36 lines
961 B
C++
36 lines
961 B
C++
#ifndef YAZE_GUI_COLOR_H
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#define YAZE_GUI_COLOR_H
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#include <imgui/imgui.h>
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#include <cmath>
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#include <string>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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namespace gui {
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using gfx::SnesColor;
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// A utility function to convert an SnesColor object to an ImVec4 with
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// normalized color values
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ImVec4 ConvertSNESColorToImVec4(const SnesColor& color);
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// The wrapper function for ImGui::ColorButton that takes a SnesColor reference
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IMGUI_API bool SnesColorButton(absl::string_view id, SnesColor& color,
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ImGuiColorEditFlags flags = 0,
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const ImVec2& size_arg = ImVec2(0, 0));
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IMGUI_API bool SnesColorEdit4(absl::string_view label, SnesColor& color,
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ImGuiColorEditFlags flags = 0);
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void DisplayPalette(app::gfx::SnesPalette& palette, bool loaded);
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} // namespace gui
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} // namespace app
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} // namespace yaze
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#endif |