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yaze/src/app/zelda3/common.h

42 lines
741 B
C++

#ifndef YAZE_APP_ZELDA3_COMMON_H
#define YAZE_APP_ZELDA3_COMMON_H
namespace yaze {
namespace app {
/**
* @brief Zelda 3 specific classes and functions.
* @namespace zelda3
*/
namespace zelda3 {
class OverworldEntity {
public:
enum EntityType {
kEntrance = 0,
kExit = 1,
kItem = 2,
kSprite = 3,
kTransport = 4,
kMusic = 5,
kTilemap = 6,
kProperties = 7
} type_;
int x_;
int y_;
int game_x_;
int game_y_;
int entity_id_;
int map_id_;
auto set_x(int x) { x_ = x; }
auto set_y(int y) { y_ = y; }
OverworldEntity() = default;
virtual void UpdateMapProperties(short map_id) = 0;
};
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif // YAZE_APP_ZELDA3_COMMON_H