- Updated include paths for various GUI-related headers to improve organization and clarity. - Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager. - Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem. Benefits: - Enhances maintainability and readability of the GUI code. - Facilitates future enhancements and optimizations within the GUI subsystem.
265 lines
9.1 KiB
C++
265 lines
9.1 KiB
C++
#ifndef YAZE_APP_GUI_AUTOMATION_WIDGET_AUTO_REGISTER_H_
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#define YAZE_APP_GUI_AUTOMATION_WIDGET_AUTO_REGISTER_H_
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#include <string>
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#include "imgui/imgui.h"
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#include "app/gui/automation/widget_id_registry.h"
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#include "absl/strings/str_cat.h"
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/**
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* @file widget_auto_register.h
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* @brief Automatic widget registration helpers for ImGui Test Engine integration
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*
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* This file provides inline wrappers and RAII helpers that automatically
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* register ImGui widgets with the WidgetIdRegistry for test automation.
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*
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* Usage:
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* {
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* gui::AutoWidgetScope scope("Dungeon/Canvas");
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* if (gui::AutoButton("Save##DungeonSave")) {
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* // Button clicked
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* }
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* gui::AutoInputText("RoomName", buffer, sizeof(buffer));
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* }
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*
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* All widgets created within this scope will be automatically registered
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* with their full hierarchical paths for test harness discovery.
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*/
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namespace yaze {
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namespace gui {
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/**
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* @class AutoWidgetScope
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* @brief RAII scope that enables automatic widget registration
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*
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* Creates a widget ID scope and enables auto-registration for all widgets
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* created within this scope. Combines WidgetIdScope with automatic metadata
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* capture.
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*/
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class AutoWidgetScope {
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public:
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explicit AutoWidgetScope(const std::string& name);
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~AutoWidgetScope();
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// Get current scope path
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std::string GetPath() const { return scope_.GetFullPath(); }
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private:
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WidgetIdScope scope_;
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std::string name_;
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};
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/**
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* @brief Automatically register the last ImGui item
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*
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* Call this after any ImGui widget creation to automatically register it.
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* Captures widget type, bounds, visibility, and enabled state.
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*
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* @param widget_type Type of widget ("button", "input", "checkbox", etc.)
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* @param explicit_label Optional explicit label (uses ImGui::GetItemLabel() if empty)
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* @param description Optional description for the test harness
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*/
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void AutoRegisterLastItem(const std::string& widget_type,
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const std::string& explicit_label = "",
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const std::string& description = "");
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// ============================================================================
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// Automatic Registration Wrappers for Common ImGui Widgets
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// ============================================================================
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// These wrappers call the standard ImGui functions and automatically register
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// the widget with the WidgetIdRegistry for test automation.
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//
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// They preserve the exact same API and return values as ImGui, so they can be
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// drop-in replacements in existing code.
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inline bool AutoButton(const char* label, const ImVec2& size = ImVec2(0, 0)) {
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bool clicked = ImGui::Button(label, size);
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AutoRegisterLastItem("button", label);
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return clicked;
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}
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inline bool AutoSmallButton(const char* label) {
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bool clicked = ImGui::SmallButton(label);
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AutoRegisterLastItem("button", label, "Small button");
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return clicked;
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}
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inline bool AutoCheckbox(const char* label, bool* v) {
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bool changed = ImGui::Checkbox(label, v);
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AutoRegisterLastItem("checkbox", label);
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return changed;
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}
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inline bool AutoRadioButton(const char* label, bool active) {
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bool clicked = ImGui::RadioButton(label, active);
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AutoRegisterLastItem("radio", label);
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return clicked;
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}
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inline bool AutoRadioButton(const char* label, int* v, int v_button) {
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bool clicked = ImGui::RadioButton(label, v, v_button);
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AutoRegisterLastItem("radio", label);
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return clicked;
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}
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inline bool AutoInputText(const char* label, char* buf, size_t buf_size,
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ImGuiInputTextFlags flags = 0,
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ImGuiInputTextCallback callback = nullptr,
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void* user_data = nullptr) {
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bool changed = ImGui::InputText(label, buf, buf_size, flags, callback, user_data);
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AutoRegisterLastItem("input", label);
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return changed;
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}
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inline bool AutoInputTextMultiline(const char* label, char* buf, size_t buf_size,
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const ImVec2& size = ImVec2(0, 0),
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ImGuiInputTextFlags flags = 0,
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ImGuiInputTextCallback callback = nullptr,
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void* user_data = nullptr) {
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bool changed = ImGui::InputTextMultiline(label, buf, buf_size, size, flags, callback, user_data);
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AutoRegisterLastItem("textarea", label);
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return changed;
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}
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inline bool AutoInputInt(const char* label, int* v, int step = 1, int step_fast = 100,
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ImGuiInputTextFlags flags = 0) {
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bool changed = ImGui::InputInt(label, v, step, step_fast, flags);
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AutoRegisterLastItem("input_int", label);
