540 lines
17 KiB
C++
540 lines
17 KiB
C++
#include "overworld_map.h"
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#include <imgui/imgui.h>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "app/core/common.h"
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#include "app/editor/context/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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namespace zelda3 {
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OverworldMap::OverworldMap(int index, ROM& rom,
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std::vector<gfx::Tile16>& tiles16)
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: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
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LoadAreaInfo();
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}
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absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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OWBlockset& world_blockset) {
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game_state_ = game_state;
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world_ = world;
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if (large_map_) {
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if (parent_ != index_ && !initialized_) {
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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area_graphics_ = rom_[overworldSpecialGFXGroup + (parent_ - 0x80)];
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area_palette_ = rom_[overworldSpecialPALGroup + 1];
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} else if (index_ == 0x88) {
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area_graphics_ = 0x51;
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area_palette_ = 0x00;
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} else {
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area_graphics_ = rom_[mapGfx + parent_];
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area_palette_ = rom_[overworldMapPalette + parent_];
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}
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initialized_ = true;
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}
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}
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LoadAreaGraphics();
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RETURN_IF_ERROR(BuildTileset())
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RETURN_IF_ERROR(BuildTiles16Gfx(count))
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LoadPalette();
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RETURN_IF_ERROR(BuildBitmap(world_blockset))
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built_ = true;
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return absl::OkStatus();
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}
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void OverworldMap::LoadAreaInfo() {
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if (index_ != 0x80) {
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if (index_ <= 128)
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large_map_ = (rom_[overworldMapSize + (index_ & 0x3F)] != 0);
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else {
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large_map_ =
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index_ == 129 || index_ == 130 || index_ == 137 || index_ == 138;
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}
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}
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message_id_ = rom_.toint16(overworldMessages + (parent_ * 2));
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if (index_ < 0x40) {
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area_graphics_ = rom_[mapGfx + parent_];
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area_palette_ = rom_[overworldMapPalette + parent_];
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area_music_[0] = rom_[overworldMusicBegining + parent_];
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area_music_[1] = rom_[overworldMusicZelda + parent_];
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area_music_[2] = rom_[overworldMusicMasterSword + parent_];
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area_music_[3] = rom_[overworldMusicAgahim + parent_];
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sprite_graphics_[0] = rom_[overworldSpriteset + parent_];
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sprite_graphics_[1] = rom_[overworldSpriteset + parent_ + 0x40];
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sprite_graphics_[2] = rom_[overworldSpriteset + parent_ + 0x80];
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sprite_palette_[0] = rom_[overworldSpritePalette + parent_];
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sprite_palette_[1] = rom_[overworldSpritePalette + parent_ + 0x40];
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sprite_palette_[2] = rom_[overworldSpritePalette + parent_ + 0x80];
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} else if (index_ < 0x80) {
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area_graphics_ = rom_[mapGfx + parent_];
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area_palette_ = rom_[overworldMapPalette + parent_];
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area_music_[0] = rom_[overworldMusicDW + (parent_ - 64)];
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sprite_graphics_[0] = rom_[overworldSpriteset + parent_ + 0x80];
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sprite_graphics_[1] = rom_[overworldSpriteset + parent_ + 0x80];
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sprite_graphics_[2] = rom_[overworldSpriteset + parent_ + 0x80];
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sprite_palette_[0] = rom_[overworldSpritePalette + parent_ + 0x80];
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sprite_palette_[1] = rom_[overworldSpritePalette + parent_ + 0x80];
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sprite_palette_[2] = rom_[overworldSpritePalette + parent_ + 0x80];
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} else {
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if (index_ == 0x94) {
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parent_ = 0x80;
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} else if (index_ == 0x95) {
