Files
yaze/src/app/gui/input.cc
scawful 6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00

517 lines
16 KiB
C++

#include "input.h"
#include <functional>
#include <string>
#include <variant>
#include "absl/strings/string_view.h"
#include "app/gfx/snes_tile.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "imgui_memory_editor.h"
template <class... Ts>
struct overloaded : Ts... {
using Ts::operator()...;
};
template <class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
namespace ImGui {
static inline ImGuiInputTextFlags InputScalar_DefaultCharsFilter(
ImGuiDataType data_type, const char* format) {
if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
return ImGuiInputTextFlags_CharsScientific;
const char format_last_char = format[0] ? format[strlen(format) - 1] : 0;
return (format_last_char == 'x' || format_last_char == 'X')
? ImGuiInputTextFlags_CharsHexadecimal
: ImGuiInputTextFlags_CharsDecimal;
}
// Helper: returns true if label is "invisible" (starts with "##")
static inline bool IsInvisibleLabel(const char* label) {
return label && label[0] == '#' && label[1] == '#';
}
bool InputScalarLeft(const char* label, ImGuiDataType data_type, void* p_data,
const void* p_step, const void* p_step_fast,
const char* format, float input_width,
ImGuiInputTextFlags flags, bool no_step = false) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
ImGuiStyle& style = g.Style;
if (format == NULL)
format = DataTypeGetInfo(data_type)->PrintFmt;
char buf[64];
DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
if (g.ActiveId == 0 && (flags & (ImGuiInputTextFlags_CharsDecimal |
ImGuiInputTextFlags_CharsHexadecimal |
ImGuiInputTextFlags_CharsScientific)) == 0)
flags |= InputScalar_DefaultCharsFilter(data_type, format);
flags |= ImGuiInputTextFlags_AutoSelectAll;
bool value_changed = false;
const float button_size = GetFrameHeight();
// Support invisible labels (##) by not rendering the label, but still using it for ID
bool invisible_label = IsInvisibleLabel(label);
if (!invisible_label) {
AlignTextToFramePadding();
Text("%s", label);
SameLine();
}
BeginGroup(); // The only purpose of the group here is to allow the caller
// to query item data e.g. IsItemActive()
PushID(label);
SetNextItemWidth(ImMax(
1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
// Place the label on the left of the input field, unless invisible
PushStyleVar(ImGuiStyleVar_ItemSpacing,
ImVec2{style.ItemSpacing.x, style.ItemSpacing.y});
PushStyleVar(ImGuiStyleVar_FramePadding,
ImVec2{style.FramePadding.x, style.FramePadding.y});
SetNextItemWidth(input_width);
if (InputText("", buf, IM_ARRAYSIZE(buf),
flags)) // PushId(label) + "" gives us the expected ID
// from outside point of view
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
IMGUI_TEST_ENGINE_ITEM_INFO(
g.LastItemData.ID, label,
g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
// Mouse wheel support
if (IsItemHovered() && g.IO.MouseWheel != 0.0f) {
float scroll_amount = g.IO.MouseWheel;
float scroll_speed = 0.25f; // Adjust the scroll speed as needed
if (g.IO.KeyCtrl && p_step_fast)
scroll_amount *= *(const float*)p_step_fast;
else
scroll_amount *= *(const float*)p_step;
if (scroll_amount > 0.0f) {
scroll_amount *= scroll_speed; // Adjust the scroll speed as needed
DataTypeApplyOp(data_type, '+', p_data, p_data, &scroll_amount);
value_changed = true;
} else if (scroll_amount < 0.0f) {
scroll_amount *= -scroll_speed; // Adjust the scroll speed as needed
DataTypeApplyOp(data_type, '-', p_data, p_data, &scroll_amount);
