- Removed the Windows ARM64 configuration from the GitHub Actions release workflow to streamline the build process. - Deleted the generate-vs-projects.py script as it was no longer needed for project setup, simplifying the codebase. - Updated the OverworldEditor header to improve clarity by renaming a method parameter for better understanding. - Refactored the Emulator class to enhance the rendering interface, improving the user experience in the emulator's GUI.
104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
#ifndef YAZE_APP_CORE_EMULATOR_H
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#define YAZE_APP_CORE_EMULATOR_H
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#include <cstdint>
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#include <vector>
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#include "app/emu/snes.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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namespace yaze {
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/**
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* @namespace yaze::emu
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* @brief SNES Emulation and debugging tools.
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*/
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namespace emu {
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struct EmulatorKeybindings {
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ImGuiKey a_button = ImGuiKey_Z;
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ImGuiKey b_button = ImGuiKey_A;
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ImGuiKey x_button = ImGuiKey_S;
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ImGuiKey y_button = ImGuiKey_X;
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ImGuiKey l_button = ImGuiKey_Q;
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ImGuiKey r_button = ImGuiKey_W;
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ImGuiKey start_button = ImGuiKey_Enter;
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ImGuiKey select_button = ImGuiKey_Backspace;
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ImGuiKey up_button = ImGuiKey_UpArrow;
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ImGuiKey down_button = ImGuiKey_DownArrow;
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ImGuiKey left_button = ImGuiKey_LeftArrow;
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ImGuiKey right_button = ImGuiKey_RightArrow;
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};
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/**
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* @class Emulator
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* @brief A class for emulating and debugging SNES games.
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*/
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class Emulator {
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public:
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Emulator() = default;
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void Run();
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auto snes() -> Snes& { return snes_; }
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auto running() const -> bool { return running_; }
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void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
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auto set_audio_device_id(SDL_AudioDeviceID audio_device) {
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audio_device_ = audio_device;
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}
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auto wanted_samples() const -> int { return wanted_samples_; }
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auto rom() { return rom_; }
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auto mutable_rom() { return rom_; }
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private:
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void RenderNavBar();
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void HandleEvents();
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void RenderEmulatorInterface();
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void RenderSnesPpu();
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void RenderBreakpointList();
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void RenderMemoryViewer();
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struct Bookmark {
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std::string name;
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uint64_t value;
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};
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std::vector<Bookmark> bookmarks;
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void RenderCpuInstructionLog(
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const std::vector<InstructionEntry>& instructionLog);
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bool step_ = true;
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bool power_ = false;
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bool loading_ = false;
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bool running_ = false;
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bool turbo_mode_ = false;
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float wanted_frames_;
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int wanted_samples_;
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uint8_t manual_pb_ = 0;
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uint16_t manual_pc_ = 0;
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// timing
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uint64_t count_frequency;
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uint64_t last_count;
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float time_adder = 0.0;
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int16_t* audio_buffer_;
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SDL_AudioDeviceID audio_device_;
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Rom* rom_;
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Snes snes_;
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SDL_Texture* ppu_texture_;
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std::vector<uint8_t> rom_data_;
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EmulatorKeybindings keybindings_;
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};
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} // namespace emu
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} // namespace yaze
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#endif // YAZE_APP_CORE_EMULATOR_H
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