Files
yaze/src/yaze.h
2024-08-09 01:54:21 -04:00

87 lines
1.5 KiB
C

#ifndef YAZE_H
#define YAZE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
#include <stdint.h>
#include "base/snes_color.h"
#include "base/sprite.h"
#include "base/overworld.h"
typedef struct yaze_flags yaze_flags;
typedef struct yaze_project yaze_project;
typedef struct z3_rom z3_rom;
/**
* @brief Flags to initialize the Yaze library.
*/
struct yaze_flags {
int debug;
const char* rom_filename;
z3_rom* rom;
};
/**
* @brief Initialize the Yaze library.
*
* @param flags Flags to initialize the library.
*/
void yaze_init(yaze_flags*);
/**
* @brief Clean up the Yaze library.
*
* @param flags Flags used to initialize the library.
*/
void yaze_cleanup(yaze_flags*);
/**
* @brief Primitive of a Yaze project.
*/
struct yaze_project {
const char* filename;
z3_rom* rom;
z3_overworld* overworld;
};
yaze_project* yaze_load_project(const char* filename);
/**
* @brief Primitive of a Zelda3 ROM.
*/
struct z3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::app::Rom*
};
/**
* @brief Load a Zelda3 ROM from a file.
*/
z3_rom* yaze_load_rom(const char* filename);
/**
* @brief Unload a Zelda3 ROM.
*/
void yaze_unload_rom(z3_rom* rom);
/**
* @brief Get a color from a palette set.
*/
snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
int palette, int color);
z3_overworld* yaze_load_overworld(const z3_rom* rom);
#ifdef __cplusplus
}
#endif
#endif // YAZE_H