592 lines
16 KiB
C
592 lines
16 KiB
C
#ifndef YAZE_H
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#define YAZE_H
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/**
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* @file yaze.h
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* @brief Yet Another Zelda3 Editor (YAZE) - Public C API
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*
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* This header provides the main C API for YAZE, a modern ROM editor for
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* The Legend of Zelda: A Link to the Past. This API allows external
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* applications to interact with YAZE's functionality.
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*
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* @version 0.3.9
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* @author YAZE Team
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "zelda.h"
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/**
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* @defgroup version Version Information
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* @{
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*
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* Version information is generated from CMakeLists.txt project() version.
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* When building with CMake, include yaze_config.h (from build directory) for:
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* - YAZE_VERSION_MAJOR
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* - YAZE_VERSION_MINOR
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* - YAZE_VERSION_PATCH
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* - YAZE_VERSION_STRING (e.g., "0.3.9")
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* - YAZE_VERSION_NUMBER (e.g., 309)
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*
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* Single source of truth: project(yaze VERSION X.Y.Z) in CMakeLists.txt
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*/
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#ifndef YAZE_VERSION_STRING
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/* Fallback if yaze_config.h not included - will be overridden by build */
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#define YAZE_VERSION_STRING "0.4.0"
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#define YAZE_VERSION_NUMBER 400
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#endif
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/** @} */
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typedef struct yaze_editor_context {
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zelda3_rom* rom;
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const char* error_message;
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} yaze_editor_context;
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/**
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* @defgroup core Core API
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* @{
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*/
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/**
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* @brief Status codes returned by YAZE functions
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*
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* All YAZE functions that can fail return a status code to indicate
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* success or the type of error that occurred.
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*/
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typedef enum yaze_status {
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YAZE_OK = 0, /**< Operation completed successfully */
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YAZE_ERROR_UNKNOWN = -1, /**< Unknown error occurred */
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YAZE_ERROR_INVALID_ARG = 1, /**< Invalid argument provided */
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YAZE_ERROR_FILE_NOT_FOUND = 2, /**< File not found */
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YAZE_ERROR_MEMORY = 3, /**< Memory allocation failed */
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YAZE_ERROR_IO = 4, /**< I/O operation failed */
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YAZE_ERROR_CORRUPTION = 5, /**< Data corruption detected */
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YAZE_ERROR_NOT_INITIALIZED = 6, /**< Component not initialized */
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} yaze_status;
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/**
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* @brief Convert a status code to a human-readable string
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*
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* @param status The status code to convert
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* @return A null-terminated string describing the status
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*/
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const char* yaze_status_to_string(yaze_status status);
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/**
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* @brief Initialize the YAZE library
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*
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* This function must be called before using any other YAZE functions.
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* It initializes internal subsystems and prepares the library for use.
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*
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* @return YAZE_OK on success, error code on failure
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*/
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yaze_status yaze_library_init(void);
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/**
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* @brief Shutdown the YAZE library
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*
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* This function cleans up resources allocated by yaze_library_init().
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* After calling this function, no other YAZE functions should be called
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* until yaze_library_init() is called again.
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*/
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void yaze_library_shutdown(void);
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/**
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* @brief Main entry point for the YAZE application
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*
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* @param argc Number of command line arguments
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* @param argv Array of command line argument strings
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* @return Exit code (0 for success, non-zero for error)
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*/
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int yaze_app_main(int argc, char** argv);
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/**
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* @brief Check if the current YAZE version is compatible with the expected version
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*
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* @param expected_version Expected version string (e.g., "0.3.2")
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* @return true if compatible, false otherwise
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*/
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bool yaze_check_version_compatibility(const char* expected_version);
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/**
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* @brief Get the current YAZE version string
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*
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* @return A null-terminated string containing the version
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*/
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const char* yaze_get_version_string(void);
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/**
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* @brief Get the current YAZE version number
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*
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* @return Version number (major * 10000 + minor * 100 + patch)
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*/
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int yaze_get_version_number(void);
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/**
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* @brief Initialize a YAZE editor context
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*
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* Creates and initializes an editor context for working with ROM files.
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* The context manages the ROM data and provides access to editing functions.
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*
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* @param context Pointer to context structure to initialize
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* @param rom_filename Path to the ROM file to load (can be NULL to create empty context)
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* @return YAZE_OK on success, error code on failure
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*
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* @note The caller is responsible for calling yaze_shutdown() to clean up the context
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*/
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yaze_status yaze_init(yaze_editor_context* context, const char* rom_filename);
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/**
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* @brief Shutdown and clean up a YAZE editor context
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*
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* Releases all resources associated with the context, including ROM data.
