- Updated Emulator class to remove inheritance from SharedRom and streamline ROM handling. - Refactored memory access methods in Emulator and Snes classes to use consistent naming conventions. - Enhanced DungeonObjectRenderer to utilize the updated Snes class for CPU and memory operations, improving clarity and maintainability. - Cleaned up unnecessary comments and improved code formatting for better readability.
173 lines
5.0 KiB
C++
173 lines
5.0 KiB
C++
#ifndef YAZE_APP_CORE_EMULATOR_H
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#define YAZE_APP_CORE_EMULATOR_H
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#include <cstdint>
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#include <vector>
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#include "app/emu/snes.h"
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#include "app/gui/zeml.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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namespace yaze {
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/**
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* @namespace yaze::emu
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* @brief SNES Emulation and debugging tools.
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*/
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namespace emu {
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struct EmulatorKeybindings {
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ImGuiKey a_button = ImGuiKey_Z;
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ImGuiKey b_button = ImGuiKey_A;
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ImGuiKey x_button = ImGuiKey_S;
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ImGuiKey y_button = ImGuiKey_X;
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ImGuiKey l_button = ImGuiKey_Q;
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ImGuiKey r_button = ImGuiKey_W;
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ImGuiKey start_button = ImGuiKey_Enter;
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ImGuiKey select_button = ImGuiKey_Backspace;
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ImGuiKey up_button = ImGuiKey_UpArrow;
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ImGuiKey down_button = ImGuiKey_DownArrow;
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ImGuiKey left_button = ImGuiKey_LeftArrow;
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ImGuiKey right_button = ImGuiKey_RightArrow;
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};
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/**
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* @class Emulator
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* @brief A class for emulating and debugging SNES games.
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*/
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class Emulator {
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public:
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Emulator() {
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std::string emulator_layout = R"(
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Table id="Emulator" count="2" flags="Resizable|ScrollY" {
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TableSetupColumn title="CPU",
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TableSetupColumn title="PPU",
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TableHeadersRow,
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TableNextColumn,
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CollapsingHeader id="cpuState" title="Register Values" flags="DefaultOpen" {
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BeginChild id="##CpuState" size="0,100" flags="NoMove|NoScrollbar" {
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Columns id="registersColumns" count="2" {
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Text text="A: 0x%04X" data="cpu.A",
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Text text="D: 0x%04X" data="cpu.D",
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Text text="X: 0x%04X" data="cpu.X",
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Text text="DB: 0x%02X" data="cpu.DB",
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Text text="Y: 0x%04X" data="cpu.Y",
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Text text="PB: 0x%02X" data="cpu.PB",
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Text text="PC: 0x%04X" data="cpu.PC",
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Text text="PS: 0x%02X" data="cpu.status",
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Text text="SP: 0x%02X" data="cpu.SP",
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Text text="Cycle: %d" data="snes.cycle_count",
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}
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}
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}
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CollapsingHeader id="spcState" title="SPC Registers" flags="DefaultOpen" {
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BeginChild id="##SpcState" size="0,100" flags="NoMove|NoScrollbar" {
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Columns id="spcRegistersColumns" count="2" {
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Text text="A: 0x%02X" data="spc.A",
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Text text="PC: 0x%04X" data="spc.PC",
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Text text="X: 0x%02X" data="spc.X",
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Text text="SP: 0x%02X" data="spc.SP",
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Text text="Y: 0x%02X" data="spc.Y",
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Text text="PSW: 0x%02X" data="spc.PSW",
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}
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}
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}
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Function id="CpuInstructionLog",
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TableNextColumn,
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Function id="SnesPpu",
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Function id="BreakpointList"
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}
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)";
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const std::map<std::string, void*> data_bindings = {
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{"cpu.A", &snes_.cpu().A},
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{"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X},
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{"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y},
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{"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC},
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{"cpu.status", &snes_.cpu().status},
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{"snes.cycle_count", &snes_.mutable_cycles()},
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{"cpu.SP", &snes_.memory().mutable_sp()},
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{"spc.A", &snes_.apu().spc700().A},
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{"spc.X", &snes_.apu().spc700().X},
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{"spc.Y", &snes_.apu().spc700().Y},
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{"spc.PC", &snes_.apu().spc700().PC},
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{"spc.SP", &snes_.apu().spc700().SP},
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{"spc.PSW", &snes_.apu().spc700().PSW}};
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emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
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Bind(emulator_node_.GetNode("CpuInstructionLog"),
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[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
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Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
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Bind(emulator_node_.GetNode("BreakpointList"),
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[&]() { RenderBreakpointList(); });
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}
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void Run();
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auto snes() -> Snes& { return snes_; }
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auto running() const -> bool { return running_; }
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void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
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auto set_audio_device_id(SDL_AudioDeviceID audio_device) {
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audio_device_ = audio_device;
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}
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auto wanted_samples() const -> int { return wanted_samples_; }
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auto rom() { return rom_; }
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auto mutable_rom() { return rom_; }
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private:
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void RenderNavBar();
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void HandleEvents();
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void RenderSnesPpu();
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void RenderBreakpointList();
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void RenderMemoryViewer();
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struct Bookmark {
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std::string name;
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uint64_t value;
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};
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std::vector<Bookmark> bookmarks;
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void RenderCpuInstructionLog(
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const std::vector<InstructionEntry>& instructionLog);
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bool step_ = true;
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bool power_ = false;
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bool loading_ = false;
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bool running_ = false;
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bool turbo_mode_ = false;
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float wanted_frames_;
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int wanted_samples_;
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uint8_t manual_pb_ = 0;
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uint16_t manual_pc_ = 0;
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// timing
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uint64_t count_frequency;
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uint64_t last_count;
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float time_adder = 0.0;
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int16_t* audio_buffer_;
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SDL_AudioDeviceID audio_device_;
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Rom* rom_;
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Snes snes_;
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SDL_Texture* ppu_texture_;
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std::vector<uint8_t> rom_data_;
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EmulatorKeybindings keybindings_;
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gui::zeml::Node emulator_node_;
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};
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} // namespace emu
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} // namespace yaze
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#endif // YAZE_APP_CORE_EMULATOR_H
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