value_changed = true;
}
}
// Step buttons
if (!no_step) {
const ImVec2 backup_frame_padding = style.FramePadding;
style.FramePadding.x = style.FramePadding.y;
ImGuiButtonFlags button_flags = ImGuiButtonFlags_PressedOnClick;
if (flags & ImGuiInputTextFlags_ReadOnly)
BeginDisabled();
SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("-", ImVec2(button_size, button_size), button_flags)) {
DataTypeApplyOp(data_type, '-', p_data, p_data,
g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
value_changed = true;
}
SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("+", ImVec2(button_size, button_size), button_flags)) {
DataTypeApplyOp(data_type, '+', p_data, p_data,
g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
value_changed = true;
}
if (flags & ImGuiInputTextFlags_ReadOnly)
EndDisabled();
style.FramePadding = backup_frame_padding;
}
PopID();
EndGroup();
ImGui::PopStyleVar(2);
if (value_changed)
MarkItemEdited(g.LastItemData.ID);
return value_changed;
}
} // namespace ImGui
namespace yaze {
namespace gui {
const int kStepOneHex = 0x01;
const int kStepFastHex = 0x0F;
bool InputHex(const char* label, uint64_t* data) {
return ImGui::InputScalar(label, ImGuiDataType_U64, data, &kStepOneHex,
&kStepFastHex, "%06X",
ImGuiInputTextFlags_CharsHexadecimal);
}
bool InputHex(const char* label, int* data, int num_digits, float input_width) {
const std::string format = "%0" + std::to_string(num_digits) + "X";
return ImGui::InputScalarLeft(label, ImGuiDataType_S32, data, &kStepOneHex,
&kStepFastHex, format.c_str(), input_width,
ImGuiInputTextFlags_CharsHexadecimal);
}
bool InputHexShort(const char* label, uint32_t* data) {
return ImGui::InputScalar(label, ImGuiDataType_U32, data, &kStepOneHex,
&kStepFastHex, "%06X",
ImGuiInputTextFlags_CharsHexadecimal);
}
bool InputHexWord(const char* label, uint16_t* data, float input_width,
bool no_step) {
return ImGui::InputScalarLeft(label, ImGuiDataType_U16, data, &kStepOneHex,
&kStepFastHex, "%04X", input_width,
ImGuiInputTextFlags_CharsHexadecimal, no_step);
}
bool InputHexWord(const char* label, int16_t* data, float input_width,
bool no_step) {
return ImGui::InputScalarLeft(label, ImGuiDataType_S16, data, &kStepOneHex,
&kStepFastHex, "%04X", input_width,
ImGuiInputTextFlags_CharsHexadecimal, no_step);
}
bool InputHexByte(const char* label, uint8_t* data, float input_width,
bool no_step) {
return ImGui::InputScalarLeft(label, ImGuiDataType_U8, data, &kStepOneHex,
&kStepFastHex, "%02X", input_width,
ImGuiInputTextFlags_CharsHexadecimal, no_step);
}
bool InputHexByte(const char* label, uint8_t* data, uint8_t max_value,
float input_width, bool no_step) {
if (ImGui::InputScalarLeft(label, ImGuiDataType_U8, data, &kStepOneHex,
&kStepFastHex, "%02X", input_width,
ImGuiInputTextFlags_CharsHexadecimal, no_step)) {
if (*data > max_value) {
*data = max_value;
}
return true;
}
return false;
}
void Paragraph(const std::string& text) {
ImGui::TextWrapped("%s", text.c_str());
}
// TODO: Setup themes and text/clickable colors
bool ClickableText(const std::string& text) {
ImGui::BeginGroup();
ImGui::PushID(text.c_str());
// Calculate text size
ImVec2 text_size = ImGui::CalcTextSize(text.c_str());
// Get cursor position for hover detection
ImVec2 pos = ImGui::GetCursorScreenPos();
ImRect bb(pos, ImVec2(pos.x + text_size.x, pos.y + text_size.y));
// Add item
const ImGuiID id = ImGui::GetID(text.c_str());
bool result = false;
if (ImGui::ItemAdd(bb, id)) {
bool hovered = ImGui::IsItemHovered();
