Files
yaze/src/app/editor/editor_manager.cc
scawful 6f02852d3f feat(editor): integrate session management into EditorManager
- Added a new `session_types` module to encapsulate session-related structures and logic, including `EditorSet` and `RomSession`.
- Refactored `EditorManager` to utilize `SessionCoordinator` for session management, enhancing modularity and clarity.
- Updated various methods to replace direct references to current ROM and editor sets with calls to `SessionCoordinator`, improving session handling.
- Removed redundant session management logic from `EditorManager`, delegating responsibilities to `SessionCoordinator`.

Benefits:
- Streamlines session management, making it easier to handle multiple sessions and their associated editors.
- Enhances code maintainability by centralizing session-related logic and reducing coupling within the `EditorManager`.
- Improves overall architecture by promoting a clearer separation of concerns between session management and editor functionality.
2025-10-15 18:44:27 -04:00

1799 lines
63 KiB
C++

#include "editor_manager.h"
#include <algorithm>
#include <chrono>
#include <cstring>
#include <filesystem>
#include <memory>
#include <sstream>
#include <string>
#include <vector>
#define IMGUI_DEFINE_MATH_OPERATORS
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/match.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "app/core/features.h"
#include "app/core/project.h"
#include "app/core/timing.h"
#include "app/editor/session_types.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/system/editor_card_registry.h"
#include "app/editor/system/editor_registry.h"
#include "app/editor/system/menu_orchestrator.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/system/shortcut_configurator.h"
#include "app/editor/ui/editor_selection_dialog.h"
#include "app/editor/ui/ui_coordinator.h"
#include "app/emu/emulator.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "app/gfx/resource/arena.h"
#include "app/gui/core/background_renderer.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/theme_manager.h"
#include "app/rom.h"
#include "app/test/test_manager.h"
#include "imgui/imgui.h"
#include "util/file_util.h"
#include "util/log.h"
#include "zelda3/screen/dungeon_map.h"
#ifdef YAZE_ENABLE_TESTING
#include "app/test/e2e_test_suite.h"
#include "app/test/integrated_test_suite.h"
#include "app/test/rom_dependent_test_suite.h"
#include "app/test/zscustomoverworld_test_suite.h"
#endif
#ifdef YAZE_ENABLE_GTEST
#include "app/test/unit_test_suite.h"
#endif
#include "app/editor/editor.h"
#include "app/editor/system/settings_editor.h"
#include "app/editor/system/toast_manager.h"
#include "app/gfx/debug/performance/performance_dashboard.h"
#ifdef YAZE_WITH_GRPC
#include "app/core/service/screenshot_utils.h"
#include "app/editor/agent/agent_chat_widget.h"
#include "app/test/z3ed_test_suite.h"
#include "cli/service/agent/agent_control_server.h"
#include "cli/service/agent/conversational_agent_service.h"
#include "cli/service/ai/gemini_ai_service.h"
#include "app/editor/agent/automation_bridge.h"
#endif
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "util/macro.h"
#include "yaze_config.h"
namespace yaze {
namespace editor {
using util::FileDialogWrapper;
namespace {
std::string GetEditorName(EditorType type) {
return kEditorNames[static_cast<int>(type)];
}
} // namespace
// Static registry of editors that use the card-based layout system
// These editors register their cards with EditorCardManager and manage their own windows
// They do NOT need the traditional ImGui::Begin/End wrapper - they create cards internally
bool EditorManager::IsCardBasedEditor(EditorType type) {
return EditorRegistry::IsCardBasedEditor(type);
}
void EditorManager::HideCurrentEditorCards() {
if (!current_editor_) {
return;
}
// Using EditorCardRegistry directly
std::string category =
editor_registry_.GetEditorCategory(current_editor_->type());
card_registry_.HideAllCardsInCategory(category);
}
void EditorManager::ShowHexEditor() {
// Using EditorCardRegistry directly
card_registry_.ShowCard("memory.hex_editor");
}
#ifdef YAZE_WITH_GRPC
void EditorManager::ShowAIAgent() {
agent_editor_.set_active(true);
}
void EditorManager::ShowChatHistory() {
agent_chat_history_popup_.Toggle();
}
#endif
EditorManager::EditorManager()
: blank_editor_set_(nullptr, &user_settings_),
project_manager_(&toast_manager_),
rom_file_manager_(&toast_manager_) {
std::stringstream ss;
ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
<< YAZE_VERSION_PATCH;
ss >> version_;
// ============================================================================
// DELEGATION INFRASTRUCTURE INITIALIZATION
// ============================================================================
// EditorManager delegates responsibilities to specialized components:
// - SessionCoordinator: Multi-session UI and lifecycle management
// - MenuOrchestrator: Menu building and action routing
// - UICoordinator: UI drawing and state management
// - RomFileManager: ROM file I/O operations
// - ProjectManager: Project file operations
// - EditorCardRegistry: Card-based editor UI management
// - ShortcutConfigurator: Keyboard shortcut registration
// - WindowDelegate: Window layout operations
// - PopupManager: Modal popup/dialog management
//
// EditorManager retains:
// - Session storage (sessions_) and current pointers (current_rom_, etc.)
