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yaze/src/app/emu/video/ppu.h
2024-04-14 14:51:53 -05:00

396 lines
11 KiB
C++

#ifndef YAZE_APP_EMU_PPU_H
#define YAZE_APP_EMU_PPU_H
#include <array>
#include <cstdint>
#include <vector>
#include "app/emu/cpu/clock.h"
#include "app/emu/memory/memory.h"
#include "app/emu/video/ppu_registers.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace emu {
namespace video {
using namespace PpuRegisters;
using namespace memory;
class PpuInterface {
public:
virtual ~PpuInterface() = default;
// Memory Interactions
virtual void Write(uint16_t address, uint8_t data) = 0;
virtual uint8_t Read(uint16_t address) const = 0;
// Rendering Controls
virtual void RenderFrame() = 0;
virtual void RenderScanline() = 0;
virtual void RenderBackground(int layer) = 0;
virtual void RenderSprites() = 0;
// State Management
virtual void Init() = 0;
virtual void Reset() = 0;
virtual void Update(double deltaTime) = 0;
virtual void UpdateClock(double deltaTime) = 0;
virtual void UpdateInternalState(int cycles) = 0;
// Data Access
virtual const std::vector<uint8_t>& GetFrameBuffer() const = 0;
virtual std::shared_ptr<gfx::Bitmap> GetScreen() const = 0;
// Mode and Setting Updates
virtual void UpdateModeSettings() = 0;
virtual void UpdateTileData() = 0;
virtual void UpdateTileMapData() = 0;
virtual void UpdatePaletteData() = 0;
// Layer Composition
virtual void ApplyEffects() = 0;
virtual void ComposeLayers() = 0;
// Display Output
virtual void DisplayFrameBuffer() = 0;
// Notification (Observer pattern)
virtual void Notify(uint32_t address, uint8_t data) = 0;
};
// Enum representing different background modes
enum class BackgroundMode {
Mode0, // 4 layers, each 2bpp (4 colors)
Mode1, // 2 layers, 4bpp (16 colors), 1 layer, 2bpp (4 colors)
Mode2, // 2 layers, 4bpp (16 colors), 1 layer for offset-per-tile
Mode3, // 1 layer, 8bpp (256 colors), 1 layer, 4bpp (16 colors)
Mode4, // 1 layer, 8bpp (256 colors), 1 layer, 2bpp (4 colors)
// 1 layer for offset-per-tile
Mode5, // 1 layer, 4bpp (16 colors), 1 layer, 2bpp (4 colors) hi-res
Mode6, // 1 layer, 4bpp (16 colors), 1 layer for offset-per-tile, hi-res
Mode7, // 1 layer, 8bpp (256 colors), rotation/scaling
};
// Enum representing sprite sizes
enum class SpriteSize { Size8x8, Size16x16, Size32x32, Size64x64 };
// Struct representing a sprite's attributes
struct SpriteAttributes {
uint8_t x; // X position of the sprite
uint8_t y; // Y position of the sprite
uint16_t tile; // Tile number for the sprite
uint8_t palette; // Palette number for the sprite
uint8_t priority; // Priority for the sprite
bool hFlip; // Horizontal flip flag
bool vFlip; // Vertical flip flag
};
// Struct representing a tilemap entry
struct TilemapEntry {
uint16_t tileNumber; // Tile number for the tile
uint8_t palette; // Palette number for the tile
uint8_t priority; // Priority for the tile
bool hFlip; // Horizontal flip flag
bool vFlip; // Vertical flip flag
};
// Struct representing a tilemap
struct Tilemap {
std::vector<TilemapEntry> entries; // Entries for the tilemap
};
// Struct representing a color
struct Color {
uint8_t r; // Red component
uint8_t g; // Green component
uint8_t b; // Blue component
};
// Registers
struct OAMSize {
uint8_t base_selection : 3;
uint8_t name_selection : 2;
uint8_t object_size : 3;
};
struct OAMAddress {
uint8_t oam_address_low : 8;
uint8_t oam_address_msb : 1;
uint8_t oam_priority_rotation : 1;
uint8_t unused : 6;
};
struct TileMapLocation {
uint8_t SC_size : 2;
uint8_t tile_map_address : 5;
uint8_t unused : 1;
};
struct CharacterLocation {
uint8_t BG1_address : 4;
uint8_t BG2_address : 4;
uint8_t BG3_address : 4;
uint8_t BG4_address : 4;
};
struct VideoPortControl {
uint8_t increment_rate : 2;
uint8_t full_graphic : 2;
uint8_t increment_mode : 1;
uint8_t unused : 3;
};
struct ScreenDisplay {
uint8_t brightness : 4;