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parent_ = 0x03;
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} else if (index_ == 0x96) {
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parent_ = 0x5B; // pyramid bg use 0x5B map
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} else if (index_ == 0x97) {
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parent_ = 0x00; // pyramid bg use 0x5B map
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} else if (index_ == 0x9C) {
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parent_ = 0x43;
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} else if (index_ == 0x9D) {
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parent_ = 0x00;
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} else if (index_ == 0x9E) {
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parent_ = 0x00;
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} else if (index_ == 0x9F) {
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parent_ = 0x2C;
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} else if (index_ == 0x88) {
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parent_ = 0x88;
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} else if (index_ == 129 || index_ == 130 || index_ == 137 ||
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index_ == 138) {
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parent_ = 129;
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}
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area_palette_ = rom_[overworldSpecialPALGroup + parent_ - 0x80];
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if ((index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) ||
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index_ == 0x94) {
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area_graphics_ = rom_[overworldSpecialGFXGroup + (parent_ - 0x80)];
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area_palette_ = rom_[overworldSpecialPALGroup + 1];
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} else if (index_ == 0x88) {
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area_graphics_ = 0x51;
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area_palette_ = 0x00;
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} else {
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// pyramid bg use 0x5B map
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area_graphics_ = rom_[mapGfx + parent_];
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area_palette_ = rom_[overworldMapPalette + parent_];
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}
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sprite_graphics_[0] = rom_[overworldSpriteset + parent_ + 0x80];
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sprite_graphics_[1] = rom_[overworldSpriteset + parent_ + 0x80];
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sprite_graphics_[2] = rom_[overworldSpriteset + parent_ + 0x80];
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sprite_palette_[0] = rom_[overworldSpritePalette + parent_ + 0x80];
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sprite_palette_[1] = rom_[overworldSpritePalette + parent_ + 0x80];
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sprite_palette_[2] = rom_[overworldSpritePalette + parent_ + 0x80];
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}
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}
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// ============================================================================
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void OverworldMap::LoadWorldIndex() {
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if (parent_ < 0x40) {
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world_index_ = 0x20;
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} else if (parent_ >= 0x40 && parent_ < 0x80) {
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world_index_ = 0x21;
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} else if (parent_ == 0x88) {
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world_index_ = 0x24;
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}
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}
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void OverworldMap::LoadSpritesBlocksets() {
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int static_graphics_base = 0x73;
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static_graphics_[8] = static_graphics_base + 0x00;
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static_graphics_[9] = static_graphics_base + 0x01;
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static_graphics_[10] = static_graphics_base + 0x06;
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static_graphics_[11] = static_graphics_base + 0x07;
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for (int i = 0; i < 4; i++) {
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static_graphics_[12 + i] =
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(rom_[rom_.version_constants().kSpriteBlocksetPointer +
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(sprite_graphics_[game_state_] * 4) + i] +
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static_graphics_base);
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}
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}
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void OverworldMap::LoadMainBlocksets() {
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for (int i = 0; i < 8; i++) {
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static_graphics_[i] = rom_[rom_.version_constants().kOverworldGfxGroups2 +
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(world_index_ * 8) + i];
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}
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}
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// For animating water tiles on the overworld map.
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// We want to swap out static_graphics_[07] with the next sheet
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// Usually it is 5A, so we make it 5B instead.
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// There is a middle frame which contains tiles from the bottom half
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// of the 5A sheet, so this will need some special manipulation to make work
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// during the BuildBitmap step (or a new one specifically for animating).