// - Main update loop (iterates sessions, calls editor updates)
// - Asset loading (Initialize/Load on all editors)
// - Session ID tracking (current_session_id_)
//
// INITIALIZATION ORDER (CRITICAL):
// 1. PopupManager - MUST be first, MenuOrchestrator/UICoordinator take ref to it
// 2. SessionCoordinator - Independent, can be early
// 3. MenuOrchestrator - Depends on PopupManager, SessionCoordinator
// 4. UICoordinator - Depends on PopupManager, SessionCoordinator
// 5. ShortcutConfigurator - Created in Initialize(), depends on all above
//
// If this order is violated, you will get SIGSEGV crashes when menu callbacks
// try to call popup_manager_.Show() with an uninitialized PopupManager!
// ============================================================================
// STEP 1: Initialize PopupManager FIRST
popup_manager_ = std::make_unique<PopupManager>(this);
popup_manager_->Initialize(); // Registers all popups with PopupID constants
// STEP 2: Initialize SessionCoordinator (independent of popups)
session_coordinator_ = std::make_unique<SessionCoordinator>(
static_cast<void*>(&sessions_), &card_registry_, &toast_manager_, &user_settings_);
// STEP 3: Initialize MenuOrchestrator (depends on popup_manager_, session_coordinator_)
menu_orchestrator_ = std::make_unique<MenuOrchestrator>(
this, menu_builder_, rom_file_manager_, project_manager_,
editor_registry_, *session_coordinator_, toast_manager_, *popup_manager_);
session_coordinator_->SetEditorManager(this);
// STEP 4: Initialize UICoordinator (depends on popup_manager_, session_coordinator_, card_registry_)
ui_coordinator_ = std::make_unique<UICoordinator>(
this, rom_file_manager_, project_manager_, editor_registry_, card_registry_,
*session_coordinator_, window_delegate_, toast_manager_, *popup_manager_,
shortcut_manager_);
// STEP 4.5: Initialize LayoutManager (DockBuilder layouts for editors)
layout_manager_ = std::make_unique<LayoutManager>();
// STEP 5: ShortcutConfigurator created later in Initialize() method
// It depends on all above coordinators being available
}
EditorManager::~EditorManager() = default;
void EditorManager::InitializeTestSuites() {
auto& test_manager = test::TestManager::Get();
#ifdef YAZE_ENABLE_TESTING
// Register comprehensive test suites
test_manager.RegisterTestSuite(std::make_unique<test::IntegratedTestSuite>());
test_manager.RegisterTestSuite(
std::make_unique<test::PerformanceTestSuite>());
test_manager.RegisterTestSuite(std::make_unique<test::UITestSuite>());
test_manager.RegisterTestSuite(
std::make_unique<test::RomDependentTestSuite>());
// Register new E2E and ZSCustomOverworld test suites
test_manager.RegisterTestSuite(std::make_unique<test::E2ETestSuite>());
test_manager.RegisterTestSuite(
std::make_unique<test::ZSCustomOverworldTestSuite>());
#endif
// Register Google Test suite if available
#ifdef YAZE_ENABLE_GTEST
test_manager.RegisterTestSuite(std::make_unique<test::UnitTestSuite>());
#endif
// Register z3ed AI Agent test suites (requires gRPC)
#ifdef YAZE_WITH_GRPC
test::RegisterZ3edTestSuites();
#endif
// Update resource monitoring to track Arena state
test_manager.UpdateResourceStats();
}
constexpr const char* kOverworldEditorName = ICON_MD_LAYERS " Overworld Editor";
constexpr const char* kGraphicsEditorName = ICON_MD_PHOTO " Graphics Editor";
constexpr const char* kPaletteEditorName = ICON_MD_PALETTE " Palette Editor";
constexpr const char* kScreenEditorName = ICON_MD_SCREENSHOT " Screen Editor";
constexpr const char* kSpriteEditorName = ICON_MD_SMART_TOY " Sprite Editor";
constexpr const char* kMessageEditorName = ICON_MD_MESSAGE " Message Editor";
constexpr const char* kSettingsEditorName = ICON_MD_SETTINGS " Settings Editor";
constexpr const char* kAssemblyEditorName = ICON_MD_CODE " Assembly Editor";
constexpr const char* kDungeonEditorName = ICON_MD_CASTLE " Dungeon Editor";
constexpr const char* kMusicEditorName = ICON_MD_MUSIC_NOTE " Music Editor";
void EditorManager::Initialize(gfx::IRenderer* renderer,
const std::string& filename) {
renderer_ = renderer;
// Inject card_registry into emulator and workspace_manager
emulator_.set_card_registry(&card_registry_);
workspace_manager_.set_card_registry(&card_registry_);
// Point to a blank editor set when no ROM is loaded
// current_editor_set_ = &blank_editor_set_;
