- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0. - Introduced new CMake presets for build configurations, including default, debug, and release options. - Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes. - Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs. - Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling. - Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux. - Updated documentation and added test assets for improved clarity and usability.
413 lines
11 KiB
C++
413 lines
11 KiB
C++
#include <gtest/gtest.h>
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#include <filesystem>
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#include <fstream>
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#include "app/core/asar_wrapper.h"
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#include "app/rom.h"
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#include "test_utils.h"
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#include "testing.h"
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namespace yaze {
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namespace test {
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namespace integration {
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/**
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* @brief Test class for Asar integration with real ROM files
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* These tests are only run when ROM testing is enabled
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*/
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class AsarRomIntegrationTest : public RomDependentTest {
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protected:
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void SetUp() override {
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RomDependentTest::SetUp();
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wrapper_ = std::make_unique<app::core::AsarWrapper>();
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ASSERT_OK(wrapper_->Initialize());
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// Create test directory
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test_dir_ = std::filesystem::temp_directory_path() / "yaze_asar_rom_test";
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std::filesystem::create_directories(test_dir_);
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CreateTestPatches();
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}
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void TearDown() override {
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try {
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if (std::filesystem::exists(test_dir_)) {
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std::filesystem::remove_all(test_dir_);
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}
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} catch (const std::exception& e) {
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// Ignore cleanup errors
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}
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}
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void CreateTestPatches() {
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// Create a simple test patch
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simple_patch_path_ = test_dir_ / "simple_test.asm";
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std::ofstream simple_file(simple_patch_path_);
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simple_file << R"(
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; Simple Asar patch for real ROM testing
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org $008000
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yaze_test_entry:
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sei ; Disable interrupts
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clc ; Clear carry
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xce ; Switch to native mode
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rep #$30 ; 16-bit A and X/Y
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ldx #$1FFF
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txs ; Set stack pointer
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; Test data writing
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lda #$CAFE
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sta $7E0000 ; Write test value to RAM
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; Set a custom value that we can verify
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lda #$BEEF
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sta $7E0002
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sep #$20 ; 8-bit A
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lda #$42
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sta $7E0004 ; Another test value
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rep #$20 ; Back to 16-bit A
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rts
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; Subroutine for testing
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yaze_test_subroutine:
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pha
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lda #$1337
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sta $7E0010
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pla
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rts
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; Data for testing
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yaze_test_data:
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db "YAZE", $00
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dw $1234, $5678, $9ABC, $DEF0
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)";
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simple_file.close();
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// Create a patch that modifies game behavior
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gameplay_patch_path_ = test_dir_ / "gameplay_test.asm";
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std::ofstream gameplay_file(gameplay_patch_path_);
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gameplay_file << R"(
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; Gameplay modification patch for testing
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; This modifies Link's starting health and magic
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; Increase Link's maximum health
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org $7EF36C
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db $A0 ; 160/8 = 20 hearts (was usually $60 = 12 hearts)
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; Increase Link's maximum magic
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org $7EF36E
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db $80 ; Full magic meter
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; Custom routine for health restoration
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org $00C000
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yaze_health_restore:
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sep #$20 ; 8-bit A
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lda #$A0 ; Full health
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sta $7EF36C ; Current health
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lda #$80 ; Full magic
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sta $7EF36E ; Current magic
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rep #$20 ; 16-bit A
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rtl
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; Hook into the game's main loop (example address)
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org $008012
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jsl yaze_health_restore
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nop ; Pad if needed
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)";
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gameplay_file.close();
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// Create a symbol extraction test patch
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symbols_patch_path_ = test_dir_ / "symbols_test.asm";
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std::ofstream symbols_file(symbols_patch_path_);
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symbols_file << R"(
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; Comprehensive symbol test for Asar integration
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; Define some constants
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!player_x = $7E0020
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!player_y = $7E0022
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!player_health = $7EF36C
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!player_magic = $7EF36E
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; Main code section
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org $008000
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main_routine:
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jsr init_player
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jsr game_loop
