- Modified CI configuration to use the D-Bus portal for file dialogs on Linux for improved reliability. - Updated CMake commands in both CI and release workflows to include the NFD_PORTAL option. - Removed OpenSSL from vcpkg.json to streamline dependencies. Benefits: - Enhances build reliability across different platforms. - Simplifies dependency management in the project.
177 lines
6.4 KiB
CMake
177 lines
6.4 KiB
CMake
# ==============================================================================
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# YAZE GFX Library Refactoring: Tiered Graphics Architecture
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#
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# This file implements the tiered graphics architecture as proposed in
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# docs/gfx-refactor.md. The monolithic yaze_gfx library is decomposed
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# into smaller, layered static libraries to improve build times and clarify
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# dependencies.
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# ==============================================================================
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# ==============================================================================
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# Helper Macro to Configure a GFX Library
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# ==============================================================================
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macro(configure_gfx_library name)
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target_precompile_headers(${name} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
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)
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target_include_directories(${name} PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/lib
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${CMAKE_SOURCE_DIR}/incl
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${SDL2_INCLUDE_DIR}
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(${name} PUBLIC
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yaze_util
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yaze_common
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${ABSL_TARGETS}
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)
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set_target_properties(${name} PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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if(UNIX AND NOT APPLE)
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target_compile_definitions(${name} PRIVATE linux stricmp=strcasecmp)
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elseif(APPLE)
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target_compile_definitions(${name} PRIVATE MACOS)
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elseif(WIN32)
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target_compile_definitions(${name} PRIVATE WINDOWS)
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endif()
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endmacro()
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# ==============================================================================
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# 3.1. gfx_types (Foundation)
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# Responsibility: Pure data structures for SNES graphics primitives.
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# Dependencies: None
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# ==============================================================================
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set(GFX_TYPES_SRC
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app/gfx/types/snes_color.cc
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app/gfx/types/snes_palette.cc
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app/gfx/types/snes_tile.cc
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)
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add_library(yaze_gfx_types STATIC ${GFX_TYPES_SRC})
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configure_gfx_library(yaze_gfx_types)
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message(STATUS " - GFX Tier: gfx_types configured")
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# ==============================================================================
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# 3.2. gfx_backend (Rendering Abstraction)
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# Responsibility: Low-level rendering interface and SDL2 implementation.
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# Dependencies: SDL2
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# ==============================================================================
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set(GFX_BACKEND_SRC
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app/gfx/backend/sdl2_renderer.cc
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)
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add_library(yaze_gfx_backend STATIC ${GFX_BACKEND_SRC})
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configure_gfx_library(yaze_gfx_backend)
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target_link_libraries(yaze_gfx_backend PUBLIC ${SDL_TARGETS})
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message(STATUS " - GFX Tier: gfx_backend configured")
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# ==============================================================================
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# 3.3. gfx_resource (Resource Management)
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# Responsibility: Manages memory and GPU resources.
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# Dependencies: gfx_backend
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# ==============================================================================
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set(GFX_RESOURCE_SRC
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app/gfx/resource/arena.cc
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app/gfx/resource/memory_pool.cc
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app/gfx/render/background_buffer.cc
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)
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add_library(yaze_gfx_resource STATIC ${GFX_RESOURCE_SRC})
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configure_gfx_library(yaze_gfx_resource)
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target_link_libraries(yaze_gfx_resource PUBLIC yaze_gfx_backend)
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message(STATUS " - GFX Tier: gfx_resource configured")
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# ==============================================================================
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# 3.4. gfx_core (Core Graphics Object)
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# Responsibility: The central Bitmap class.
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# Dependencies: gfx_types, gfx_resource
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# ==============================================================================
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set(GFX_CORE_SRC
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app/gfx/core/bitmap.cc
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)
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add_library(yaze_gfx_core STATIC ${GFX_CORE_SRC})
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configure_gfx_library(yaze_gfx_core)
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target_link_libraries(yaze_gfx_core PUBLIC
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yaze_gfx_types
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yaze_gfx_resource
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)
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message(STATUS " - GFX Tier: gfx_core configured")
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# ==============================================================================
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# 3.5. gfx_util (Utilities)
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# Responsibility: Standalone graphics data conversion and compression.
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# Dependencies: gfx_core
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# ==============================================================================
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set(GFX_UTIL_SRC
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app/gfx/util/bpp_format_manager.cc
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app/gfx/util/compression.cc
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app/gfx/util/scad_format.cc
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app/gfx/util/palette_manager.cc
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)
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add_library(yaze_gfx_util STATIC ${GFX_UTIL_SRC})
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configure_gfx_library(yaze_gfx_util)
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target_link_libraries(yaze_gfx_util PUBLIC yaze_gfx_core)
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message(STATUS " - GFX Tier: gfx_util configured")
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# ==============================================================================
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# 3.6. gfx_render (High-Level Rendering)
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# Responsibility: Advanced rendering strategies.
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# Dependencies: gfx_core, gfx_backend
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# ==============================================================================
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set(GFX_RENDER_SRC
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app/gfx/render/atlas_renderer.cc
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app/gfx/render/texture_atlas.cc
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app/gfx/render/tilemap.cc
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)
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add_library(yaze_gfx_render STATIC ${GFX_RENDER_SRC})
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configure_gfx_library(yaze_gfx_render)
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target_link_libraries(yaze_gfx_render PUBLIC
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yaze_gfx_core
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yaze_gfx_backend
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)
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message(STATUS " - GFX Tier: gfx_render configured")
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# ==============================================================================
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# 3.7. gfx_debug (Performance & Analysis)
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# Responsibility: Profiling, debugging, and optimization tools.
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# Dependencies: gfx_util, gfx_render
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# ==============================================================================
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set(GFX_DEBUG_SRC
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app/gfx/debug/performance/performance_dashboard.cc
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app/gfx/debug/performance/performance_profiler.cc
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app/gfx/debug/graphics_optimizer.cc
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)
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add_library(yaze_gfx_debug STATIC ${GFX_DEBUG_SRC})
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configure_gfx_library(yaze_gfx_debug)
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target_link_libraries(yaze_gfx_debug PUBLIC
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yaze_gfx_util
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yaze_gfx_render
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)
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message(STATUS " - GFX Tier: gfx_debug configured")
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# ==============================================================================
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# Aggregate INTERFACE Library (yaze_gfx)
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# Provides a single link target for external consumers (e.g., yaze_gui).
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# ==============================================================================
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add_library(yaze_gfx INTERFACE)
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target_link_libraries(yaze_gfx INTERFACE
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yaze_gfx_types
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yaze_gfx_backend
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yaze_gfx_resource
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yaze_gfx_core
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yaze_gfx_util
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yaze_gfx_render
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yaze_gfx_debug
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yaze_util
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yaze_common
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${ABSL_TARGETS}
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)
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# Conditionally add PNG support
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if(PNG_FOUND)
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target_include_directories(yaze_gfx INTERFACE ${PNG_INCLUDE_DIRS})
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target_link_libraries(yaze_gfx INTERFACE ${PNG_LIBRARIES})
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endif()
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message(STATUS "✓ yaze_gfx library configured with tiered architecture") |