Files
yaze/src/cli/service/agent/emulator_service_impl.h

104 lines
4.6 KiB
C++

#pragma once
#include <grpcpp/grpcpp.h>
#include <memory>
#include "app/emu/debug/step_controller.h"
#include "app/emu/debug/symbol_provider.h"
#include "protos/emulator_service.grpc.pb.h"
namespace yaze {
class Rom;
namespace emu {
class Emulator;
}
}
namespace yaze::net {
class EmulatorServiceImpl final : public agent::EmulatorService::Service {
public:
using RomGetter = std::function<Rom*()>;
explicit EmulatorServiceImpl(yaze::emu::Emulator* emulator, RomGetter rom_getter = nullptr);
// --- Core Lifecycle & Control ---
grpc::Status ControlEmulator(grpc::ServerContext* context,
const agent::ControlRequest* request,
agent::CommandResponse* response) override;
grpc::Status StepEmulator(grpc::ServerContext* context,
const agent::StepControlRequest* request,
agent::StepResponse* response) override;
grpc::Status RunToBreakpoint(grpc::ServerContext* context,
const agent::Empty* request,
agent::BreakpointHitResponse* response) override;
// --- Input & State ---
grpc::Status PressButtons(grpc::ServerContext* context,
const agent::ButtonRequest* request,
agent::CommandResponse* response) override;
grpc::Status ReleaseButtons(grpc::ServerContext* context,
const agent::ButtonRequest* request,
agent::CommandResponse* response) override;
grpc::Status HoldButtons(grpc::ServerContext* context,
const agent::ButtonHoldRequest* request,
agent::CommandResponse* response) override;
grpc::Status GetGameState(grpc::ServerContext* context,
const agent::GameStateRequest* request,
agent::GameStateResponse* response) override;
grpc::Status ReadMemory(grpc::ServerContext* context,
const agent::MemoryRequest* request,
agent::MemoryResponse* response) override;
grpc::Status WriteMemory(grpc::ServerContext* context,
const agent::MemoryWriteRequest* request,
agent::CommandResponse* response) override;
// --- Debugging Management ---
grpc::Status BreakpointControl(grpc::ServerContext* context,
const agent::BreakpointControlRequest* request,
agent::BreakpointControlResponse* response) override;
grpc::Status WatchpointControl(grpc::ServerContext* context,
const agent::WatchpointControlRequest* request,
agent::WatchpointControlResponse* response) override;
// --- Analysis & Symbols ---
grpc::Status GetDisassembly(grpc::ServerContext* context,
const agent::DisassemblyRequest* request,
agent::DisassemblyResponse* response) override;
grpc::Status GetExecutionTrace(grpc::ServerContext* context,
const agent::TraceRequest* request,
agent::TraceResponse* response) override;
grpc::Status ResolveSymbol(grpc::ServerContext* context,
const agent::SymbolLookupRequest* request,
agent::SymbolLookupResponse* response) override;
grpc::Status GetSymbolAt(grpc::ServerContext* context,
const agent::AddressRequest* request,
agent::SymbolLookupResponse* response) override;
grpc::Status LoadSymbols(grpc::ServerContext* context,
const agent::SymbolFileRequest* request,
agent::CommandResponse* response) override;
// --- Session & Experiments ---
grpc::Status GetDebugStatus(grpc::ServerContext* context,
const agent::Empty* request,
agent::DebugStatusResponse* response) override;
grpc::Status TestRun(grpc::ServerContext* context,
const agent::TestRunRequest* request,
agent::TestRunResponse* response) override;
private:
void InitializeStepController();
void CaptureCPUState(agent::CPUState* state);
yaze::emu::Emulator*
emulator_; // Non-owning pointer to the emulator instance
RomGetter rom_getter_;
yaze::emu::debug::SymbolProvider symbol_provider_; // Symbol table for debugging
yaze::emu::debug::StepController step_controller_;
};
} // namespace yaze::net