Files
yaze/src/app/yaze.cc

57 lines
1.4 KiB
C++

#if defined(_WIN32)
#define main SDL_main
#elif __APPLE__
#include "app/core/platform/app_delegate.h"
#endif
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "app/core/controller.h"
/**
* @namespace yaze::app
* @brief Main namespace for the ImGui application.
*/
using namespace yaze::app;
/**
* @brief Main entry point for the application.
*/
int main(int argc, char** argv) {
absl::InitializeSymbolizer(argv[0]);
absl::FailureSignalHandlerOptions options;
options.symbolize_stacktrace = true;
options.alarm_on_failure_secs = true;
absl::InstallFailureSignalHandler(options);
std::string rom_filename;
if (argc > 1) {
rom_filename = argv[1];
}
core::Controller controller;
EXIT_IF_ERROR(controller.OnEntry(rom_filename))
#ifdef __APPLE__
InitializeCocoa();
#endif
try {
while (controller.IsActive()) {
controller.OnInput();
controller.OnLoad();
controller.DoRender();
}
controller.OnExit();
} catch (const std::bad_alloc& e) {
std::cerr << "Memory allocation failed: " << e.what() << std::endl;
return EXIT_FAILURE;
} catch (const std::exception& e) {
std::cerr << "Exception: " << e.what() << std::endl;
return EXIT_FAILURE;
} catch (...) {
std::cerr << "Unknown exception" << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}