Files
yaze/src/app/gfx/bitmap.h
2022-07-24 00:00:32 -04:00

59 lines
1.6 KiB
C++

#ifndef YAZE_APP_GFX_BITMAP_H
#define YAZE_APP_GFX_BITMAP_H
#include <SDL2/SDL.h>
#include <memory>
#include "absl/status/statusor.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gfx {
class Bitmap {
public:
Bitmap() = default;
Bitmap(int width, int height, int depth, uchar *data);
Bitmap(int width, int height, int depth, int data_size);
void Create(int width, int height, int depth, uchar *data);
void Create(int width, int height, int depth, int data_size);
void Create(int width, int height, int depth, uchar *data, int size,
SNESPalette &palette);
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
void ApplyPalette(const SNESPalette &palette);
absl::StatusOr<std::vector<Bitmap>> CreateTiles();
absl::Status CreateFromTiles(const std::vector<Bitmap> &tiles);
int GetWidth() const { return width_; }
int GetHeight() const { return height_; }
auto GetData() const { return pixel_data_; }
auto GetTexture() const { return texture_.get(); }
auto GetSurface() const { return surface_.get(); }
private:
struct sdl_deleter {
void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
void operator()(SDL_Surface *p) const { SDL_FreeSurface(p); }
};
int width_ = 0;
int height_ = 0;
int depth_ = 0;
int data_size_ = 0;
uchar *pixel_data_;
std::shared_ptr<SDL_Texture> texture_;
std::shared_ptr<SDL_Surface> surface_;
SNESPalette palette_;
};
} // namespace gfx
} // namespace app
} // namespace yaze
#endif // YAZE_APP_GFX_BITMAP_H