if (!filename.empty()) {
PRINT_IF_ERROR(OpenRomOrProject(filename));
}
// Note: PopupManager is now initialized in constructor before MenuOrchestrator
// This ensures all menu callbacks can safely call popup_manager_.Show()
// Register emulator cards early (emulator Initialize might not be called)
// Using EditorCardRegistry directly
card_registry_.RegisterCard({.card_id = "emulator.cpu_debugger",
.display_name = "CPU Debugger",
.icon = ICON_MD_BUG_REPORT,
.category = "Emulator",
.priority = 10});
card_registry_.RegisterCard({.card_id = "emulator.ppu_viewer",
.display_name = "PPU Viewer",
.icon = ICON_MD_VIDEOGAME_ASSET,
.category = "Emulator",
.priority = 20});
card_registry_.RegisterCard({.card_id = "emulator.memory_viewer",
.display_name = "Memory Viewer",
.icon = ICON_MD_MEMORY,
.category = "Emulator",
.priority = 30});
card_registry_.RegisterCard({.card_id = "emulator.breakpoints",
.display_name = "Breakpoints",
.icon = ICON_MD_STOP,
.category = "Emulator",
.priority = 40});
card_registry_.RegisterCard({.card_id = "emulator.performance",
.display_name = "Performance",
.icon = ICON_MD_SPEED,
.category = "Emulator",
.priority = 50});
card_registry_.RegisterCard({.card_id = "emulator.ai_agent",
.display_name = "AI Agent",
.icon = ICON_MD_SMART_TOY,
.category = "Emulator",
.priority = 60});
card_registry_.RegisterCard({.card_id = "emulator.save_states",
.display_name = "Save States",
.icon = ICON_MD_SAVE,
.category = "Emulator",
.priority = 70});
card_registry_.RegisterCard({.card_id = "emulator.keyboard_config",
.display_name = "Keyboard Config",
.icon = ICON_MD_KEYBOARD,
.category = "Emulator",
.priority = 80});
card_registry_.RegisterCard({.card_id = "emulator.apu_debugger",
.display_name = "APU Debugger",
.icon = ICON_MD_AUDIOTRACK,
.category = "Emulator",
.priority = 90});
card_registry_.RegisterCard({.card_id = "emulator.audio_mixer",
.display_name = "Audio Mixer",
.icon = ICON_MD_AUDIO_FILE,
.category = "Emulator",
.priority = 100});
// Show CPU debugger and PPU viewer by default for emulator
card_registry_.ShowCard("emulator.cpu_debugger");
card_registry_.ShowCard("emulator.ppu_viewer");
// Register memory/hex editor card
card_registry_.RegisterCard({.card_id = "memory.hex_editor",
.display_name = "Hex Editor",
.icon = ICON_MD_MEMORY,
.category = "Memory",
.priority = 10});
// Initialize project file editor
project_file_editor_.SetToastManager(&toast_manager_);
#ifdef YAZE_WITH_GRPC
// Initialize the agent editor as a proper Editor (configuration dashboard)
// TODO: pass agent editor dependencies once agent editor is modernized
agent_editor_.Initialize();
agent_editor_.InitializeWithDependencies(&toast_manager_, &proposal_drawer_,
nullptr);
// Initialize and connect the chat history popup
agent_chat_history_popup_.SetToastManager(&toast_manager_);
if (agent_editor_.GetChatWidget()) {
agent_editor_.GetChatWidget()->SetChatHistoryPopup(
&agent_chat_history_popup_);
}
// Set up multimodal (vision) callbacks for Gemini
AgentChatWidget::MultimodalCallbacks multimodal_callbacks;
multimodal_callbacks.capture_snapshot =
[this](std::filesystem::path* output_path) -> absl::Status {
using CaptureMode = AgentChatWidget::CaptureMode;
absl::StatusOr<yaze::test::ScreenshotArtifact> result;
// Capture based on selected mode
switch (agent_editor_.GetChatWidget()->capture_mode()) {
case CaptureMode::kFullWindow:
result = yaze::test::CaptureHarnessScreenshot("");
break;
case CaptureMode::kActiveEditor:
result = yaze::test::CaptureActiveWindow("");
if (!result.ok()) {
// Fallback to full window if no active window
result = yaze::test::CaptureHarnessScreenshot("");
}
break;
case CaptureMode::kSpecificWindow: {
const char* window_name =
agent_editor_.GetChatWidget()->specific_window_name();
if (window_name && std::strlen(window_name) > 0) {
result = yaze::test::CaptureWindowByName(window_name, "");
if (!result.ok()) {
// Fallback to active window if specific window not found
result = yaze::test::CaptureActiveWindow("");
}
} else {
result = yaze::test::CaptureActiveWindow("");
}
if (!result.ok()) {
result = yaze::test::CaptureHarnessScreenshot("");
}
break;
}
}
if (!result.ok()) {
return result.status();
}
*output_path = result->file_path;
return absl::OkStatus();
};
multimodal_callbacks.send_to_gemini =
[this](const std::filesystem::path& image_path,
