- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0. - Introduced new CMake presets for build configurations, including default, debug, and release options. - Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes. - Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs. - Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling. - Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux. - Updated documentation and added test assets for improved clarity and usability.
108 lines
2.9 KiB
CMake
108 lines
2.9 KiB
CMake
# Yet Another Zelda3 Editor
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# by scawful
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cmake_minimum_required(VERSION 3.16)
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project(yaze VERSION 0.3.0
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DESCRIPTION "Yet Another Zelda3 Editor"
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LANGUAGES CXX C)
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# Set project metadata
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set(YAZE_VERSION_MAJOR 0)
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set(YAZE_VERSION_MINOR 3)
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set(YAZE_VERSION_PATCH 0)
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configure_file(src/yaze_config.h.in yaze_config.h @ONLY)
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# Build Flags
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set(YAZE_BUILD_APP ON)
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set(YAZE_BUILD_LIB ON)
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set(YAZE_BUILD_EMU ON)
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set(YAZE_BUILD_Z3ED ON)
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set(YAZE_BUILD_TESTS ON)
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set(YAZE_INSTALL_LIB OFF)
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# ROM Testing Configuration
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option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF)
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set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file")
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# libpng features in bitmap.cc
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add_definitions("-DYAZE_LIB_PNG=1")
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# Modern CMake standards
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# Output directories
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include(GNUInstallDirs)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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set(BUILD_SHARED_LIBS OFF)
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set(CMAKE_FIND_FRAMEWORK LAST)
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# Platform detection
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(YAZE_PLATFORM_MACOS ON)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(YAZE_PLATFORM_LINUX ON)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows")
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set(YAZE_PLATFORM_WINDOWS ON)
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endif()
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# Create a common interface target for shared settings
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add_library(yaze_common INTERFACE)
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target_compile_features(yaze_common INTERFACE cxx_std_23)
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# Platform-specific configurations
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if(YAZE_PLATFORM_LINUX)
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target_compile_definitions(yaze_common INTERFACE linux stricmp=strcasecmp)
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elseif(YAZE_PLATFORM_MACOS)
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set(CMAKE_INSTALL_PREFIX /usr/local)
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target_compile_definitions(yaze_common INTERFACE MACOS)
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elseif(YAZE_PLATFORM_WINDOWS)
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include(cmake/vcpkg.cmake)
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target_compile_definitions(yaze_common INTERFACE WINDOWS)
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endif()
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# Compiler-specific settings
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if(MSVC)
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target_compile_options(yaze_common INTERFACE /W4 /permissive-)
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target_compile_definitions(yaze_common INTERFACE
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_CRT_SECURE_NO_WARNINGS
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_CRT_NONSTDC_NO_WARNINGS
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strncasecmp=_strnicmp
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strcasecmp=_stricmp
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)
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else()
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target_compile_options(yaze_common INTERFACE -Wall -Wextra -Wpedantic)
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endif()
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# Abseil Standard Specifications
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include(cmake/absl.cmake)
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# SDL2 and PNG
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include(cmake/sdl2.cmake)
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# Asar
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include(cmake/asar.cmake)
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# ImGui
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include(cmake/imgui.cmake)
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# Project Files
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add_subdirectory(src)
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# Tests
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if (YAZE_BUILD_TESTS)
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include(cmake/gtest.cmake)
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add_subdirectory(test)
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endif()
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# Packaging configuration
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include(cmake/packaging.cmake)
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