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void OverworldMap::DrawAnimatedTiles() {
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std::cout << "static_graphics_[6] = "
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<< core::UppercaseHexByte(static_graphics_[6]) << std::endl;
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std::cout << "static_graphics_[7] = "
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<< core::UppercaseHexByte(static_graphics_[7]) << std::endl;
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std::cout << "static_graphics_[8] = "
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<< core::UppercaseHexByte(static_graphics_[8]) << std::endl;
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if (static_graphics_[7] == 0x5B) {
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static_graphics_[7] = 0x5A;
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} else {
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if (static_graphics_[7] == 0x59) {
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static_graphics_[7] = 0x58;
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}
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static_graphics_[7] = 0x5B;
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}
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}
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void OverworldMap::LoadAreaGraphicsBlocksets() {
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for (int i = 0; i < 4; i++) {
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uchar value = rom_[rom_.version_constants().kOverworldGfxGroups1 +
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(area_graphics_ * 4) + i];
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if (value != 0) {
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static_graphics_[3 + i] = value;
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}
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}
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}
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void OverworldMap::LoadDeathMountainGFX() {
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static_graphics_[7] = (((parent_ >= 0x03 && parent_ <= 0x07) ||
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(parent_ >= 0x0B && parent_ <= 0x0E)) ||
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((parent_ >= 0x43 && parent_ <= 0x47) ||
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(parent_ >= 0x4B && parent_ <= 0x4E)))
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? 0x59
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: 0x5B;
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}
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void OverworldMap::LoadAreaGraphics() {
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LoadWorldIndex();
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LoadSpritesBlocksets();
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LoadMainBlocksets();
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LoadAreaGraphicsBlocksets();
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LoadDeathMountainGFX();
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}
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namespace palette_internal {
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void SetColorsPalette(ROM& rom, int index, gfx::SnesPalette& current,
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gfx::SnesPalette main, gfx::SnesPalette animated,
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gfx::SnesPalette aux1, gfx::SnesPalette aux2,
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gfx::SnesPalette hud, gfx::SnesColor bgrcolor,
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gfx::SnesPalette spr, gfx::SnesPalette spr2) {
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// Palettes infos, color 0 of a palette is always transparent (the arrays
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// contains 7 colors width wide) There is 16 color per line so 16*Y
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// Left side of the palette - Main, Animated
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std::vector<gfx::SnesColor> new_palette(256);
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// Main Palette, Location 0,2 : 35 colors [7x5]
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int k = 0;
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for (int y = 2; y < 7; y++) {
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for (int x = 1; x < 8; x++) {
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new_palette[x + (16 * y)] = main[k];
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k++;
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}
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}
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// Animated Palette, Location 0,7 : 7colors
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for (int x = 1; x < 8; x++) {
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new_palette[(16 * 7) + (x)] = animated[(x - 1)];
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}
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// Right side of the palette - Aux1, Aux2
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// Aux1 Palette, Location 8,2 : 21 colors [7x3]
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k = 0;
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for (int y = 2; y < 5; y++) {
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for (int x = 9; x < 16; x++) {
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new_palette[x + (16 * y)] = aux1[k];
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k++;
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}
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}
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// Aux2 Palette, Location 8,5 : 21 colors [7x3]
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k = 0;
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for (int y = 5; y < 8; y++) {
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for (int x = 9; x < 16; x++) {
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new_palette[x + (16 * y)] = aux2[k];
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k++;
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}
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}
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// Hud Palette, Location 0,0 : 32 colors [16x2]
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for (int i = 0; i < 32; i++) {
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new_palette[i] = hud[i];
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}
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// Hardcoded grass color (that might change to become invisible instead)
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for (int i = 0; i < 8; i++) {
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new_palette[(i * 16)] = bgrcolor;
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new_palette[(i * 16) + 8] = bgrcolor;
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}
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// Sprite Palettes
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k = 0;
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for (int y = 8; y < 9; y++) {
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for (int x = 1; x < 8; x++) {
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new_palette[x + (16 * y)] = rom.palette_group("sprites_aux1")[1][k];
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k++;
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}
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}
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// Sprite Palettes
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k = 0;
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for (int y = 8; y < 9; y++) {
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for (int x = 9; x < 16; x++) {
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new_palette[x + (16 * y)] = rom.palette_group("sprites_aux3")[0][k];
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k++;
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}
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}
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// Sprite Palettes
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k = 0;
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for (int y = 9; y < 13; y++) {
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for (int x = 1; x < 16; x++) {
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new_palette[x + (16 * y)] = rom.palette_group("global_sprites")[0][k];
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k++;
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}
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}
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// Sprite Palettes
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k = 0;
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for (int y = 13; y < 14; y++) {
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for (int x = 1; x < 8; x++) {
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new_palette[x + (16 * y)] = spr[k];
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k++;
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}
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}
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// Sprite Palettes
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k = 0;
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for (int y = 14; y < 15; y++) {
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for (int x = 1; x < 8; x++) {
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new_palette[x + (16 * y)] = spr2[k];
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k++;
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}
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}
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// Sprite Palettes
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k = 0;
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for (int y = 15; y < 16; y++) {
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for (int x = 1; x < 16; x++) {
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new_palette[x + (16 * y)] = rom.palette_group("armors")[0][k];
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k++;
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}
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}
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current.Create(new_palette);
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for (int i = 0; i < 256; i++) {
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current[(i / 16) * 16].set_transparent(true);
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}
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}
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} // namespace palette_internal
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// New helper function to get a palette from the ROM.
