Files
yaze/src/app/gfx/tilemap.cc
scawful fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00

215 lines
7.9 KiB
C++

#include "app/gfx/tilemap.h"
#include <vector>
#include "app/core/window.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
namespace yaze {
namespace gfx {
Tilemap CreateTilemap(std::vector<uint8_t> &data, int width, int height,
int tile_size, int num_tiles, SnesPalette &palette) {
Tilemap tilemap;
tilemap.tile_size.x = tile_size;
tilemap.tile_size.y = tile_size;
tilemap.map_size.x = num_tiles;
tilemap.map_size.y = num_tiles;
tilemap.atlas = Bitmap(width, height, 8, data);
tilemap.atlas.SetPalette(palette);
core::Renderer::Get().RenderBitmap(&tilemap.atlas);
return tilemap;
}
void UpdateTilemap(Tilemap &tilemap, const std::vector<uint8_t> &data) {
tilemap.atlas.set_data(data);
core::Renderer::Get().UpdateBitmap(&tilemap.atlas);
}
void RenderTile(Tilemap &tilemap, int tile_id) {
if (tilemap.tile_bitmaps.find(tile_id) == tilemap.tile_bitmaps.end()) {
tilemap.tile_bitmaps[tile_id] =
Bitmap(tilemap.tile_size.x, tilemap.tile_size.y, 8,
GetTilemapData(tilemap, tile_id), tilemap.atlas.palette());
auto bitmap_ptr = &tilemap.tile_bitmaps[tile_id];
core::Renderer::Get().RenderBitmap(bitmap_ptr);
} else {
core::Renderer::Get().UpdateBitmap(&tilemap.tile_bitmaps[tile_id]);
}
}
void RenderTile16(Tilemap &tilemap, int tile_id) {
if (tilemap.tile_bitmaps.find(tile_id) == tilemap.tile_bitmaps.end()) {
int tiles_per_row = tilemap.atlas.width() / tilemap.tile_size.x;
int tile_x = (tile_id % tiles_per_row) * tilemap.tile_size.x;
int tile_y = (tile_id / tiles_per_row) * tilemap.tile_size.y;
std::vector<uint8_t> tile_data(tilemap.tile_size.x * tilemap.tile_size.y,
0x00);
int tile_data_offset = 0;
tilemap.atlas.Get16x16Tile(tile_x, tile_y, tile_data, tile_data_offset);
tilemap.tile_bitmaps[tile_id] =
Bitmap(tilemap.tile_size.x, tilemap.tile_size.y, 8, tile_data,
tilemap.atlas.palette());
auto bitmap_ptr = &tilemap.tile_bitmaps[tile_id];
core::Renderer::Get().RenderBitmap(bitmap_ptr);
}
}
void UpdateTile16(Tilemap &tilemap, int tile_id) {
int tiles_per_row = tilemap.atlas.width() / tilemap.tile_size.x;
int tile_x = (tile_id % tiles_per_row) * tilemap.tile_size.x;
int tile_y = (tile_id / tiles_per_row) * tilemap.tile_size.y;
std::vector<uint8_t> tile_data(tilemap.tile_size.x * tilemap.tile_size.y,
0x00);
int tile_data_offset = 0;
tilemap.atlas.Get16x16Tile(tile_x, tile_y, tile_data, tile_data_offset);
tilemap.tile_bitmaps[tile_id].set_data(tile_data);
core::Renderer::Get().UpdateBitmap(&tilemap.tile_bitmaps[tile_id]);
}
std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
const std::vector<uint8_t> &data, int tile_id, int sheet_offset) {
const int tile_width = 8;
const int tile_height = 8;
const int buffer_width = 128;
const int sheet_height = 32;
const int tiles_per_row = buffer_width / tile_width;
const int rows_per_sheet = sheet_height / tile_height;
const int tiles_per_sheet = tiles_per_row * rows_per_sheet;
int sheet = (tile_id / tiles_per_sheet) % 4 + sheet_offset;
int position_in_sheet = tile_id % tiles_per_sheet;
int row_in_sheet = position_in_sheet / tiles_per_row;
int column_in_sheet = position_in_sheet % tiles_per_row;
assert(sheet >= sheet_offset && sheet <= sheet_offset + 3);
std::vector<uint8_t> tile_data(tile_width * tile_height);
for (int y = 0; y < tile_height; ++y) {
for (int x = 0; x < tile_width; ++x) {
int src_x = column_in_sheet * tile_width + x;
int src_y = (sheet * sheet_height) + (row_in_sheet * tile_height) + y;
int src_index = (src_y * buffer_width) + src_x;
int dest_index = y * tile_width + x;
tile_data[dest_index] = data[src_index];