const std::string& prompt) -> absl::Status {
// Get Gemini API key from environment
const char* api_key = std::getenv("GEMINI_API_KEY");
if (!api_key || std::strlen(api_key) == 0) {
return absl::FailedPreconditionError(
"GEMINI_API_KEY environment variable not set");
}
// Create Gemini service
cli::GeminiConfig config;
config.api_key = api_key;
config.model = "gemini-2.5-flash"; // Use vision-capable model
config.verbose = false;
cli::GeminiAIService gemini_service(config);
// Generate multimodal response
auto response =
gemini_service.GenerateMultimodalResponse(image_path.string(), prompt);
if (!response.ok()) {
return response.status();
}
// Add the response to chat history
cli::agent::ChatMessage agent_msg;
agent_msg.sender = cli::agent::ChatMessage::Sender::kAgent;
agent_msg.message = response->text_response;
agent_msg.timestamp = absl::Now();
agent_editor_.GetChatWidget()->SetRomContext(GetCurrentRom());
return absl::OkStatus();
};
agent_editor_.GetChatWidget()->SetMultimodalCallbacks(multimodal_callbacks);
// Set up Z3ED command callbacks for proposal management
AgentChatWidget::Z3EDCommandCallbacks z3ed_callbacks;
z3ed_callbacks.accept_proposal =
[this](const std::string& proposal_id) -> absl::Status {
// Use ProposalDrawer's existing logic
proposal_drawer_.Show();
proposal_drawer_.FocusProposal(proposal_id);
toast_manager_.Show(
absl::StrFormat("%s View proposal %s in drawer to accept",
ICON_MD_PREVIEW, proposal_id),
ToastType::kInfo, 3.5f);
return absl::OkStatus();
};
z3ed_callbacks.reject_proposal =
[this](const std::string& proposal_id) -> absl::Status {
// Use ProposalDrawer's existing logic
proposal_drawer_.Show();
proposal_drawer_.FocusProposal(proposal_id);
toast_manager_.Show(
absl::StrFormat("%s View proposal %s in drawer to reject",
ICON_MD_PREVIEW, proposal_id),
ToastType::kInfo, 3.0f);
return absl::OkStatus();
};
z3ed_callbacks.list_proposals =
[]() -> absl::StatusOr<std::vector<std::string>> {
// Return empty for now - ProposalDrawer handles the real list
return std::vector<std::string>{};
};
z3ed_callbacks.diff_proposal =
[this](const std::string& proposal_id) -> absl::StatusOr<std::string> {
// Open drawer to show diff
proposal_drawer_.Show();
proposal_drawer_.FocusProposal(proposal_id);
return "See diff in proposal drawer";
};
agent_editor_.GetChatWidget()->SetZ3EDCommandCallbacks(z3ed_callbacks);
AgentChatWidget::AutomationCallbacks automation_callbacks;
automation_callbacks.open_harness_dashboard = [this]() {
test::TestManager::Get().ShowHarnessDashboard();
};
automation_callbacks.show_active_tests = [this]() {
test::TestManager::Get().ShowHarnessActiveTests();
};
automation_callbacks.replay_last_plan = [this]() {
test::TestManager::Get().ReplayLastPlan();
};
automation_callbacks.focus_proposal = [this](const std::string& proposal_id) {
proposal_drawer_.Show();
proposal_drawer_.FocusProposal(proposal_id);
};
agent_editor_.GetChatWidget()->SetAutomationCallbacks(automation_callbacks);
harness_telemetry_bridge_.SetChatWidget(agent_editor_.GetChatWidget());
test::TestManager::Get().SetHarnessListener(&harness_telemetry_bridge_);
#endif
// Load critical user settings first
status_ = user_settings_.Load();
if (!status_.ok()) {
LOG_WARN("EditorManager", "Failed to load user settings: %s",
status_.ToString().c_str());
}
// Initialize welcome screen callbacks
welcome_screen_.SetOpenRomCallback([this]() {
status_ = LoadRom();
// LoadRom() already handles closing welcome screen and showing editor selection
});
welcome_screen_.SetNewProjectCallback([this]() {
status_ = CreateNewProject();
if (status_.ok() && ui_coordinator_) {
ui_coordinator_->SetWelcomeScreenVisible(false);
ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
}
});
welcome_screen_.SetOpenProjectCallback([this](const std::string& filepath) {
status_ = OpenRomOrProject(filepath);
if (status_.ok() && ui_coordinator_) {
ui_coordinator_->SetWelcomeScreenVisible(false);
ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
}
});
// Initialize editor selection dialog callback
editor_selection_dialog_.SetSelectionCallback([this](EditorType type) {
editor_selection_dialog_.MarkRecentlyUsed(type);
SwitchToEditor(type); // Use centralized method
});
// Load user settings - this must happen after context is initialized
