62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#pragma once
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#include "framework/headless_editor_test.h"
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#include "app/editor/overworld/overworld_editor.h"
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#include "rom/rom.h"
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#include "rom/snes.h"
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#include "gtest/gtest.h"
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#include "zelda3/game_data.h"
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namespace yaze {
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namespace test {
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class OverworldEditorTest : public HeadlessEditorTest {
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protected:
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void SetUp() override {
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HeadlessEditorTest::SetUp();
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// Load ROM
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const char* paths[] = {"assets/zelda3.sfc", "build/bin/zelda3.sfc", "zelda3.sfc"};
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bool loaded = false;
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for (const char* path : paths) {
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rom_ = std::make_unique<Rom>();
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if (rom_->LoadFromFile(path).ok()) {
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loaded = true;
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break;
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}
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}
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ASSERT_TRUE(loaded) << "Could not load zelda3.sfc from any location";
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// Load GameData
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game_data_ = std::make_unique<zelda3::GameData>(rom_.get());
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ASSERT_TRUE(zelda3::LoadGameData(*rom_, *game_data_).ok());
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// Create Dependencies
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editor::EditorDependencies deps;
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deps.rom = rom_.get();
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deps.game_data = game_data_.get();
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deps.panel_manager = panel_manager_.get();
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deps.renderer = renderer_.get();
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// Create Editor
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overworld_editor_ = std::make_unique<editor::OverworldEditor>(rom_.get(), deps);
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overworld_editor_->SetGameData(game_data_.get());
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// Initialize and Load
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overworld_editor_->Initialize();
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ASSERT_TRUE(overworld_editor_->Load().ok());
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}
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void TearDown() override {
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overworld_editor_.reset();
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game_data_.reset();
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HeadlessEditorTest::TearDown();
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}
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std::unique_ptr<editor::OverworldEditor> overworld_editor_;
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std::unique_ptr<zelda3::GameData> game_data_;
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};
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} // namespace test
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} // namespace yaze
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