Files
yaze/src/app/gui/color.h

36 lines
961 B
C++

#ifndef YAZE_GUI_COLOR_H
#define YAZE_GUI_COLOR_H
#include <imgui/imgui.h>
#include <cmath>
#include <string>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gui {
using gfx::SnesColor;
// A utility function to convert an SnesColor object to an ImVec4 with
// normalized color values
ImVec4 ConvertSNESColorToImVec4(const SnesColor& color);
// The wrapper function for ImGui::ColorButton that takes a SnesColor reference
IMGUI_API bool SnesColorButton(absl::string_view id, SnesColor& color,
ImGuiColorEditFlags flags = 0,
const ImVec2& size_arg = ImVec2(0, 0));
IMGUI_API bool SnesColorEdit4(absl::string_view label, SnesColor& color,
ImGuiColorEditFlags flags = 0);
void DisplayPalette(app::gfx::SnesPalette& palette, bool loaded);
} // namespace gui
} // namespace app
} // namespace yaze
#endif