Files
yaze/src/app/rom.h
2022-07-30 12:15:08 -04:00

126 lines
3.6 KiB
C++

#ifndef YAZE_APP_ROM_H
#define YAZE_APP_ROM_H
#include <SDL.h>
#include <cstddef>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#define BUILD_HEADER(command, length) (command << 5) + (length - 1)
namespace yaze {
namespace app {
constexpr int kCommandDirectCopy = 0;
constexpr int kCommandByteFill = 1;
constexpr int kCommandWordFill = 2;
constexpr int kCommandIncreasingFill = 3;
constexpr int kCommandRepeatingBytes = 4;
constexpr int kMaxLengthNormalHeader = 32;
constexpr int kMaxLengthCompression = 1024;
constexpr int kNintendoMode1 = 0;
constexpr int kNintendoMode2 = 1;
constexpr int kTile32Num = 4432;
constexpr uchar kGraphicsBitmap[8] = {0x80, 0x40, 0x20, 0x10,
0x08, 0x04, 0x02, 0x01};
using OWBlockset = std::vector<std::vector<ushort>>;
struct OWMapTiles {
OWBlockset light_world; // 64 maps
OWBlockset dark_world; // 64 maps
OWBlockset special_world; // 32 maps
} typedef OWMapTiles;
using CommandArgumentArray = std::array<std::array<char, 2>, 5>;
using CommandSizeArray = std::array<uint, 5>;
using DataSizeArray = std::array<uint, 5>;
struct CompressionPiece {
char command;
int length;
// char* argument;
int argument_length;
// CompressionPiece* next;
std::string argument;
std::shared_ptr<CompressionPiece> next;
CompressionPiece() {}
CompressionPiece(int cmd, int len, std::string args, int arg_len)
: command(cmd),
length(len),
argument(args),
argument_length(arg_len),
next(nullptr) {}
} typedef CompressionPiece;
class ROM {
public:
absl::StatusOr<Bytes> Compress(const int start, const int length,
int mode = 0);
absl::StatusOr<Bytes> CompressGraphics(const int pos, const int length);
absl::StatusOr<Bytes> CompressOverworld(const int pos, const int length);
absl::StatusOr<Bytes> Decompress(int offset, int size = 0x800,
bool reversed = false);
absl::StatusOr<Bytes> DecompressGraphics(int pos, int size);
absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
absl::StatusOr<Bytes> SNES3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
absl::Status LoadAllGraphicsData();
absl::Status LoadFromFile(const absl::string_view& filename);
absl::Status LoadFromPointer(uchar* data, size_t length);
auto GetSize() const { return size_; }
auto GetTitle() const { return title; }
auto GetGraphicsBin() const { return graphics_bin_; }
auto isLoaded() const { return is_loaded_; }
auto Renderer() { return renderer_; }
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
renderer_ = renderer;
}
uchar& operator[](int i) {
if (i > size_) {
std::cout << "ROM: Index out of bounds" << std::endl;
return rom_data_[0];
}
return rom_data_[i];
}
uchar& operator+(int i) {
if (i > size_) {
std::cout << "ROM: Index out of bounds" << std::endl;
return rom_data_[0];
}
return rom_data_[i];
}
const uchar* operator&() { return rom_data_.data(); }
private:
long size_ = 0;
uchar title[21] = "ROM Not Loaded";
bool is_loaded_ = false;
Bytes rom_data_;
std::shared_ptr<SDL_Renderer> renderer_;
absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
};
} // namespace app
} // namespace yaze
#endif