uint8_t disable_screen : 1;
uint8_t unused : 3;
};
struct ScreenMode {
uint8_t general_screen_mode : 3;
uint8_t priority : 1;
uint8_t BG1_tile_size : 1;
uint8_t BG2_tile_size : 1;
uint8_t BG3_tile_size : 1;
uint8_t BG4_tile_size : 1;
};
struct ScrollRegister {
uint8_t offset : 8;
uint8_t mode7_bits : 3;
uint8_t unused : 5;
};
struct MainSubScreenDesignation {
uint8_t BG1_enable : 1;
uint8_t BG2_enable : 1;
uint8_t BG3_enable : 1;
uint8_t BG4_enable : 1;
uint8_t sprites_enable : 1;
uint8_t unused : 3;
};
struct WindowMaskSettings {
uint8_t BG1_clip_in_out : 1;
uint8_t BG1_enable : 1;
uint8_t BG2_clip_in_out : 1;
uint8_t BG2_enable : 1;
uint8_t BG3_clip_in_out : 1;
uint8_t BG3_enable : 1;
uint8_t BG4_clip_in_out : 1;
uint8_t BG4_enable : 1;
};
struct WindowMaskSettings2 {
uint8_t sprites_clip_in_out : 1;
uint8_t sprites_enable : 1;
uint8_t color_windows_clip_in_out : 1;
uint8_t color_windows_enable : 1;
uint8_t unused : 4;
};
struct WindowPosition {
uint8_t position : 8;
};
struct MaskLogicSettings {
uint8_t BG1_mask_logic : 2;
uint8_t BG2_mask_logic : 2;
uint8_t BG3_mask_logic : 2;
uint8_t BG4_mask_logic : 2;
};
// Counter/IRQ/NMI Registers
struct CounterIrqNmiRegisters {
uint8_t softwareLatchHvCounter; // Register $2137
uint16_t horizontalScanLocation; // Register $213C
uint16_t verticalScanLocation; // Register $213D
uint8_t counterEnable; // Register $4200
uint16_t horizontalIrqTrigger; // Register $4207/$4208
uint16_t verticalIrqTrigger; // Register $4209/$420A
uint8_t nmiRegister; // Register $4210
uint8_t irqRegister; // Register $4211
uint8_t statusRegisterIrq; // Register $4212
};
// Joypad Registers
struct JoypadRegisters {
uint16_t joypadData[4]; // Register $4218 to $421F
uint8_t oldStyleJoypadRegisters[2]; // Registers $4016/$4217
};
// DMA Registers
struct DmaRegisters {
uint8_t startDmaTransfer; // Register $420B
uint8_t enableHDmaTransfer; // Register $420C
uint8_t dmacontrol_register_ister[8]; // Register $43?0
uint8_t dmaDestinationAddress[8]; // Register $43?1
uint32_t dmaSourceAddress[8]; // Register $43?2/$43?3/$43?4
uint16_t bytesToTransfer[8]; // Register $43?5/$43?6/$43?7
uint16_t hdmaCountPointer[8]; // Register $43?8/$43?9
uint8_t scanlinesLeft[8]; // Register $43?A
};
// WRAM access Registers
struct WramAccessRegisters {
uint8_t dataByte; // Register $2180
uint32_t address; // Register $2181/$2182/$2183
};
struct Tile {
uint16_t index; // Index of the tile in VRAM
uint8_t palette; // Palette number used for this tile
bool flip_x; // Horizontal flip flag
bool flip_y; // Vertical flip flag
uint8_t priority; // Priority of this tile
};
struct BackgroundLayer {
enum class Size { SIZE_32x32, SIZE_64x32, SIZE_32x64, SIZE_64x64 };
enum class ColorDepth { BPP_2, BPP_4, BPP_8 };
Size size; // Size of the background layer
ColorDepth color_depth; // Color depth of the background layer
std::vector<Tile> tilemap; // Tilemap data
std::vector<uint8_t> tile_data; // Tile data in VRAM
uint16_t tilemap_base_address; // Base address of the tilemap in VRAM
uint16_t tile_data_base_address; // Base address of the tile data in VRAM
uint8_t scroll_x; // Horizontal scroll offset
uint8_t scroll_y; // Vertical scroll offset
bool enabled; // Whether the background layer is enabled
};
const int kPpuClockSpeed = 5369318; // 5.369318 MHz
class Ppu : public Observer, public SharedRom {
public:
// Initializes the PPU with the necessary resources and dependencies
Ppu(memory::Memory& memory, Clock& clock) : memory_(memory), clock_(clock) {}
// Initialize the frame buffer
void Init() {
clock_.SetFrequency(kPpuClockSpeed);
frame_buffer_.resize(256 * 240, 0);
screen_ = std::make_shared<gfx::Bitmap>(256, 240, 8, 0x100);
screen_->set_active(false);
}
// Resets the PPU to its initial state
void Reset() { std::fill(frame_buffer_.begin(), frame_buffer_.end(), 0); }
// Runs the PPU for one frame.
