline constexpr float kTableColumnQuick = 80.f;
// Combo Box Width Constants
inline constexpr float kComboWorldWidth = 115.f;
inline constexpr float kComboAreaSizeWidth = 115.f;
inline constexpr float kComboGameStateWidth = 100.f;
// Button Width Constants for Table
inline constexpr float kTableButtonGraphics = 75.f;
inline constexpr float kTableButtonPalettes = 75.f;
inline constexpr float kTableButtonProperties = 95.f;
inline constexpr float kTableButtonTools = 75.f;
inline constexpr float kTableButtonView = 75.f;
inline constexpr float kTableButtonQuick = 75.f;
// Spacing and Padding
inline constexpr float kCompactItemSpacing = 4.f;
inline constexpr float kCompactFramePadding = 2.f;
// Map Size Constants - using the one from overworld_editor.h
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_OVERWORLD_UI_CONSTANTS_H