348 lines
11 KiB
C++
348 lines
11 KiB
C++
// test/zelda3/dungeon/room_object_encoding_test.cc
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// Unit tests for Phase 1, Task 1.1: Object Encoding/Decoding
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//
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// These tests verify that the object encoding and decoding functions work
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// correctly for all three object types (Type1, Type2, Type3) based on
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// ZScream's proven implementation.
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#include <gtest/gtest.h>
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#include "zelda3/dungeon/room_object.h"
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namespace yaze {
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namespace zelda3 {
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namespace {
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// ============================================================================
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// Object Type Detection Tests
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// ============================================================================
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TEST(RoomObjectEncodingTest, DetermineObjectTypeType1) {
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// Type1: b1 < 0xFC, b3 < 0xF8
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EXPECT_EQ(RoomObject::DetermineObjectType(0x28, 0x10), 1);
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EXPECT_EQ(RoomObject::DetermineObjectType(0x50, 0x42), 1);
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EXPECT_EQ(RoomObject::DetermineObjectType(0xFB, 0xF7), 1);
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}
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TEST(RoomObjectEncodingTest, DetermineObjectTypeType2) {
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// Type2: b1 >= 0xFC, b3 < 0xF8
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EXPECT_EQ(RoomObject::DetermineObjectType(0xFC, 0x42), 2);
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EXPECT_EQ(RoomObject::DetermineObjectType(0xFD, 0x25), 2);
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EXPECT_EQ(RoomObject::DetermineObjectType(0xFF, 0x00), 2);
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}
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TEST(RoomObjectEncodingTest, DetermineObjectTypeType3) {
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// Type3: b3 >= 0xF8
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EXPECT_EQ(RoomObject::DetermineObjectType(0x28, 0xF8), 3);
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EXPECT_EQ(RoomObject::DetermineObjectType(0x50, 0xF9), 3);
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EXPECT_EQ(RoomObject::DetermineObjectType(0xFC, 0xFF), 3);
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}
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// ============================================================================
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// Type 1 Object Encoding/Decoding Tests
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// ============================================================================
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TEST(RoomObjectEncodingTest, Type1EncodeDecodeBasic) {
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// Type1: xxxxxxss yyyyyyss iiiiiiii
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// Example: Object ID 0x42, position (10, 20), size 3, layer 0
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RoomObject obj(0x42, 10, 20, 3, 0);
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// Encode
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auto bytes = obj.EncodeObjectToBytes();
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// Decode
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
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// Verify
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EXPECT_EQ(decoded.id_, obj.id_);
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EXPECT_EQ(decoded.x(), obj.x());
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EXPECT_EQ(decoded.y(), obj.y());
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EXPECT_EQ(decoded.size(), obj.size());
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EXPECT_EQ(decoded.GetLayerValue(), obj.GetLayerValue());
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}
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TEST(RoomObjectEncodingTest, Type1MaxValues) {
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// Test maximum valid values for Type1
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// Constraints:
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// - ID < 0xF8 (b3 >= 0xF8 triggers Type3 detection)
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// - X < 63 OR Size < 12 (b1 >= 0xFC triggers Type2 detection)
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// Safe max values: ID=0xF7, X=62, Y=63, Size=15
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RoomObject obj(0xF7, 62, 63, 15, 2);
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
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EXPECT_EQ(decoded.id_, obj.id_);
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EXPECT_EQ(decoded.x(), obj.x());
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EXPECT_EQ(decoded.y(), obj.y());
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EXPECT_EQ(decoded.size(), obj.size());
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}
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TEST(RoomObjectEncodingTest, Type1MinValues) {
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// Test minimum values for Type1
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RoomObject obj(0x00, 0, 0, 0, 0);
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
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EXPECT_EQ(decoded.id_, obj.id_);
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EXPECT_EQ(decoded.x(), obj.x());
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EXPECT_EQ(decoded.y(), obj.y());
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EXPECT_EQ(decoded.size(), obj.size());
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}
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TEST(RoomObjectEncodingTest, Type1DifferentSizes) {
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// Test all valid size values (0-15)
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for (int size = 0; size <= 15; size++) {
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RoomObject obj(0x30, 15, 20, size, 1);
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
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EXPECT_EQ(decoded.size(), size) << "Failed for size " << size;
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}
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}
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TEST(RoomObjectEncodingTest, Type1RealWorldExample1) {
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// Example from actual ROM: Wall object
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// Bytes: 0x28 0x50 0x10
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// Expected: X=10, Y=20, Size=0, ID=0x10
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auto decoded = RoomObject::DecodeObjectFromBytes(0x28, 0x50, 0x10, 0);
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EXPECT_EQ(decoded.x(), 10);