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* After calling this function, the context should not be used.
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*
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* @param context Pointer to context to shutdown
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* @return YAZE_OK on success, error code on failure
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*/
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yaze_status yaze_shutdown(yaze_editor_context* context);
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/** @} */
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/**
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* @defgroup graphics Graphics and Bitmap Functions
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* @{
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*/
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/**
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* @brief Bitmap data structure
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*
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* Represents a bitmap image with pixel data and metadata.
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*/
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typedef struct yaze_bitmap {
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int width; /**< Width in pixels */
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int height; /**< Height in pixels */
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uint8_t bpp; /**< Bits per pixel (1, 2, 4, 8) */
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uint8_t* data; /**< Pixel data (caller owns memory) */
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} yaze_bitmap;
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/**
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* @brief Load a bitmap from file
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*
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* Loads a bitmap image from the specified file. Supports common
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* image formats and SNES-specific formats.
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*
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* @param filename Path to the image file
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* @return Bitmap structure with loaded data, or empty bitmap on error
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*
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* @note The caller is responsible for freeing the data pointer
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*/
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yaze_bitmap yaze_load_bitmap(const char* filename);
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/**
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* @brief Free bitmap data
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*
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* Releases memory allocated for bitmap pixel data.
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*
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* @param bitmap Pointer to bitmap structure to free
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*/
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void yaze_free_bitmap(yaze_bitmap* bitmap);
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/**
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* @brief Create an empty bitmap
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*
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* Allocates a new bitmap with the specified dimensions.
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*
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* @param width Width in pixels
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* @param height Height in pixels
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* @param bpp Bits per pixel
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* @return Initialized bitmap structure, or empty bitmap on error
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*/
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yaze_bitmap yaze_create_bitmap(int width, int height, uint8_t bpp);
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/**
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* @brief SNES color in 15-bit RGB format (BGR555)
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*
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* Represents a color in the SNES native format. Colors are stored
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* as 8-bit values but only the lower 5 bits are used by the SNES.
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*/
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typedef struct snes_color {
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uint16_t red; /**< Red component (0-255, but SNES uses 0-31) */
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uint16_t green; /**< Green component (0-255, but SNES uses 0-31) */
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uint16_t blue; /**< Blue component (0-255, but SNES uses 0-31) */
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} snes_color;
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/**
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* @brief Convert RGB888 color to SNES color
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*
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* @param r Red component (0-255)
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* @param g Green component (0-255)
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* @param b Blue component (0-255)
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* @return SNES color structure
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*/
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snes_color yaze_rgb_to_snes_color(uint8_t r, uint8_t g, uint8_t b);
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/**
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* @brief Convert SNES color to RGB888
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*
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* @param color SNES color to convert
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* @param r Pointer to store red component (0-255)
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* @param g Pointer to store green component (0-255)
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* @param b Pointer to store blue component (0-255)
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*/
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void yaze_snes_color_to_rgb(snes_color color, uint8_t* r, uint8_t* g, uint8_t* b);
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/**
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* @brief SNES color palette
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*
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* Represents a color palette used by the SNES. Each palette contains
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* up to 256 colors, though most modes use fewer colors per palette.
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*/
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typedef struct snes_palette {
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uint16_t id; /**< Palette ID (0-255) */
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uint16_t size; /**< Number of colors in palette (1-256) */
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snes_color* colors; /**< Array of colors (caller owns memory) */
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} snes_palette;
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/**
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* @brief Create an empty palette
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*
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* @param id Palette ID
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* @param size Number of colors to allocate
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* @return Initialized palette structure, or NULL on error
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*/
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snes_palette* yaze_create_palette(uint16_t id, uint16_t size);
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/**
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* @brief Free palette memory
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*
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* @param palette Pointer to palette to free
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*/
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void yaze_free_palette(snes_palette* palette);
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/**
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* @brief Load palette from ROM
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*
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* @param rom ROM to load palette from
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* @param palette_id ID of palette to load
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* @return Loaded palette, or NULL on error
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*/
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snes_palette* yaze_load_palette_from_rom(const zelda3_rom* rom, uint16_t palette_id);
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/**
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* @brief 8x8 SNES tile data
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*
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* Represents an 8x8 pixel tile with indexed color data.
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* Each pixel value is an index into a palette.