// Apply font scale after loading
ImGui::GetIO().FontGlobalScale = user_settings_.prefs().font_global_scale;
// Apply welcome screen preference
if (ui_coordinator_ && !user_settings_.prefs().show_welcome_on_startup) {
ui_coordinator_->SetWelcomeScreenVisible(false);
ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
}
// Defer workspace presets loading to avoid initialization crashes
// This will be called lazily when workspace features are accessed
// Initialize testing system only when tests are enabled
#ifdef YAZE_ENABLE_TESTING
InitializeTestSuites();
#endif
// TestManager will be updated when ROMs are loaded via SetCurrentRom calls
ShortcutDependencies shortcut_deps;
shortcut_deps.editor_manager = this;
shortcut_deps.editor_registry = &editor_registry_;
shortcut_deps.menu_orchestrator = menu_orchestrator_.get();
shortcut_deps.rom_file_manager = &rom_file_manager_;
shortcut_deps.project_manager = &project_manager_;
shortcut_deps.session_coordinator = session_coordinator_.get();
shortcut_deps.ui_coordinator = ui_coordinator_.get();
shortcut_deps.workspace_manager = &workspace_manager_;
shortcut_deps.popup_manager = popup_manager_.get();
shortcut_deps.toast_manager = &toast_manager_;
ConfigureEditorShortcuts(shortcut_deps, &shortcut_manager_);
ConfigureMenuShortcuts(shortcut_deps, &shortcut_manager_);
}
void EditorManager::OpenEditorAndCardsFromFlags(const std::string& editor_name,
const std::string& cards_str) {
if (editor_name.empty()) {
return;
}
LOG_INFO("EditorManager", "Processing startup flags: editor='%s', cards='%s'",
editor_name.c_str(), cards_str.c_str());
EditorType editor_type_to_open = EditorType::kUnknown;
for (int i = 0; i < static_cast<int>(EditorType::kSettings); ++i) {
if (GetEditorName(static_cast<EditorType>(i)) == editor_name) {
editor_type_to_open = static_cast<EditorType>(i);
break;
}
}
if (editor_type_to_open == EditorType::kUnknown) {
LOG_WARN("EditorManager", "Unknown editor specified via flag: %s",
editor_name.c_str());
return;
}
// Activate the main editor window
if (auto* editor_set = GetCurrentEditorSet()) {
auto* editor = editor_set
->active_editors_[static_cast<int>(editor_type_to_open)];
if (editor) {
editor->set_active(true);
}
}
// Handle specific cards for the Dungeon Editor
if (editor_type_to_open == EditorType::kDungeon && !cards_str.empty()) {
if (auto* editor_set = GetCurrentEditorSet()) {
std::stringstream ss(cards_str);
std::string card_name;
while (std::getline(ss, card_name, ',')) {
// Trim whitespace
card_name.erase(0, card_name.find_first_not_of(" \t"));
card_name.erase(card_name.find_last_not_of(" \t") + 1);
LOG_DEBUG("EditorManager", "Attempting to open card: '%s'",
card_name.c_str());
if (card_name == "Rooms List") {
editor_set->dungeon_editor_.show_room_selector_ = true;
} else if (card_name == "Room Matrix") {
editor_set->dungeon_editor_.show_room_matrix_ = true;
} else if (card_name == "Entrances List") {
editor_set->dungeon_editor_.show_entrances_list_ = true;
} else if (card_name == "Room Graphics") {
editor_set->dungeon_editor_.show_room_graphics_ = true;
} else if (card_name == "Object Editor") {
editor_set->dungeon_editor_.show_object_editor_ = true;
} else if (card_name == "Palette Editor") {
editor_set->dungeon_editor_.show_palette_editor_ = true;
} else if (absl::StartsWith(card_name, "Room ")) {
try {
int room_id = std::stoi(card_name.substr(5));
editor_set->dungeon_editor_.add_room(room_id);
} catch (const std::exception& e) {
LOG_WARN("EditorManager", "Invalid room ID format: %s",
card_name.c_str());
}
} else {
LOG_WARN("EditorManager", "Unknown card name for Dungeon Editor: %s",
card_name.c_str());
}
}
}
}
}
/**
* @brief Main update loop for the editor application
*
* DELEGATION FLOW:
* 1. Update timing manager for accurate delta time
* 2. Draw popups (PopupManager) - modal dialogs across all sessions
* 3. Execute shortcuts (ShortcutManager) - keyboard input handling
* 4. Draw toasts (ToastManager) - user notifications
* 5. Iterate all sessions and update active editors
* 6. Draw session UI (SessionCoordinator) - session switcher, manager
* 7. Draw sidebar (EditorCardRegistry) - card-based editor UI
*
* Note: EditorManager retains the main loop to coordinate multi-session updates,
* but delegates specific drawing/state operations to specialized components.