void Update();
void UpdateClock(double delta_time) { clock_.UpdateClock(delta_time); }
void UpdateInternalState(int cycles);
// Renders a scanline of the screen
void RenderScanline();
void Notify(uint32_t address, uint8_t data) override;
// Returns the pixel data for the current frame
const std::vector<uint8_t>& GetFrameBuffer() const { return frame_buffer_; }
auto GetScreen() const { return screen_; }
private:
// Updates internal state based on PPU register settings
void UpdateModeSettings();
// Internal methods to handle PPU rendering and operations
void UpdateTileData();
// Fetches the tile map data from memory and stores it in an internal buffer
void UpdateTileMapData();
// Renders a background layer
void RenderBackground(int layer);
// Renders sprites (also known as objects)
void RenderSprites();
// Fetches the palette data from CGRAM and stores it in an internal buffer
void UpdatePaletteData();
// Applies effects to the layers based on the current mode and register
void ApplyEffects();
// Combines the layers into a single image and stores it in the frame buffer
void ComposeLayers();
// Sends the frame buffer to the display hardware (e.g., SDL2)
void DisplayFrameBuffer();
// ===========================================================
// Member variables to store internal PPU state and resources
Memory& memory_;
Clock& clock_;
// PPU registers
OAMSize oam_size_;
OAMAddress oam_address_;
Mosaic mosaic_;
std::array<BGSC, 4> bgsc_;
std::array<BGNBA, 4> bgnba_;
std::array<BGHOFS, 4> bghofs_;
std::array<BGVOFS, 4> bgvofs_;
struct VMAIN vmain_;
struct VMADDL vmaddl_;
struct VMADDH vmaddh_;
// struct VMDATAL vmdatal_;
// struct VMDATAH vmdatah_;
struct M7SEL m7sel_;
struct M7A m7a_;
struct M7B m7b_;
struct M7C m7c_;
struct M7D m7d_;
struct M7X m7x_;
struct M7Y m7y_;
struct CGADD cgadd_;
struct CGDATA cgdata_;
struct W12SEL w12sel_;
struct W34SEL w34sel_;
struct WOBJSEL wobjsel_;
struct WH0 wh0_;
struct WH1 wh1_;
struct WH2 wh2_;
struct WH3 wh3_;
struct WBGLOG wbglog_;
struct WOBJLOG wobjlog_;
struct TM tm_;
struct TS ts_;
struct TSW tsw_;
struct TMW tmw_;
struct SETINI setini_;
Tilemap tilemap_;
BackgroundMode bg_mode_;
std::array<BackgroundLayer, 4> bg_layers_;
std::vector<SpriteAttributes> sprites_;
std::vector<uint8_t> tile_data_;
std::vector<uint8_t> frame_buffer_;
std::shared_ptr<gfx::Bitmap> screen_;
uint16_t tile_data_size_;
uint16_t vram_base_address_;
uint16_t tilemap_base_address_;
uint16_t screen_brightness_ = 0x00;
bool enable_forced_blanking_ = false;
int cycle_count_ = 0;
int current_scanline_ = 0;
const int cyclesPerScanline = 341; // SNES PPU has 341 cycles per scanline
const int totalScanlines = 262; // SNES PPU has 262 scanlines per frame
const int visibleScanlines = 224; // SNES PPU renders 224 visible scanlines
};
} // namespace video
} // namespace emu
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EMU_PPU_H