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*/
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typedef struct snes_tile8 {
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uint32_t id; /**< Tile ID for reference */
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uint32_t palette_id; /**< Associated palette ID */
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uint8_t data[64]; /**< 64 pixels in row-major order (y*8+x) */
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} snes_tile8;
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/**
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* @brief Load tile data from ROM
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*
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* @param rom ROM to load from
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* @param tile_id ID of tile to load
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* @param bpp Bits per pixel (1, 2, 4, 8)
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* @return Loaded tile data, or empty tile on error
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*/
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snes_tile8 yaze_load_tile_from_rom(const zelda3_rom* rom, uint32_t tile_id, uint8_t bpp);
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/**
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* @brief Convert tile data between different bit depths
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*
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* @param tile Source tile data
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* @param from_bpp Source bits per pixel
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* @param to_bpp Target bits per pixel
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* @return Converted tile data
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*/
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snes_tile8 yaze_convert_tile_bpp(const snes_tile8* tile, uint8_t from_bpp, uint8_t to_bpp);
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typedef struct snes_tile_info {
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uint16_t id;
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uint8_t palette;
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bool priority;
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bool vertical_mirror;
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bool horizontal_mirror;
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} snes_tile_info;
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typedef struct snes_tile16 {
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snes_tile_info tiles[4];
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} snes_tile16;
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typedef struct snes_tile32 {
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uint16_t t0;
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uint16_t t1;
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uint16_t t2;
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uint16_t t3;
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} snes_tile32;
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/** @} */
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/**
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* @defgroup rom ROM Manipulation
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* @{
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*/
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/**
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* @brief Load a ROM file
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*
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* Loads a Zelda 3 ROM file and validates its format.
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*
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* @param filename Path to ROM file (.sfc, .smc, etc.)
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* @return Pointer to ROM structure, or NULL on error
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*
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* @note Caller must call yaze_unload_rom() to free memory
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*/
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zelda3_rom* yaze_load_rom_file(const char* filename);
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/**
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* @brief Validate ROM integrity
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*
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* Checks if the ROM data is valid and uncorrupted.
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*
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* @param rom ROM to validate
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* @return YAZE_OK if valid, error code if corrupted
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*/
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yaze_status yaze_validate_rom(const zelda3_rom* rom);
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/**
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* @brief Get ROM information
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*
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* @param rom ROM to query
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* @param version Pointer to store detected ROM version
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* @param size Pointer to store ROM size in bytes
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* @return YAZE_OK on success, error code on failure
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*/
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yaze_status yaze_get_rom_info(const zelda3_rom* rom, zelda3_version* version, uint64_t* size);
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/**
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* @brief Get a color from a palette set
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*
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* Retrieves a specific color from a palette set in the ROM.
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*
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* @param rom The ROM to get the color from
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* @param palette_set The palette set index (0-255)
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* @param palette The palette index within the set (0-15)
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* @param color The color index within the palette (0-15)
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* @return The color from the palette set
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*/
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snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
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int palette_set, int palette,
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int color);
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/** @} */
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/**
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* @defgroup overworld Overworld Functions
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* @{
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*/
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/**
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* @brief Load the overworld from ROM
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*
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* Loads and parses the overworld data from the ROM, including all maps,
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* sprites, and related data structures.
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*
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* @param rom The ROM to load the overworld from
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* @return Pointer to overworld structure, or NULL on error
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*
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* @note Caller must free the returned pointer when done
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*/
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zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom);
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/**
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* @brief Free overworld data
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*
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* @param overworld Pointer to overworld to free
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*/
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void yaze_free_overworld(zelda3_overworld* overworld);
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/**
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* @brief Get overworld map by index
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*
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* @param overworld Overworld data
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* @param map_index Map index (0-159 for most ROMs)
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* @return Pointer to map data, or NULL if invalid index
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*/
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const zelda3_overworld_map* yaze_get_overworld_map(const zelda3_overworld* overworld, int map_index);
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/**
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* @brief Get total number of overworld maps
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*
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* @param overworld Overworld data
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* @return Number of maps available
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*/
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int yaze_get_overworld_map_count(const zelda3_overworld* overworld);
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/** @} */
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/**
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* @defgroup dungeon Dungeon Functions
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* @{
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*/
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/**
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* @brief Load all dungeon rooms from ROM
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*
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* Loads and parses all dungeon room data from the ROM.