*/
absl::Status EditorManager::Update() {
// Update timing manager for accurate delta time across the application
// This fixes animation timing issues that occur when mouse isn't moving
core::TimingManager::Get().Update();
// Delegate to PopupManager for modal dialog rendering
popup_manager_->DrawPopups();
// Execute keyboard shortcuts (registered via ShortcutConfigurator)
ExecuteShortcuts(shortcut_manager_);
// Delegate to ToastManager for notification rendering
toast_manager_.Draw();
// Draw editor selection dialog (managed by UICoordinator)
if (ui_coordinator_ && ui_coordinator_->IsEditorSelectionVisible()) {
bool show = true;
editor_selection_dialog_.Show(&show);
if (!show) {
ui_coordinator_->SetEditorSelectionVisible(false);
}
}
// Draw card browser (managed by UICoordinator)
if (ui_coordinator_ && ui_coordinator_->IsCardBrowserVisible()) {
bool show = true;
card_registry_.DrawCardBrowser(&show);
if (!show) {
ui_coordinator_->SetCardBrowserVisible(false);
}
}
#ifdef YAZE_WITH_GRPC
// Update agent editor dashboard
status_ = agent_editor_.Update();
// Draw chat widget separately (always visible when active)
if (agent_editor_.GetChatWidget()) {
agent_editor_.GetChatWidget()->Draw();
}
#endif
// Draw background grid effects for the entire viewport
if (ImGui::GetCurrentContext()) {
ImDrawList* bg_draw_list = ImGui::GetBackgroundDrawList();
const ImGuiViewport* viewport = ImGui::GetMainViewport();
auto& theme_manager = gui::ThemeManager::Get();
auto current_theme = theme_manager.GetCurrentTheme();
auto& bg_renderer = gui::BackgroundRenderer::Get();
// Draw grid covering the entire main viewport
ImVec2 grid_pos = viewport->WorkPos;
ImVec2 grid_size = viewport->WorkSize;
bg_renderer.RenderDockingBackground(bg_draw_list, grid_pos, grid_size,
current_theme.primary);
}
// Ensure TestManager always has the current ROM
static Rom* last_test_rom = nullptr;
auto* current_rom = GetCurrentRom();
if (last_test_rom != current_rom) {
LOG_DEBUG(
"EditorManager",
"EditorManager::Update - ROM changed, updating TestManager: %p -> "
"%p",
(void*)last_test_rom, (void*)current_rom);
test::TestManager::Get().SetCurrentRom(current_rom);
last_test_rom = current_rom;
}
// CRITICAL: Draw UICoordinator UI components FIRST (before ROM checks)
// This ensures Welcome Screen, Command Palette, etc. work even without ROM loaded
if (ui_coordinator_) {
ui_coordinator_->DrawAllUI();
}
// Autosave timer
if (user_settings_.prefs().autosave_enabled && current_rom &&
current_rom->dirty()) {
autosave_timer_ += ImGui::GetIO().DeltaTime;
if (autosave_timer_ >= user_settings_.prefs().autosave_interval) {
autosave_timer_ = 0.0f;
Rom::SaveSettings s;
s.backup = true;
s.save_new = false;
auto st = current_rom->SaveToFile(s);
if (st.ok()) {
toast_manager_.Show("Autosave completed", editor::ToastType::kSuccess);
} else {
toast_manager_.Show(std::string(st.message()),
editor::ToastType::kError, 5.0f);
}
}
} else {
autosave_timer_ = 0.0f;
}
// Check if ROM is loaded before allowing editor updates
auto* current_editor_set = GetCurrentEditorSet();
if (!current_editor_set) {
// No ROM loaded - welcome screen shown by UICoordinator above
return absl::OkStatus();
}
// Check if current ROM is valid
if (!current_rom) {
// No ROM loaded - welcome screen shown by UICoordinator above
return absl::OkStatus();
}
// ROM is loaded and valid - don't auto-show welcome screen
// Welcome screen should only be shown manually at this point
// Iterate through ALL sessions to support multi-session docking
for (size_t session_idx = 0; session_idx < sessions_.size(); ++session_idx) {
auto& session = sessions_[session_idx];
if (!session.rom.is_loaded())
continue; // Skip sessions with invalid ROMs
// Use RAII SessionScope for clean context switching
SessionScope scope(this, session_idx);
for (auto editor : session.editors.active_editors_) {
if (*editor->active()) {
if (editor->type() == EditorType::kOverworld) {
auto& overworld_editor = static_cast<OverworldEditor&>(*editor);
if (overworld_editor.jump_to_tab() != -1) {
session_coordinator_->SwitchToSession(session_idx);
// Set the dungeon editor to the jump to tab
session.editors.dungeon_editor_.add_room(
overworld_editor.jump_to_tab());
overworld_editor.jump_to_tab_ = -1;
}
}
// CARD-BASED EDITORS: Don't wrap in Begin/End, they manage own windows
bool is_card_based_editor = IsCardBasedEditor(editor->type());
if (is_card_based_editor) {
// Card-based editors create their own top-level windows
