Files
yaze/src/app/emu/emulator.h
scawful 1031509e8a Refactor Emulator and Snes classes for improved memory access
- Updated Emulator class to remove inheritance from SharedRom and streamline ROM handling.
- Refactored memory access methods in Emulator and Snes classes to use consistent naming conventions.
- Enhanced DungeonObjectRenderer to utilize the updated Snes class for CPU and memory operations, improving clarity and maintainability.
- Cleaned up unnecessary comments and improved code formatting for better readability.
2025-05-15 22:53:37 -04:00

173 lines
5.0 KiB
C++

#ifndef YAZE_APP_CORE_EMULATOR_H
#define YAZE_APP_CORE_EMULATOR_H
#include <cstdint>
#include <vector>
#include "app/emu/snes.h"
#include "app/gui/zeml.h"
#include "app/rom.h"
#include "imgui/imgui.h"
namespace yaze {
/**
* @namespace yaze::emu
* @brief SNES Emulation and debugging tools.
*/
namespace emu {
struct EmulatorKeybindings {
ImGuiKey a_button = ImGuiKey_Z;
ImGuiKey b_button = ImGuiKey_A;
ImGuiKey x_button = ImGuiKey_S;
ImGuiKey y_button = ImGuiKey_X;
ImGuiKey l_button = ImGuiKey_Q;
ImGuiKey r_button = ImGuiKey_W;
ImGuiKey start_button = ImGuiKey_Enter;
ImGuiKey select_button = ImGuiKey_Backspace;
ImGuiKey up_button = ImGuiKey_UpArrow;
ImGuiKey down_button = ImGuiKey_DownArrow;
ImGuiKey left_button = ImGuiKey_LeftArrow;
ImGuiKey right_button = ImGuiKey_RightArrow;
};
/**
* @class Emulator
* @brief A class for emulating and debugging SNES games.
*/
class Emulator {
public:
Emulator() {
std::string emulator_layout = R"(
Table id="Emulator" count="2" flags="Resizable|ScrollY" {
TableSetupColumn title="CPU",
TableSetupColumn title="PPU",
TableHeadersRow,
TableNextColumn,
CollapsingHeader id="cpuState" title="Register Values" flags="DefaultOpen" {
BeginChild id="##CpuState" size="0,100" flags="NoMove|NoScrollbar" {
Columns id="registersColumns" count="2" {
Text text="A: 0x%04X" data="cpu.A",
Text text="D: 0x%04X" data="cpu.D",
Text text="X: 0x%04X" data="cpu.X",
Text text="DB: 0x%02X" data="cpu.DB",
Text text="Y: 0x%04X" data="cpu.Y",
Text text="PB: 0x%02X" data="cpu.PB",
Text text="PC: 0x%04X" data="cpu.PC",
Text text="PS: 0x%02X" data="cpu.status",
Text text="SP: 0x%02X" data="cpu.SP",
Text text="Cycle: %d" data="snes.cycle_count",
}
}
}
CollapsingHeader id="spcState" title="SPC Registers" flags="DefaultOpen" {
BeginChild id="##SpcState" size="0,100" flags="NoMove|NoScrollbar" {
Columns id="spcRegistersColumns" count="2" {
Text text="A: 0x%02X" data="spc.A",
Text text="PC: 0x%04X" data="spc.PC",
Text text="X: 0x%02X" data="spc.X",
Text text="SP: 0x%02X" data="spc.SP",
Text text="Y: 0x%02X" data="spc.Y",
Text text="PSW: 0x%02X" data="spc.PSW",
}
}
}
Function id="CpuInstructionLog",
TableNextColumn,
Function id="SnesPpu",
Function id="BreakpointList"
}
)";
const std::map<std::string, void*> data_bindings = {
{"cpu.A", &snes_.cpu().A},
{"cpu.D", &snes_.cpu().D},
{"cpu.X", &snes_.cpu().X},
{"cpu.DB", &snes_.cpu().DB},
{"cpu.Y", &snes_.cpu().Y},
{"cpu.PB", &snes_.cpu().PB},
{"cpu.PC", &snes_.cpu().PC},
{"cpu.status", &snes_.cpu().status},
{"snes.cycle_count", &snes_.mutable_cycles()},
{"cpu.SP", &snes_.memory().mutable_sp()},
{"spc.A", &snes_.apu().spc700().A},
{"spc.X", &snes_.apu().spc700().X},
{"spc.Y", &snes_.apu().spc700().Y},
{"spc.PC", &snes_.apu().spc700().PC},
{"spc.SP", &snes_.apu().spc700().SP},
{"spc.PSW", &snes_.apu().spc700().PSW}};
emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
Bind(emulator_node_.GetNode("CpuInstructionLog"),
[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
Bind(emulator_node_.GetNode("BreakpointList"),
[&]() { RenderBreakpointList(); });
}
void Run();
auto snes() -> Snes& { return snes_; }
auto running() const -> bool { return running_; }
void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
auto set_audio_device_id(SDL_AudioDeviceID audio_device) {
audio_device_ = audio_device;
}
auto wanted_samples() const -> int { return wanted_samples_; }
auto rom() { return rom_; }
auto mutable_rom() { return rom_; }
private:
void RenderNavBar();
void HandleEvents();
void RenderSnesPpu();
void RenderBreakpointList();
void RenderMemoryViewer();
struct Bookmark {
std::string name;
uint64_t value;
};
std::vector<Bookmark> bookmarks;
void RenderCpuInstructionLog(
const std::vector<InstructionEntry>& instructionLog);
bool step_ = true;
bool power_ = false;
bool loading_ = false;
bool running_ = false;
bool turbo_mode_ = false;
float wanted_frames_;
int wanted_samples_;
uint8_t manual_pb_ = 0;
uint16_t manual_pc_ = 0;
// timing
uint64_t count_frequency;
uint64_t last_count;
float time_adder = 0.0;
int16_t* audio_buffer_;
SDL_AudioDeviceID audio_device_;
Rom* rom_;
Snes snes_;
SDL_Texture* ppu_texture_;
std::vector<uint8_t> rom_data_;
EmulatorKeybindings keybindings_;
gui::zeml::Node emulator_node_;
};
} // namespace emu
} // namespace yaze
#endif // YAZE_APP_CORE_EMULATOR_H