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rts
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; Player initialization
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init_player:
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rep #$30 ; 16-bit A and X/Y
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; Set initial position
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lda #$0080
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sta !player_x
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lda #$0070
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sta !player_y
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; Set initial stats
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sep #$20 ; 8-bit A
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lda #$A0
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sta !player_health
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lda #$80
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sta !player_magic
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rep #$30 ; Back to 16-bit
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rts
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; Main game loop
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game_loop:
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jsr update_player
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jsr update_enemies
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jsr update_graphics
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rts
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; Player update routine
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update_player:
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; Read controller input
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sep #$20
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lda $4016 ; Controller 1
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; Process movement
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bit #$08 ; Up
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beq +
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dec !player_y
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+ bit #$04 ; Down
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beq +
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inc !player_y
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+ bit #$02 ; Left
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beq +
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dec !player_x
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+ bit #$01 ; Right
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beq +
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inc !player_x
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+
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rep #$20
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rts
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; Enemy update routine
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update_enemies:
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; Placeholder for enemy logic
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rts
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; Graphics update routine
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update_graphics:
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; Placeholder for graphics updates
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rts
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; Utility functions
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multiply_by_two:
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asl a
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rts
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divide_by_two:
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lsr a
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rts
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; Data tables
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enemy_data_table:
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dw enemy_goomba, enemy_koopa, enemy_shell
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dw $0000 ; End marker
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enemy_goomba:
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dw $0010, $0020, $0001 ; x, y, type
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enemy_koopa:
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dw $0050, $0030, $0002 ; x, y, type
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enemy_shell:
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dw $0080, $0040, $0003 ; x, y, type
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)";
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symbols_file.close();
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}
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std::unique_ptr<app::core::AsarWrapper> wrapper_;
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std::filesystem::path test_dir_;
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std::filesystem::path simple_patch_path_;
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std::filesystem::path gameplay_patch_path_;
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std::filesystem::path symbols_patch_path_;
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};
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TEST_F(AsarRomIntegrationTest, SimplePatchOnRealRom) {
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// Make a copy of the ROM for testing
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std::vector<uint8_t> rom_copy = test_rom_;
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size_t original_size = rom_copy.size();
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// Apply simple patch
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auto patch_result = wrapper_->ApplyPatch(simple_patch_path_.string(), rom_copy);
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ASSERT_OK(patch_result.status());
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const auto& result = patch_result.value();
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EXPECT_TRUE(result.success) << "Patch failed: "
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<< testing::PrintToString(result.errors);
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// Verify ROM was modified
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EXPECT_NE(rom_copy, test_rom_); // Should be different
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EXPECT_GE(rom_copy.size(), original_size); // Size may have grown
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// Check for expected symbols
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bool found_entry = false;
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bool found_subroutine = false;
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for (const auto& symbol : result.symbols) {
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if (symbol.name == "yaze_test_entry") {
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found_entry = true;
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EXPECT_EQ(symbol.address, 0x008000);
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} else if (symbol.name == "yaze_test_subroutine") {
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found_subroutine = true;
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}
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}
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EXPECT_TRUE(found_entry) << "yaze_test_entry symbol not found";
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EXPECT_TRUE(found_subroutine) << "yaze_test_subroutine symbol not found";
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}
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TEST_F(AsarRomIntegrationTest, SymbolExtractionFromRealRom) {
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// Extract symbols from comprehensive test
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auto symbols_result = wrapper_->ExtractSymbols(symbols_patch_path_.string());
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ASSERT_OK(symbols_result.status());
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const auto& symbols = symbols_result.value();
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EXPECT_GT(symbols.size(), 0);
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// Check for specific symbols we expect
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std::vector<std::string> expected_symbols = {
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"main_routine", "init_player", "game_loop", "update_player",
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"update_enemies", "update_graphics", "multiply_by_two", "divide_by_two"
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};
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for (const auto& expected_symbol : expected_symbols) {
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bool found = false;
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for (const auto& symbol : symbols) {
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if (symbol.name == expected_symbol) {