bool clicked = ImGui::IsItemClicked();
// Render text with high-contrast appropriate color
ImVec4 link_color = ImGui::GetStyleColorVec4(ImGuiCol_TextLink);
ImVec4 bg_color = ImGui::GetStyleColorVec4(ImGuiCol_WindowBg);
// Ensure good contrast against background
float contrast_factor =
(bg_color.x + bg_color.y + bg_color.z) < 1.5f ? 1.0f : 0.3f;
ImVec4 color;
if (hovered) {
// Brighter color on hover for better visibility
color = ImVec4(std::min(1.0f, link_color.x + 0.3f),
std::min(1.0f, link_color.y + 0.3f),
std::min(1.0f, link_color.z + 0.3f), 1.0f);
} else {
// Ensure link color has good contrast
color = ImVec4(std::max(contrast_factor, link_color.x),
std::max(contrast_factor, link_color.y),
std::max(contrast_factor, link_color.z), 1.0f);
}
ImGui::GetWindowDrawList()->AddText(
pos, ImGui::ColorConvertFloat4ToU32(color), text.c_str());
result = clicked;
}
ImGui::PopID();
// Advance cursor past the text
ImGui::Dummy(text_size);
ImGui::EndGroup();
return result;
}
void ItemLabel(absl::string_view title, ItemLabelFlags flags) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImVec2 lineStart = ImGui::GetCursorScreenPos();
const ImGuiStyle& style = ImGui::GetStyle();
float fullWidth = ImGui::GetContentRegionAvail().x;
float itemWidth = ImGui::CalcItemWidth() + style.ItemSpacing.x;
ImVec2 textSize =
ImGui::CalcTextSize(title.data(), title.data() + title.size());
ImRect textRect;
textRect.Min = ImGui::GetCursorScreenPos();
if (flags & ItemLabelFlag::Right)
textRect.Min.x = textRect.Min.x + itemWidth;
textRect.Max = textRect.Min;
textRect.Max.x += fullWidth - itemWidth;
textRect.Max.y += textSize.y;
ImGui::SetCursorScreenPos(textRect.Min);
ImGui::AlignTextToFramePadding();
// Adjust text rect manually because we render it directly into a drawlist
// instead of using public functions.
textRect.Min.y += window->DC.CurrLineTextBaseOffset;
textRect.Max.y += window->DC.CurrLineTextBaseOffset;
ImGui::ItemSize(textRect);
if (ImGui::ItemAdd(
textRect, window->GetID(title.data(), title.data() + title.size()))) {
ImGui::RenderTextEllipsis(ImGui::GetWindowDrawList(), textRect.Min,
textRect.Max, textRect.Max.x, title.data(),
title.data() + title.size(), &textSize);
if (textRect.GetWidth() < textSize.x && ImGui::IsItemHovered())
ImGui::SetTooltip("%.*s", (int)title.size(), title.data());
}
if (flags & ItemLabelFlag::Left) {
ImVec2 result;
auto other = ImVec2{0, textSize.y + window->DC.CurrLineTextBaseOffset};
result.x = textRect.Max.x - other.x;
result.y = textRect.Max.y - other.y;
ImGui::SetCursorScreenPos(result);
ImGui::SameLine();
} else if (flags & ItemLabelFlag::Right)
ImGui::SetCursorScreenPos(lineStart);
}
bool ListBox(const char* label, int* current_item,
const std::vector<std::string>& items, int height_in_items) {
std::vector<const char*> items_ptr;
items_ptr.reserve(items.size());
for (const auto& item : items) {
items_ptr.push_back(item.c_str());
}
int items_count = static_cast<int>(items.size());
return ImGui::ListBox(label, current_item, items_ptr.data(), items_count,
height_in_items);
}
bool InputTileInfo(const char* label, gfx::TileInfo* tile_info) {
ImGui::PushID(label);
ImGui::BeginGroup();
bool changed = false;
changed |= InputHexWord(label, &tile_info->id_);
changed |= InputHexByte("Palette", &tile_info->palette_);
changed |= ImGui::Checkbox("Priority", &tile_info->over_);
changed |= ImGui::Checkbox("Vertical Flip", &tile_info->vertical_mirror_);
changed |= ImGui::Checkbox("Horizontal Flip", &tile_info->horizontal_mirror_);
ImGui::EndGroup();