// No parent wrapper needed - this allows independent docking
current_editor_ = editor;
status_ = editor->Update();
// Route editor errors to toast manager
if (!status_.ok()) {
std::string editor_name = GetEditorName(editor->type());
toast_manager_.Show(
absl::StrFormat("%s Error: %s", editor_name, status_.message()),
editor::ToastType::kError, 8.0f);
}
} else {
// TRADITIONAL EDITORS: Wrap in Begin/End
std::string window_title =
GenerateUniqueEditorTitle(editor->type(), session_idx);
// Set window to maximize on first open
ImGui::SetNextWindowSize(ImGui::GetMainViewport()->WorkSize,
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->WorkPos,
ImGuiCond_FirstUseEver);
if (ImGui::Begin(window_title.c_str(), editor->active(),
ImGuiWindowFlags_None)) { // Allow full docking
// Temporarily switch context for this editor's update
SessionScope scope(this, session_idx);
current_editor_ = editor;
status_ = editor->Update();
// Route editor errors to toast manager
if (!status_.ok()) {
std::string editor_name = GetEditorName(editor->type());
toast_manager_.Show(absl::StrFormat("%s Error: %s", editor_name,
status_.message()),
editor::ToastType::kError, 8.0f);
}
// Restore context
}
ImGui::End();
}
}
}
}
if (ui_coordinator_ && ui_coordinator_->IsPerformanceDashboardVisible()) {
gfx::PerformanceDashboard::Get().Render();
}
// Always draw proposal drawer (it manages its own visibility)
proposal_drawer_.Draw();
#ifdef YAZE_WITH_GRPC
// Update ROM context for agent editor
if (current_rom && current_rom->is_loaded()) {
agent_editor_.SetRomContext(current_rom);
}
#endif
// Draw unified sidebar LAST so it appears on top of all other windows
if (ui_coordinator_ && ui_coordinator_->IsCardSidebarVisible() &&
current_editor_set) {
// Using EditorCardRegistry directly
// Collect all active card-based editors
std::vector<std::string> active_categories;
for (size_t session_idx = 0; session_idx < sessions_.size();
++session_idx) {
auto& session = sessions_[session_idx];
if (!session.rom.is_loaded())
continue;
for (auto editor : session.editors.active_editors_) {
if (*editor->active() && IsCardBasedEditor(editor->type())) {
std::string category = EditorRegistry::GetEditorCategory(editor->type());
if (std::find(active_categories.begin(), active_categories.end(),
category) == active_categories.end()) {
active_categories.push_back(category);
}
}
}
}
// Determine which category to show in sidebar
std::string sidebar_category;
// Priority 1: Use active_category from card manager (user's last interaction)
if (!card_registry_.GetActiveCategory().empty() &&
std::find(active_categories.begin(), active_categories.end(),
card_registry_.GetActiveCategory()) !=
active_categories.end()) {
sidebar_category = card_registry_.GetActiveCategory();
}
// Priority 2: Use first active category
else if (!active_categories.empty()) {
sidebar_category = active_categories[0];
card_registry_.SetActiveCategory(sidebar_category);
}
// Draw sidebar if we have a category
if (!sidebar_category.empty()) {
// Callback to switch editors when category button is clicked
auto category_switch_callback = [this](const std::string& new_category) {
EditorType editor_type = EditorRegistry::GetEditorTypeFromCategory(new_category);
if (editor_type != EditorType::kUnknown) {
SwitchToEditor(editor_type);
}
};
auto collapse_callback = [this]() {
if (ui_coordinator_) {
ui_coordinator_->SetCardSidebarVisible(false);
}
};
card_registry_.DrawSidebar(sidebar_category, active_categories,
category_switch_callback, collapse_callback);
}
}
// Draw SessionCoordinator UI components
if (session_coordinator_) {
session_coordinator_->DrawSessionSwitcher();
session_coordinator_->DrawSessionManager();
session_coordinator_->DrawSessionRenameDialog();
}
return absl::OkStatus();
}
void EditorManager::DrawContextSensitiveCardControl() {
// Delegate to UICoordinator for clean separation of concerns
if (ui_coordinator_) {
ui_coordinator_->DrawContextSensitiveCardControl();
}
}
/**
* @brief Draw the main menu bar
*
* DELEGATION:
* - Menu items: MenuOrchestrator::BuildMainMenu()
* - ROM selector: EditorManager::DrawRomSelector() (inline, needs current_rom_ access)
* - Menu bar extras: UICoordinator::DrawMenuBarExtras() (session indicator, version)
*
* Note: ROM selector stays in EditorManager because it needs direct access to sessions_
* and current_rom_ for the combo box. Could be extracted to SessionCoordinator in future.