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found = true;
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EXPECT_GT(symbol.address, 0) << "Symbol " << expected_symbol
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<< " has invalid address";
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break;
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}
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}
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EXPECT_TRUE(found) << "Expected symbol not found: " << expected_symbol;
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}
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// Test symbol lookup functionality
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auto symbol_table = wrapper_->GetSymbolTable();
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EXPECT_GT(symbol_table.size(), 0);
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auto main_symbol = wrapper_->FindSymbol("main_routine");
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EXPECT_TRUE(main_symbol.has_value());
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if (main_symbol) {
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EXPECT_EQ(main_symbol->name, "main_routine");
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EXPECT_EQ(main_symbol->address, 0x008000);
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}
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}
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TEST_F(AsarRomIntegrationTest, GameplayModificationPatch) {
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// Make a copy of the ROM
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std::vector<uint8_t> rom_copy = test_rom_;
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// Apply gameplay modification patch
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auto patch_result = wrapper_->ApplyPatch(gameplay_patch_path_.string(), rom_copy);
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ASSERT_OK(patch_result.status());
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const auto& result = patch_result.value();
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EXPECT_TRUE(result.success) << "Gameplay patch failed: "
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<< testing::PrintToString(result.errors);
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// Verify specific memory locations were modified
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// Note: These addresses are based on the patch content
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// Check health modification at 0x7EF36C -> ROM offset would need calculation
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// For a proper test, we'd need to convert SNES addresses to ROM offsets
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// Check if custom routine was inserted at 0xC000 -> ROM offset 0x18000 (in LoROM)
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const uint32_t rom_offset = 0x18000; // Bank $00:C000 in LoROM
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if (rom_offset < rom_copy.size()) {
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// Check for SEP #$20 instruction (0xE2 0x20)
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EXPECT_EQ(rom_copy[rom_offset], 0xE2);
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EXPECT_EQ(rom_copy[rom_offset + 1], 0x20);
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}
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}
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TEST_F(AsarRomIntegrationTest, LargeRomPatchingStability) {
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// Test with the actual ROM which might be larger
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std::vector<uint8_t> rom_copy = test_rom_;
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size_t original_size = rom_copy.size();
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// Apply multiple patches in sequence
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auto result1 = wrapper_->ApplyPatch(simple_patch_path_.string(), rom_copy);
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ASSERT_OK(result1.status());
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EXPECT_TRUE(result1->success);
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// Reset and apply another patch
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wrapper_->Reset();
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auto result2 = wrapper_->ApplyPatch(symbols_patch_path_.string(), rom_copy);
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ASSERT_OK(result2.status());
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EXPECT_TRUE(result2->success);
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// Verify stability
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EXPECT_GE(rom_copy.size(), original_size);
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EXPECT_GT(result2->symbols.size(), 0);
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}
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TEST_F(AsarRomIntegrationTest, ErrorHandlingWithRealRom) {
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// Create an intentionally broken patch
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auto broken_patch_path = test_dir_ / "broken_test.asm";
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std::ofstream broken_file(broken_patch_path);
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broken_file << R"(
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; Broken patch for error testing
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org $008000
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broken_routine:
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invalid_opcode ; This will cause an error
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lda unknown_symbol ; This will cause an error
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sta $FFFFFF ; Invalid address
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)";
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broken_file.close();
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std::vector<uint8_t> rom_copy = test_rom_;
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auto patch_result = wrapper_->ApplyPatch(broken_patch_path.string(), rom_copy);
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// Should fail with proper error messages
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EXPECT_FALSE(patch_result.ok());
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EXPECT_THAT(patch_result.status().message(),
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testing::AnyOf(
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testing::HasSubstr("invalid"),
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testing::HasSubstr("unknown"),
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testing::HasSubstr("error")));
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}
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TEST_F(AsarRomIntegrationTest, PatchValidationWorkflow) {
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// Test the complete workflow: validate -> patch -> verify
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// Step 1: Validate assembly
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auto validation_result = wrapper_->ValidateAssembly(simple_patch_path_.string());
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EXPECT_OK(validation_result);
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// Step 2: Apply patch
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std::vector<uint8_t> rom_copy = test_rom_;
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auto patch_result = wrapper_->ApplyPatch(simple_patch_path_.string(), rom_copy);
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ASSERT_OK(patch_result.status());
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EXPECT_TRUE(patch_result->success);
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// Step 3: Verify results
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EXPECT_GT(patch_result->symbols.size(), 0);
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EXPECT_GT(patch_result->rom_size, 0);
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// Step 4: Test symbol operations
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auto entry_symbol = wrapper_->FindSymbol("yaze_test_entry");
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EXPECT_TRUE(entry_symbol.has_value());
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if (entry_symbol) {
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auto symbols_at_address = wrapper_->GetSymbolsAtAddress(entry_symbol->address);
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EXPECT_GT(symbols_at_address.size(), 0);
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}
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}
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} // namespace integration
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} // namespace test
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} // namespace yaze
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