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gfx::SnesPalette OverworldMap::GetPalette(const std::string& group, int index,
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int previousIndex, int limit) {
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if (index == 255) {
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index = rom_[rom_.version_constants().overworldMapPaletteGroup +
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(previousIndex * 4)];
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}
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if (index != 255) {
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if (index >= limit) {
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index = limit - 1;
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}
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return rom_.palette_group(group)[index];
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} else {
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return rom_.palette_group(group)[0];
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}
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}
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void OverworldMap::LoadPalette() {
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int previousPalId = index_ > 0 ? rom_[overworldMapPalette + parent_ - 1] : 0;
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int previousSprPalId =
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index_ > 0 ? rom_[overworldSpritePalette + parent_ - 1] : 0;
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area_palette_ = std::min((int)area_palette_, 0xA3);
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uchar pal0 = 0;
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uchar pal1 = rom_[rom_.version_constants().overworldMapPaletteGroup +
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(area_palette_ * 4)];
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uchar pal2 = rom_[rom_.version_constants().overworldMapPaletteGroup +
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(area_palette_ * 4) + 1];
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uchar pal3 = rom_[rom_.version_constants().overworldMapPaletteGroup +
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(area_palette_ * 4) + 2];
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uchar pal4 =
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rom_[overworldSpritePaletteGroup + (sprite_palette_[game_state_] * 2)];
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uchar pal5 = rom_[overworldSpritePaletteGroup +
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(sprite_palette_[game_state_] * 2) + 1];
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gfx::SnesColor bgr = rom_.palette_group("grass")[0].GetColor(0);
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gfx::SnesPalette aux1 = GetPalette("ow_aux", pal1, previousPalId, 20);
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gfx::SnesPalette aux2 = GetPalette("ow_aux", pal2, previousPalId, 20);
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// Additional handling of `pal3` and `parent_`
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if (pal3 == 255) {
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pal3 = rom_[rom_.version_constants().overworldMapPaletteGroup +
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(previousPalId * 4) + 2];
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}
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if (parent_ < 0x40) {
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pal0 = parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07 ? 2 : 0;
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bgr = rom_.palette_group("grass")[0].GetColor(0);
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} else if (parent_ >= 0x40 && parent_ < 0x80) {
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pal0 = parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47 ? 3 : 1;
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bgr = rom_.palette_group("grass")[0].GetColor(1);
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} else if (parent_ >= 128 && parent_ < kNumOverworldMaps) {
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pal0 = 0;
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bgr = rom_.palette_group("grass")[0].GetColor(2);
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}
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if (parent_ == 0x88) {
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pal0 = 4;
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}
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gfx::SnesPalette main = GetPalette("ow_main", pal0, previousPalId, 255);
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gfx::SnesPalette animated =
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GetPalette("ow_animated", std::min((int)pal3, 13), previousPalId, 14);
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gfx::SnesPalette hud = rom_.palette_group("hud")[0];
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gfx::SnesPalette spr = GetPalette("sprites_aux3", pal4, previousSprPalId, 24);
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gfx::SnesPalette spr2 =
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GetPalette("sprites_aux3", pal5, previousSprPalId, 24);
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palette_internal::SetColorsPalette(rom_, parent_, current_palette_, main,
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animated, aux1, aux2, hud, bgr, spr, spr2);
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if (palettesets_.count(area_palette_) == 0) {
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palettesets_[area_palette_] = gfx::Paletteset{
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main, animated, aux1, aux2, bgr, hud, spr, spr2, current_palette_};
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}
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}
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// New helper function to process graphics buffer.