}
}
return tile_data;
}
namespace {
void MirrorTileDataVertically(std::vector<uint8_t> &tile_data) {
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 8; ++x) {
std::swap(tile_data[y * 8 + x], tile_data[(7 - y) * 8 + x]);
}
}
}
void MirrorTileDataHorizontally(std::vector<uint8_t> &tile_data) {
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 4; ++x) {
std::swap(tile_data[y * 8 + x], tile_data[y * 8 + (7 - x)]);
}
}
}
void ComposeAndPlaceTilePart(Tilemap &tilemap, const std::vector<uint8_t> &data,
const TileInfo &tile_info, int base_x, int base_y,
int sheet_offset) {
std::vector<uint8_t> tile_data =
FetchTileDataFromGraphicsBuffer(data, tile_info.id_, sheet_offset);
if (tile_info.vertical_mirror_) {
MirrorTileDataVertically(tile_data);
}
if (tile_info.horizontal_mirror_) {
MirrorTileDataHorizontally(tile_data);
}
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
int src_index = y * 8 + x;
int dest_x = base_x + x;
int dest_y = base_y + y;
int dest_index = (dest_y * tilemap.atlas.width()) + dest_x;
tilemap.atlas.WriteToPixel(dest_index, tile_data[src_index]);
}
};
}
} // namespace
void ModifyTile16(Tilemap &tilemap, const std::vector<uint8_t> &data,
const TileInfo &top_left, const TileInfo &top_right,
const TileInfo &bottom_left, const TileInfo &bottom_right,
int sheet_offset, int tile_id) {
// Calculate the base position for this Tile16 in the full-size bitmap
int tiles_per_row = tilemap.atlas.width() / tilemap.tile_size.x;
int tile16_row = tile_id / tiles_per_row;
int tile16_column = tile_id % tiles_per_row;
int base_x = tile16_column * tilemap.tile_size.x;
int base_y = tile16_row * tilemap.tile_size.y;
// Compose and place each part of the Tile16
ComposeAndPlaceTilePart(tilemap, data, top_left, base_x, base_y,
sheet_offset);
ComposeAndPlaceTilePart(tilemap, data, top_right, base_x + 8, base_y,
sheet_offset);
ComposeAndPlaceTilePart(tilemap, data, bottom_left, base_x, base_y + 8,
sheet_offset);
ComposeAndPlaceTilePart(tilemap, data, bottom_right, base_x + 8, base_y + 8,
sheet_offset);
tilemap.tile_info[tile_id] = {top_left, top_right, bottom_left, bottom_right};
}
void ComposeTile16(Tilemap &tilemap, const std::vector<uint8_t> &data,
const TileInfo &top_left, const TileInfo &top_right,
const TileInfo &bottom_left, const TileInfo &bottom_right,
int sheet_offset) {
int num_tiles = tilemap.tile_info.size();
int tiles_per_row = tilemap.atlas.width() / tilemap.tile_size.x;
int tile16_row = num_tiles / tiles_per_row;
int tile16_column = num_tiles % tiles_per_row;
int base_x = tile16_column * tilemap.tile_size.x;
int base_y = tile16_row * tilemap.tile_size.y;
ComposeAndPlaceTilePart(tilemap, data, top_left, base_x, base_y,
sheet_offset);
ComposeAndPlaceTilePart(tilemap, data, top_right, base_x + 8, base_y,
sheet_offset);
ComposeAndPlaceTilePart(tilemap, data, bottom_left, base_x, base_y + 8,
sheet_offset);
ComposeAndPlaceTilePart(tilemap, data, bottom_right, base_x + 8, base_y + 8,
sheet_offset);
tilemap.tile_info.push_back({top_left, top_right, bottom_left, bottom_right});
}
std::vector<uint8_t> GetTilemapData(Tilemap &tilemap, int tile_id) {
int tile_size = tilemap.tile_size.x;
std::vector<uint8_t> data(tile_size * tile_size);
int num_tiles = tilemap.map_size.x;
int index = tile_id * tile_size * tile_size;
int width = tilemap.atlas.width();
for (int ty = 0; ty < tile_size; ty++) {
for (int tx = 0; tx < tile_size; tx++) {
uint8_t value =
tilemap.atlas
.vector()[(tile_id % 8 * tile_size) +
(tile_id / 8 * tile_size * width) + ty * width + tx];
data[ty * tile_size + tx] = value;
}
}
return data;
}
} // namespace gfx
} // namespace yaze