188 lines
6.0 KiB
C++
188 lines
6.0 KiB
C++
#include "gfx_group_editor.h"
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#include <imgui/imgui.h>
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#include <cmath>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/editor.h"
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#include "app/core/pipeline.h"
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#include "app/editor/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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namespace editor {
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using ImGui::SameLine;
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absl::Status GfxGroupEditor::Update() {
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if (ImGui::BeginTabBar("GfxGroupEditor")) {
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// Main tab
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if (ImGui::BeginTabItem("Main")) {
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gui::InputHexByte("Selected Blockset", &selected_blockset_);
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ImGui::Text("Values");
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if (ImGui::BeginTable("##BlocksetTable", 2, ImGuiTableFlags_Borders,
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ImVec2(0, 0))) {
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ImGui::TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
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ImGui::GetContentRegionAvail().x);
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ImGui::TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed,
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256);
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ImGui::TableHeadersRow();
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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{
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ImGui::BeginGroup();
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for (int i = 0; i < 8; i++) {
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ImGui::SetNextItemWidth(100.f);
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gui::InputHexByte(("##blockset0" + std::to_string(i)).c_str(),
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&rom()->main_blockset_ids[selected_blockset_][i]);
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if (i != 3 && i != 7) {
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SameLine();
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}
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}
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ImGui::EndGroup();
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}
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ImGui::TableNextColumn();
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{
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ImGui::BeginGroup();
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for (int i = 0; i < 8; i++) {
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int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
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if (sheet_id != last_sheet_id_) {
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last_sheet_id_ = sheet_id;
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auto palette_group = rom()->GetPaletteGroup("ow_main");
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auto palette = palette_group[preview_palette_id_];
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graphics_bin_[sheet_id].ApplyPalette(palette);
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rom()->UpdateBitmap(&graphics_bin_[sheet_id]);
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}
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core::BitmapCanvasPipeline(blockset_canvas_,
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graphics_bin_[sheet_id], 256,
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0x10 * 0x04, 0x20, true, false, 22);
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}
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ImGui::EndGroup();
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}
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ImGui::EndTable();
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}
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ImGui::EndTabItem();
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}
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// Rooms tab
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if (ImGui::BeginTabItem("Rooms")) {
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gui::InputHexByte("Selected Blockset", &selected_roomset_);
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ImGui::Text("Values - Overwrites 4 of main blockset");
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if (ImGui::BeginTable("##Roomstable", 2, ImGuiTableFlags_Borders,
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ImVec2(0, 0))) {
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ImGui::TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
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ImGui::GetContentRegionAvail().x);
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ImGui::TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed,
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256);
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ImGui::TableHeadersRow();
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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{
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ImGui::BeginGroup();
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for (int i = 0; i < 4; i++) {
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ImGui::SetNextItemWidth(100.f);
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gui::InputHexByte(("##roomset0" + std::to_string(i)).c_str(),
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&rom()->room_blockset_ids[selected_roomset_][i]);
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if (i != 3 && i != 7) {
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SameLine();
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}
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}
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ImGui::EndGroup();
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}
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ImGui::TableNextColumn();
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{
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ImGui::BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
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core::BitmapCanvasPipeline(roomset_canvas_, graphics_bin_[sheet_id],
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256, 0x10 * 0x04, 0x20, true, false, 23);
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}
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ImGui::EndGroup();
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}
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ImGui::EndTable();
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}
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ImGui::EndTabItem();
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}
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// Sprites tab
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if (ImGui::BeginTabItem("Sprites")) {
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gui::InputHexByte("Selected Spriteset", &selected_spriteset_);
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ImGui::Text("Values");
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if (ImGui::BeginTable("##SpritesTable", 2, ImGuiTableFlags_Borders,
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ImVec2(0, 0))) {
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ImGui::TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
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ImGui::GetContentRegionAvail().x);
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ImGui::TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed,
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256);
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ImGui::TableHeadersRow();
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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{
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ImGui::BeginGroup();
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for (int i = 0; i < 4; i++) {
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ImGui::SetNextItemWidth(100.f);
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gui::InputHexByte(("##spriteset0" + std::to_string(i)).c_str(),
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&rom()->spriteset_ids[selected_spriteset_][i]);
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if (i != 3 && i != 7) {
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SameLine();
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}
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}
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ImGui::EndGroup();
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}
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ImGui::TableNextColumn();
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{
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ImGui::BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
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core::BitmapCanvasPipeline(spriteset_canvas_,
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graphics_bin_[sheet_id], 256,
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0x10 * 0x04, 0x20, true, false, 24);
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}
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ImGui::EndGroup();
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}
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ImGui::EndTable();
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}
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ImGui::EndTabItem();
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}
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// Palettes tab
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if (ImGui::BeginTabItem("Palettes")) {
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::Text("Palette: ");
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ImGui::InputInt("##PreviewPaletteID", &preview_palette_id_);
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return absl::OkStatus();
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}
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void GfxGroupEditor::InitBlockset(gfx::Bitmap tile16_blockset) {
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tile16_blockset_bmp_ = tile16_blockset;
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graphics_bin_ = rom()->GetGraphicsBin();
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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