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void OverworldMap::ProcessGraphicsBuffer(int index, int static_graphics_offset,
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int size) {
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for (int i = 0; i < size; i++) {
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auto byte = all_gfx_[i + (static_graphics_offset * size)];
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switch (index) {
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case 0:
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case 3:
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case 4:
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case 5:
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byte += 0x88;
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break;
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}
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current_gfx_[(index * size) + i] = byte;
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}
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}
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absl::Status OverworldMap::BuildTileset() {
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all_gfx_ = rom_.graphics_buffer();
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if (current_gfx_.size() == 0) current_gfx_.resize(0x10000, 0x00);
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for (int i = 0; i < 0x10; i++) {
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ProcessGraphicsBuffer(i, static_graphics_[i], 0x1000);
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}
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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if (current_blockset_.size() == 0) current_blockset_.resize(0x100000, 0x00);
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const int offsets[] = {0x00, 0x08, 0x400, 0x408};
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auto yy = 0;
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auto xx = 0;
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for (auto i = 0; i < count; i++) {
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for (auto tile = 0; tile < 0x04; tile++) {
|
|
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
|
|
int offset = offsets[tile];
|
|
for (auto y = 0; y < 0x08; ++y) {
|
|
for (auto x = 0; x < 0x08; ++x) {
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if (info.horizontal_mirror_ != 0) {
|
|
mx = 0x07 - x;
|
|
}
|
|
|
|
if (info.vertical_mirror_ != 0) {
|
|
my = 0x07 - y;
|
|
}
|
|
|
|
int xpos = ((info.id_ % 0x10) * 0x08);
|
|
int ypos = (((info.id_ / 0x10)) * 0x400);
|
|
int source = ypos + xpos + (x + (y * 0x80));
|
|
|
|
auto destination = xx + yy + offset + (mx + (my * 0x80));
|
|
current_blockset_[destination] =
|
|
(current_gfx_[source] & 0x0F) + (info.palette_ * 0x10);
|
|
}
|
|
}
|
|
}
|
|
|
|
xx += 0x10;
|
|
if (xx >= 0x80) {
|
|
yy += 0x800;
|
|
xx = 0;
|
|
}
|
|
}
|
|
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
namespace {
|
|
|
|
void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
|
|
int src_pos =
|
|
((tile - ((tile / 0x08) * 0x08)) * 0x10) + ((tile / 0x08) * 2048);
|
|
int dest_pos = (x + (y * 0x200));
|
|
for (int yy = 0; yy < 0x10; yy++) {
|
|
for (int xx = 0; xx < 0x10; xx++) {
|
|
bitmap[dest_pos + xx + (yy * 0x200)] =
|
|
blockset[src_pos + xx + (yy * 0x80)];
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
|
|
if (bitmap_data_.size() != 0) {
|
|
bitmap_data_.clear();
|
|
}
|
|
bitmap_data_.reserve(0x40000);
|
|
for (int i = 0; i < 0x40000; i++) {
|
|
bitmap_data_.push_back(0x00);
|
|
}
|
|
|
|
int superY = ((index_ - (world_ * 0x40)) / 0x08);
|
|
int superX = index_ - (world_ * 0x40) - (superY * 0x08);
|
|
|
|
for (int y = 0; y < 0x20; y++) {
|
|
for (int x = 0; x < 0x20; x++) {
|
|
auto xt = x + (superX * 0x20);
|
|
auto yt = y + (superY * 0x20);
|
|
CopyTile8bpp16((x * 0x10), (y * 0x10), world_blockset[xt][yt],
|
|
bitmap_data_, current_blockset_);
|
|
}
|
|
}
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
} // namespace zelda3
|
|
} // namespace app
|
|
} // namespace yaze
|