Files
yaze/src/cli/flags.cc
scawful 6a49f7defa feat: Introduce mock ROM mode for testing without actual ROM files
- Added a new feature to the `z3ed` AI agent allowing testing in mock ROM mode, which creates a minimal valid ROM structure with embedded labels but no actual game data.
- Updated the `agent_test_suite.sh` script to default to mock ROM mode for easier testing.
- Introduced `--mock-rom` command line flag to enable mock ROM mode in various agent commands.
- Enhanced documentation to cover the usage and benefits of mock ROM mode for CI/CD and development testing.
- Implemented necessary changes in the codebase to support mock ROM initialization and label management.
2025-10-10 17:10:09 -04:00

24 lines
1.1 KiB
C++

#include <string>
#include "absl/flags/flag.h"
ABSL_FLAG(std::string, rom, "", "Path to the ROM file");
ABSL_FLAG(bool, mock_rom, false,
"Use mock ROM mode for testing without requiring an actual ROM file. "
"Loads all Zelda3 embedded labels but no actual ROM data.");
// AI Service Configuration Flags
ABSL_FLAG(std::string, ai_provider, "auto",
"AI provider to use: 'auto' (try gemini→ollama→mock), 'gemini', 'ollama', or 'mock'");
ABSL_FLAG(std::string, ai_model, "",
"AI model to use (provider-specific, e.g., 'llama3' for Ollama, "
"'gemini-1.5-flash' for Gemini)");
ABSL_FLAG(std::string, gemini_api_key, "",
"Gemini API key (can also use GEMINI_API_KEY environment variable)");
ABSL_FLAG(std::string, ollama_host, "http://localhost:11434",
"Ollama server host URL");
ABSL_FLAG(std::string, prompt_version, "default",
"Prompt version to use: 'default' or 'v2'");
ABSL_FLAG(bool, use_function_calling, false,
"Enable native Gemini function calling (incompatible with JSON output mode)");