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return changed;
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}
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inline bool AutoInputFloat(const char* label, float* v, float step = 0.0f,
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float step_fast = 0.0f, const char* format = "%.3f",
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ImGuiInputTextFlags flags = 0) {
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bool changed = ImGui::InputFloat(label, v, step, step_fast, format, flags);
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AutoRegisterLastItem("input_float", label);
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return changed;
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}
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inline bool AutoSliderInt(const char* label, int* v, int v_min, int v_max,
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const char* format = "%d", ImGuiSliderFlags flags = 0) {
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bool changed = ImGui::SliderInt(label, v, v_min, v_max, format, flags);
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AutoRegisterLastItem("slider", label);
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return changed;
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}
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inline bool AutoSliderFloat(const char* label, float* v, float v_min, float v_max,
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const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
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bool changed = ImGui::SliderFloat(label, v, v_min, v_max, format, flags);
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AutoRegisterLastItem("slider", label);
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return changed;
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}
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inline bool AutoCombo(const char* label, int* current_item, const char* const items[],
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int items_count, int popup_max_height_in_items = -1) {
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bool changed = ImGui::Combo(label, current_item, items, items_count, popup_max_height_in_items);
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AutoRegisterLastItem("combo", label);
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return changed;
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}
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inline bool AutoSelectable(const char* label, bool selected = false,
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ImGuiSelectableFlags flags = 0,
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const ImVec2& size = ImVec2(0, 0)) {
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bool clicked = ImGui::Selectable(label, selected, flags, size);
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AutoRegisterLastItem("selectable", label);
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return clicked;
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}
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inline bool AutoSelectable(const char* label, bool* p_selected,
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ImGuiSelectableFlags flags = 0,
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const ImVec2& size = ImVec2(0, 0)) {
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bool clicked = ImGui::Selectable(label, p_selected, flags, size);
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AutoRegisterLastItem("selectable", label);
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return clicked;
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}
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inline bool AutoMenuItem(const char* label, const char* shortcut = nullptr,
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bool selected = false, bool enabled = true) {
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bool activated = ImGui::MenuItem(label, shortcut, selected, enabled);
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AutoRegisterLastItem("menuitem", label);
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return activated;
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}
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inline bool AutoMenuItem(const char* label, const char* shortcut, bool* p_selected,
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bool enabled = true) {
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bool activated = ImGui::MenuItem(label, shortcut, p_selected, enabled);
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AutoRegisterLastItem("menuitem", label);
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return activated;
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}
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inline bool AutoBeginMenu(const char* label, bool enabled = true) {
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bool opened = ImGui::BeginMenu(label, enabled);
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if (opened) {
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AutoRegisterLastItem("menu", label, "Submenu");
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}
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return opened;
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}
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inline bool AutoBeginTabItem(const char* label, bool* p_open = nullptr,
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ImGuiTabItemFlags flags = 0) {
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bool selected = ImGui::BeginTabItem(label, p_open, flags);
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if (selected) {
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AutoRegisterLastItem("tab", label);
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}
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return selected;
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}
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inline bool AutoTreeNode(const char* label) {
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bool opened = ImGui::TreeNode(label);
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if (opened) {
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AutoRegisterLastItem("treenode", label);
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}
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return opened;
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}
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inline bool AutoTreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0) {
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bool opened = ImGui::TreeNodeEx(label, flags);
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if (opened) {
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AutoRegisterLastItem("treenode", label);
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}
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return opened;
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}
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inline bool AutoCollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0) {
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bool opened = ImGui::CollapsingHeader(label, flags);
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if (opened) {
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AutoRegisterLastItem("collapsing", label);
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}
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return opened;
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}
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// ============================================================================
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// Canvas-specific registration helpers
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// ============================================================================
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/**
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* @brief Register a canvas widget after BeginChild or similar
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*
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* Canvases typically use BeginChild which doesn't have a return value,
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* so we provide a separate registration helper.
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*
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* @param canvas_name Name of the canvas (should match BeginChild name)
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* @param description Optional description of the canvas purpose
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*/
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inline void RegisterCanvas(const char* canvas_name, const std::string& description = "") {
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AutoRegisterLastItem("canvas", canvas_name, description);
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}
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/**
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* @brief Register a table after BeginTable
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*
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* @param table_name Name of the table (should match BeginTable name)
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* @param description Optional description
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*/
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inline void RegisterTable(const char* table_name, const std::string& description = "") {
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AutoRegisterLastItem("table", table_name, description);
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}
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} // namespace gui
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} // namespace yaze
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#endif // YAZE_APP_GUI_AUTOMATION_WIDGET_AUTO_REGISTER_H_
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