33 lines
825 B
C++
33 lines
825 B
C++
#ifndef YAZE_GUI_COLOR_H
|
|
#define YAZE_GUI_COLOR_H
|
|
|
|
#include <imgui/imgui.h>
|
|
|
|
#include <cmath>
|
|
#include <string>
|
|
|
|
#include "app/gfx/bitmap.h"
|
|
#include "app/gfx/snes_palette.h"
|
|
|
|
namespace yaze {
|
|
namespace app {
|
|
namespace gui {
|
|
|
|
using gfx::SNESColor;
|
|
|
|
// A utility function to convert an SNESColor object to an ImVec4 with
|
|
// normalized color values
|
|
ImVec4 ConvertSNESColorToImVec4(const SNESColor& color);
|
|
|
|
// The wrapper function for ImGui::ColorButton that takes a SNESColor reference
|
|
IMGUI_API bool SNESColorButton(absl::string_view id, SNESColor& color,
|
|
ImGuiColorEditFlags flags = 0,
|
|
const ImVec2& size_arg = ImVec2(0, 0));
|
|
|
|
void DisplayPalette(app::gfx::SNESPalette& palette, bool loaded);
|
|
|
|
} // namespace gui
|
|
} // namespace app
|
|
} // namespace yaze
|
|
|
|
#endif |