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EXPECT_EQ(decoded.y(), 20);
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EXPECT_EQ(decoded.size(), 0);
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EXPECT_EQ(decoded.id_, 0x10);
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}
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TEST(RoomObjectEncodingTest, Type1RealWorldExample2) {
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// Example: Ceiling object with size
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// Correct bytes for X=10, Y=20, Size=3, ID=0x00: 0x28 0x53 0x00
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auto decoded = RoomObject::DecodeObjectFromBytes(0x28, 0x53, 0x00, 0);
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EXPECT_EQ(decoded.x(), 10);
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EXPECT_EQ(decoded.y(), 20);
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EXPECT_EQ(decoded.size(), 3);
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EXPECT_EQ(decoded.id_, 0x00);
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}
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// ============================================================================
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// Type 2 Object Encoding/Decoding Tests
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// ============================================================================
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TEST(RoomObjectEncodingTest, Type2EncodeDecodeBasic) {
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// Type2: 111111xx xxxxyyyy yyiiiiii
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// Example: Object ID 0x125, position (15, 30), size ignored, layer 1
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RoomObject obj(0x125, 15, 30, 0, 1);
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// Encode
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auto bytes = obj.EncodeObjectToBytes();
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// Verify b1 starts with 0xFC
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EXPECT_GE(bytes.b1, 0xFC);
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// Decode
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
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// Verify
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EXPECT_EQ(decoded.id_, obj.id_);
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EXPECT_EQ(decoded.x(), obj.x());
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EXPECT_EQ(decoded.y(), obj.y());
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EXPECT_EQ(decoded.GetLayerValue(), obj.GetLayerValue());
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}
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TEST(RoomObjectEncodingTest, Type2MaxValues) {
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// Type2 allows larger position range, but has constraints:
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// When Y=63 and ID=0x13F, b3 becomes 0xFF >= 0xF8, triggering Type3 detection
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// Safe max: X=63, Y=59, ID=0x13F (b3 = ((59&0x03)<<6)|(0x3F) = 0xFF still!)
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// Even safer: X=63, Y=63, ID=0x11F (b3 = (0xC0|0x1F) = 0xDF < 0xF8)
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RoomObject obj(0x11F, 63, 63, 0, 2);
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 2);
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EXPECT_EQ(decoded.id_, obj.id_);
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EXPECT_EQ(decoded.x(), obj.x());
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EXPECT_EQ(decoded.y(), obj.y());
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}
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TEST(RoomObjectEncodingTest, Type2RealWorldExample) {
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// Example: Large brazier (object 0x11C)
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// Position (8, 12)
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RoomObject obj(0x11C, 8, 12, 0, 0);
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
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EXPECT_EQ(decoded.id_, 0x11C);
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EXPECT_EQ(decoded.x(), 8);
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EXPECT_EQ(decoded.y(), 12);
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}
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// ============================================================================
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// Type 3 Object Encoding/Decoding Tests
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// ============================================================================
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TEST(RoomObjectEncodingTest, Type3EncodeDecodeChest) {
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// Type3: xxxxxxii yyyyyyii 11111iii
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// Example: Small chest (0xF99), position (5, 10)
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RoomObject obj(0xF99, 5, 10, 0, 0);
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// Encode
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auto bytes = obj.EncodeObjectToBytes();
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// Verify b3 >= 0xF8
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EXPECT_GE(bytes.b3, 0xF8);
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// Decode
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 0);
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// Verify
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EXPECT_EQ(decoded.id_, obj.id_);
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EXPECT_EQ(decoded.x(), obj.x());
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EXPECT_EQ(decoded.y(), obj.y());
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}
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TEST(RoomObjectEncodingTest, Type3EncodeDcodeBigChest) {
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// Example: Big chest (0xFB1), position (15, 20)
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RoomObject obj(0xFB1, 15, 20, 0, 1);
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, 1);
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EXPECT_EQ(decoded.id_, 0xFB1);
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EXPECT_EQ(decoded.x(), 15);
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EXPECT_EQ(decoded.y(), 20);
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}
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TEST(RoomObjectEncodingTest, Type3RealWorldExample) {
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// Example from ROM: Chest at position (10, 15)
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// Correct bytes for ID 0xF99: 0x29 0x3E 0xF9
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auto decoded = RoomObject::DecodeObjectFromBytes(0x29, 0x3E, 0xF9, 0);
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// Expected: X=10, Y=15, ID=0xF99 (small chest)
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EXPECT_EQ(decoded.x(), 10);
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EXPECT_EQ(decoded.y(), 15);
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EXPECT_EQ(decoded.id_, 0xF99);
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}
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// ============================================================================
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// Edge Cases and Special Values
