71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
#include "input.h"
|
|
|
|
#include <imgui/imgui.h>
|
|
#include <imgui/imgui_internal.h>
|
|
|
|
#include "absl/strings/string_view.h"
|
|
|
|
namespace yaze {
|
|
namespace gui {
|
|
|
|
const int kStepOneHex = 0x01;
|
|
const int kStepFastHex = 0x0F;
|
|
|
|
bool InputHex(const char* label, int* data) {
|
|
return ImGui::InputScalar(label, ImGuiDataType_U64, data, &kStepOneHex,
|
|
&kStepFastHex, "%06X",
|
|
ImGuiInputTextFlags_CharsHexadecimal);
|
|
}
|
|
|
|
bool InputHexShort(const char* label, int* data) {
|
|
return ImGui::InputScalar(label, ImGuiDataType_U32, data, &kStepOneHex,
|
|
&kStepFastHex, "%06X",
|
|
ImGuiInputTextFlags_CharsHexadecimal);
|
|
}
|
|
|
|
void ItemLabel(absl::string_view title, ItemLabelFlags flags) {
|
|
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
|
const ImVec2 lineStart = ImGui::GetCursorScreenPos();
|
|
const ImGuiStyle& style = ImGui::GetStyle();
|
|
float fullWidth = ImGui::GetContentRegionAvail().x;
|
|
float itemWidth = ImGui::CalcItemWidth() + style.ItemSpacing.x;
|
|
ImVec2 textSize = ImGui::CalcTextSize(title.begin(), title.end());
|
|
ImRect textRect;
|
|
textRect.Min = ImGui::GetCursorScreenPos();
|
|
if (flags & ItemLabelFlag::Right) textRect.Min.x = textRect.Min.x + itemWidth;
|
|
textRect.Max = textRect.Min;
|
|
textRect.Max.x += fullWidth - itemWidth;
|
|
textRect.Max.y += textSize.y;
|
|
|
|
ImGui::SetCursorScreenPos(textRect.Min);
|
|
|
|
ImGui::AlignTextToFramePadding();
|
|
// Adjust text rect manually because we render it directly into a drawlist
|
|
// instead of using public functions.
|
|
textRect.Min.y += window->DC.CurrLineTextBaseOffset;
|
|
textRect.Max.y += window->DC.CurrLineTextBaseOffset;
|
|
|
|
ImGui::ItemSize(textRect);
|
|
if (ImGui::ItemAdd(
|
|
textRect, window->GetID(title.data(), title.data() + title.size()))) {
|
|
ImGui::RenderTextEllipsis(
|
|
ImGui::GetWindowDrawList(), textRect.Min, textRect.Max, textRect.Max.x,
|
|
textRect.Max.x, title.data(), title.data() + title.size(), &textSize);
|
|
|
|
if (textRect.GetWidth() < textSize.x && ImGui::IsItemHovered())
|
|
ImGui::SetTooltip("%.*s", (int)title.size(), title.data());
|
|
}
|
|
if (flags & ItemLabelFlag::Left) {
|
|
ImVec2 result;
|
|
auto other = ImVec2{0, textSize.y + window->DC.CurrLineTextBaseOffset};
|
|
result.x = textRect.Max.x - other.x;
|
|
result.y = textRect.Max.y - other.y;
|
|
ImGui::SetCursorScreenPos(result);
|
|
ImGui::SameLine();
|
|
} else if (flags & ItemLabelFlag::Right)
|
|
ImGui::SetCursorScreenPos(lineStart);
|
|
}
|
|
|
|
} // namespace gui
|
|
} // namespace yaze
|