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*
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* @param rom The ROM to load rooms from
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* @param room_count Pointer to store the number of rooms loaded
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* @return Array of room structures, or NULL on error
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*
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* @note Caller must free the returned array when done
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*/
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zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom, int* room_count);
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/**
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* @brief Load a specific dungeon room
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*
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* @param rom ROM to load from
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* @param room_id Room ID to load (0-295 for most ROMs)
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* @return Pointer to room data, or NULL on error
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*/
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const zelda3_dungeon_room* yaze_load_room(const zelda3_rom* rom, int room_id);
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/**
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* @brief Free dungeon room data
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*
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* @param rooms Array of rooms to free
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* @param room_count Number of rooms in array
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*/
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void yaze_free_rooms(zelda3_dungeon_room* rooms, int room_count);
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/** @} */
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/**
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* @defgroup messages Message System
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* @{
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*/
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/**
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* @brief Load all text messages from ROM
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*
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* Loads and parses all in-game text messages from the ROM.
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*
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* @param rom The ROM to load messages from
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* @param messages Pointer to store array of messages
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* @param message_count Pointer to store number of messages loaded
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* @return YAZE_OK on success, error code on failure
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*
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* @note Caller must free the messages array when done
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*/
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yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages, int* message_count);
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/**
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* @brief Get a specific message by ID
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*
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* @param rom ROM to load from
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* @param message_id Message ID to retrieve
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* @return Pointer to message data, or NULL if not found
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*/
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const zelda3_message* yaze_get_message(const zelda3_rom* rom, int message_id);
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/**
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* @brief Free message data
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*
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* @param messages Array of messages to free
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* @param message_count Number of messages in array
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*/
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void yaze_free_messages(zelda3_message* messages, int message_count);
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/** @} */
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/**
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* @brief Function pointer to initialize the extension.
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*
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* @param context The editor context.
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*/
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typedef void (*yaze_initialize_func)(yaze_editor_context* context);
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typedef void (*yaze_cleanup_func)(void);
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/**
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* @defgroup extensions Extension System
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* @{
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*/
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/**
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* @brief Extension interface for YAZE
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*
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* Defines the interface for YAZE extensions. Extensions can add new
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* functionality to YAZE and can be written in C or other languages.
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*/
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typedef struct yaze_extension {
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const char* name; /**< Extension name (must not be NULL) */
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const char* version; /**< Extension version string */
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const char* description; /**< Brief description of functionality */
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const char* author; /**< Extension author */
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int api_version; /**< Required YAZE API version */
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/**
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* @brief Initialize the extension
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*
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* Called when the extension is loaded. Use this to set up
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* any resources or state needed by the extension.
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*
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* @param context Editor context provided by YAZE
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* @return YAZE_OK on success, error code on failure
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*/
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yaze_status (*initialize)(yaze_editor_context* context);
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|
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/**
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* @brief Clean up the extension
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*
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|
* Called when the extension is unloaded. Use this to clean up
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|
* any resources or state used by the extension.
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|
*/
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void (*cleanup)(void);
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|
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|
/**
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|
* @brief Get extension capabilities
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|
*
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|
* Returns a bitmask indicating what features this extension provides.
|
|
*
|
|
* @return Capability flags (see YAZE_EXT_CAP_* constants)
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|
*/
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|
uint32_t (*get_capabilities)(void);
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|
} yaze_extension;
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|
|
|
/** Extension capability flags */
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|
#define YAZE_EXT_CAP_ROM_EDITING (1 << 0) /**< Can edit ROM data */
|
|
#define YAZE_EXT_CAP_GRAPHICS (1 << 1) /**< Provides graphics functions */
|
|
#define YAZE_EXT_CAP_AUDIO (1 << 2) /**< Provides audio functions */
|
|
#define YAZE_EXT_CAP_SCRIPTING (1 << 3) /**< Provides scripting support */
|
|
#define YAZE_EXT_CAP_IMPORT_EXPORT (1 << 4) /**< Can import/export data */
|
|
|
|
/**
|
|
* @brief Register an extension with YAZE
|
|
*
|
|
* @param extension Extension to register
|
|
* @return YAZE_OK on success, error code on failure
|
|
*/
|
|
yaze_status yaze_register_extension(const yaze_extension* extension);
|
|
|
|
/**
|
|
* @brief Unregister an extension
|
|
*
|
|
* @param name Name of extension to unregister
|
|
* @return YAZE_OK on success, error code on failure
|
|
*/
|
|
yaze_status yaze_unregister_extension(const char* name);
|
|
|
|
/** @} */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // YAZE_H
|