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// ============================================================================
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TEST(RoomObjectEncodingTest, LayerPreservation) {
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// Test that layer information is preserved through encode/decode
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for (uint8_t layer = 0; layer <= 2; layer++) {
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RoomObject obj(0x42, 10, 20, 3, layer);
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded =
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RoomObject::DecodeObjectFromBytes(bytes.b1, bytes.b2, bytes.b3, layer);
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EXPECT_EQ(decoded.GetLayerValue(), layer)
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<< "Failed for layer " << (int)layer;
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}
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}
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TEST(RoomObjectEncodingTest, BoundaryBetweenTypes) {
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// Test boundary values between object types
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// NOTE: Type1 can only go up to ID 0xF7 (b3 >= 0xF8 triggers Type3)
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// Last safe Type1 object
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RoomObject type1(0xF7, 10, 20, 3, 0);
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auto bytes1 = type1.EncodeObjectToBytes();
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auto decoded1 =
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RoomObject::DecodeObjectFromBytes(bytes1.b1, bytes1.b2, bytes1.b3, 0);
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EXPECT_EQ(decoded1.id_, 0xF7);
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// First Type2 object
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RoomObject type2(0x100, 10, 20, 0, 0);
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auto bytes2 = type2.EncodeObjectToBytes();
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auto decoded2 =
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RoomObject::DecodeObjectFromBytes(bytes2.b1, bytes2.b2, bytes2.b3, 0);
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EXPECT_EQ(decoded2.id_, 0x100);
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// Last Type2 object
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RoomObject type2_last(0x13F, 10, 20, 0, 0);
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auto bytes2_last = type2_last.EncodeObjectToBytes();
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auto decoded2_last = RoomObject::DecodeObjectFromBytes(
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bytes2_last.b1, bytes2_last.b2, bytes2_last.b3, 0);
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EXPECT_EQ(decoded2_last.id_, 0x13F);
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// Type3 objects (start at 0xF80)
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RoomObject type3(0xF99, 10, 20, 0, 0);
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auto bytes3 = type3.EncodeObjectToBytes();
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auto decoded3 =
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RoomObject::DecodeObjectFromBytes(bytes3.b1, bytes3.b2, bytes3.b3, 0);
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EXPECT_EQ(decoded3.id_, 0xF99);
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}
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TEST(RoomObjectEncodingTest, ZeroPosition) {
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// Test objects at position (0, 0)
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RoomObject type1(0x10, 0, 0, 0, 0);
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auto bytes1 = type1.EncodeObjectToBytes();
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auto decoded1 =
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RoomObject::DecodeObjectFromBytes(bytes1.b1, bytes1.b2, bytes1.b3, 0);
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EXPECT_EQ(decoded1.x(), 0);
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EXPECT_EQ(decoded1.y(), 0);
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RoomObject type2(0x110, 0, 0, 0, 0);
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auto bytes2 = type2.EncodeObjectToBytes();
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auto decoded2 =
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RoomObject::DecodeObjectFromBytes(bytes2.b1, bytes2.b2, bytes2.b3, 0);
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EXPECT_EQ(decoded2.x(), 0);
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EXPECT_EQ(decoded2.y(), 0);
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}
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// ============================================================================
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// Batch Tests with Multiple Objects
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// ============================================================================
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TEST(RoomObjectEncodingTest, MultipleObjectsRoundTrip) {
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// Test encoding/decoding a batch of different objects
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std::vector<RoomObject> objects;
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// Add various objects
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objects.emplace_back(0x10, 5, 10, 2, 0); // Type1
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objects.emplace_back(0x42, 15, 20, 5, 1); // Type1
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objects.emplace_back(0x110, 8, 12, 0, 0); // Type2
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objects.emplace_back(0x125, 25, 30, 0, 1); // Type2
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objects.emplace_back(0xF99, 10, 15, 0, 0); // Type3 (chest)
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objects.emplace_back(0xFB1, 20, 25, 0, 2); // Type3 (big chest)
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for (size_t i = 0; i < objects.size(); i++) {
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auto& obj = objects[i];
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auto bytes = obj.EncodeObjectToBytes();
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auto decoded = RoomObject::DecodeObjectFromBytes(
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bytes.b1, bytes.b2, bytes.b3, obj.GetLayerValue());
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EXPECT_EQ(decoded.id_, obj.id_) << "Failed at index " << i;
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EXPECT_EQ(decoded.x(), obj.x()) << "Failed at index " << i;
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EXPECT_EQ(decoded.y(), obj.y()) << "Failed at index " << i;
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if (obj.id_ < 0x100) { // Type1 objects have size
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EXPECT_EQ(decoded.size(), obj.size()) << "Failed at index " << i;
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}
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}
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}
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} // namespace
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} // namespace zelda3
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} // namespace yaze
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