ImGui::PopID();
return changed;
}
ImGuiID GetID(const std::string& id) {
return ImGui::GetID(id.c_str());
}
ImGuiKey MapKeyToImGuiKey(char key) {
switch (key) {
case 'A':
return ImGuiKey_A;
case 'B':
return ImGuiKey_B;
case 'C':
return ImGuiKey_C;
case 'D':
return ImGuiKey_D;
case 'E':
return ImGuiKey_E;
case 'F':
return ImGuiKey_F;
case 'G':
return ImGuiKey_G;
case 'H':
return ImGuiKey_H;
case 'I':
return ImGuiKey_I;
case 'J':
return ImGuiKey_J;
case 'K':
return ImGuiKey_K;
case 'L':
return ImGuiKey_L;
case 'M':
return ImGuiKey_M;
case 'N':
return ImGuiKey_N;
case 'O':
return ImGuiKey_O;
case 'P':
return ImGuiKey_P;
case 'Q':
return ImGuiKey_Q;
case 'R':
return ImGuiKey_R;
case 'S':
return ImGuiKey_S;
case 'T':
return ImGuiKey_T;
case 'U':
return ImGuiKey_U;
case 'V':
return ImGuiKey_V;
case 'W':
return ImGuiKey_W;
case 'X':
return ImGuiKey_X;
case 'Y':
return ImGuiKey_Y;
case 'Z':
return ImGuiKey_Z;
case '/':
return ImGuiKey_Slash;
case '-':
return ImGuiKey_Minus;
default:
return ImGuiKey_COUNT;
}
}
void AddTableColumn(Table& table, const std::string& label,
GuiElement element) {
table.column_labels.push_back(label);
table.column_contents.push_back(element);
}
void DrawTable(Table& params) {
if (ImGui::BeginTable(params.id, params.num_columns, params.flags,
params.size)) {
for (int i = 0; i < params.num_columns; ++i)
ImGui::TableSetupColumn(params.column_labels[i].c_str());
for (int i = 0; i < params.num_columns; ++i) {
ImGui::TableNextColumn();
switch (params.column_contents[i].index()) {
case 0:
std::get<0>(params.column_contents[i])();
break;
case 1:
ImGui::Text("%s", std::get<1>(params.column_contents[i]).c_str());
break;
}
}
ImGui::EndTable();
}
}
bool OpenUrl(const std::string& url) {
// if iOS
#ifdef __APPLE__
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
// no system call on iOS
return false;
#else
return system(("open " + url).c_str()) == 0;
#endif
#endif
#ifdef __linux__
return system(("xdg-open " + url).c_str()) == 0;
#endif
#ifdef __windows__
return system(("start " + url).c_str()) == 0;
#endif
return false;
}
void MemoryEditorPopup(const std::string& label, std::span<uint8_t> memory) {
static bool open = false;
static MemoryEditor editor;
if (ImGui::Button("View Data")) {
open = true;
}
if (open) {
ImGui::Begin(label.c_str(), &open);
editor.DrawContents(memory.data(), memory.size());
ImGui::End();
}
}
// Custom hex input functions that properly respect width
bool InputHexByteCustom(const char* label, uint8_t* data, float input_width) {
ImGui::PushID(label);
// Create a simple hex input that respects width
char buf[8];
snprintf(buf, sizeof(buf), "%02X", *data);
ImGui::SetNextItemWidth(input_width);
bool changed = ImGui::InputText(
label, buf, sizeof(buf),
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_AutoSelectAll);
if (changed) {
unsigned int temp;
if (sscanf(buf, "%X", &temp) == 1) {
*data = static_cast<uint8_t>(temp & 0xFF);
}
}
ImGui::PopID();
return changed;
}
bool InputHexWordCustom(const char* label, uint16_t* data, float input_width) {
ImGui::PushID(label);
// Create a simple hex input that respects width
char buf[8];
snprintf(buf, sizeof(buf), "%04X", *data);
ImGui::SetNextItemWidth(input_width);
bool changed = ImGui::InputText(
label, buf, sizeof(buf),
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_AutoSelectAll);
if (changed) {
unsigned int temp;
if (sscanf(buf, "%X", &temp) == 1) {
*data = static_cast<uint16_t>(temp & 0xFFFF);
}
}
ImGui::PopID();
return changed;
}
} // namespace gui
} // namespace yaze