*/
void EditorManager::DrawMenuBar() {
static bool show_display_settings = false;
if (ImGui::BeginMenuBar()) {
// Delegate menu building to MenuOrchestrator
if (menu_orchestrator_) {
menu_orchestrator_->BuildMainMenu();
}
// ROM selector now drawn by UICoordinator
if (ui_coordinator_) {
ui_coordinator_->DrawRomSelector();
}
// Delegate menu bar extras to UICoordinator (session indicator, version display)
if (ui_coordinator_) {
ui_coordinator_->DrawMenuBarExtras();
}
ImGui::EndMenuBar();
}
if (show_display_settings) {
// Use the popup manager instead of a separate window
popup_manager_->Show(PopupID::kDisplaySettings);
show_display_settings = false; // Close the old-style window
}
// ImGui debug windows (delegated to UICoordinator for visibility state)
if (ui_coordinator_ && ui_coordinator_->IsImGuiDemoVisible()) {
bool visible = true;
ImGui::ShowDemoWindow(&visible);
if (!visible) {
ui_coordinator_->SetImGuiDemoVisible(false);
}
}
if (ui_coordinator_ && ui_coordinator_->IsImGuiMetricsVisible()) {
bool visible = true;
ImGui::ShowMetricsWindow(&visible);
if (!visible) {
ui_coordinator_->SetImGuiMetricsVisible(false);
}
}
// Using EditorCardRegistry directly
if (auto* editor_set = GetCurrentEditorSet()) {
// Pass the actual visibility flag pointer so the X button works
bool* hex_visibility =
card_registry_.GetVisibilityFlag("memory.hex_editor");
if (hex_visibility && *hex_visibility) {
editor_set->memory_editor_.Update(*hex_visibility);
}
if (ui_coordinator_ && ui_coordinator_->IsAsmEditorVisible()) {
bool visible = true;
editor_set->assembly_editor_.Update(visible);
if (!visible) {
ui_coordinator_->SetAsmEditorVisible(false);
}
}
}
// Project file editor
project_file_editor_.Draw();
if (ui_coordinator_ && ui_coordinator_->IsPerformanceDashboardVisible()) {
gfx::PerformanceDashboard::Get().SetVisible(true);
gfx::PerformanceDashboard::Get().Update();
gfx::PerformanceDashboard::Get().Render();
if (!gfx::PerformanceDashboard::Get().IsVisible()) {
ui_coordinator_->SetPerformanceDashboardVisible(false);
}
}
// Testing interface (only when tests are enabled)
#ifdef YAZE_ENABLE_TESTING
if (show_test_dashboard_) {
auto& test_manager = test::TestManager::Get();
test_manager.UpdateResourceStats(); // Update monitoring data
test_manager.DrawTestDashboard(&show_test_dashboard_);
}
#endif
// Agent proposal drawer (right side)
proposal_drawer_.SetRom(GetCurrentRom());
proposal_drawer_.Draw();
// Agent chat history popup (left side)
agent_chat_history_popup_.Draw();
// Welcome screen is now drawn by UICoordinator::DrawAllUI()
// Removed duplicate call to avoid showing welcome screen twice
// TODO: Fix emulator not appearing
if (ui_coordinator_ && ui_coordinator_->IsEmulatorVisible()) {
if (auto* current_rom = GetCurrentRom()) {
emulator_.Run(current_rom);
}
}
// Enhanced Global Search UI (managed by UICoordinator)
// No longer here - handled by ui_coordinator_->DrawAllUI()
if (ui_coordinator_ && ui_coordinator_->IsPaletteEditorVisible()) {
bool visible = true;
ImGui::Begin("Palette Editor", &visible);
if (auto* editor_set = GetCurrentEditorSet()) {
status_ = editor_set->palette_editor_.Update();
}
// Route palette editor errors to toast manager
if (!status_.ok()) {
toast_manager_.Show(
absl::StrFormat("Palette Editor Error: %s", status_.message()),
editor::ToastType::kError, 8.0f);
}
ImGui::End();
if (!visible) {
ui_coordinator_->SetPaletteEditorVisible(false);
}
}
if (ui_coordinator_ && ui_coordinator_->IsResourceLabelManagerVisible() && GetCurrentRom()) {
bool visible = true;
GetCurrentRom()->resource_label()->DisplayLabels(&visible);
if (current_project_.project_opened() &&
!current_project_.labels_filename.empty()) {
current_project_.labels_filename =
GetCurrentRom()->resource_label()->filename_;
}
if (!visible) {
ui_coordinator_->SetResourceLabelManagerVisible(false);
}
}
// Workspace preset dialogs are now in UICoordinator
// Layout presets UI (session dialogs are drawn by SessionCoordinator at lines 907-915)
if (ui_coordinator_) {
ui_coordinator_->DrawLayoutPresets();
}
}
/**
* @brief Load a ROM file into a new or existing session
*
* DELEGATION:
* - File dialog: util::FileDialogWrapper
* - ROM loading: RomFileManager::LoadRom()
* - Session management: EditorManager (searches for empty session or creates new)
* - Dependency injection: ConfigureEditorDependencies()
* - Asset loading: LoadAssets() (calls Initialize/Load on all editors)
* - UI updates: UICoordinator (hides welcome, shows editor selection)
*
* FLOW:
* 1. Show file dialog and get filename
* 2. Check for duplicate sessions (prevent opening same ROM twice)
* 3. Load ROM via RomFileManager into temp_rom
* 4. Find empty session or create new session
* 5. Move ROM into session and set current pointers
* 6. Configure editor dependencies for the session
* 7. Load all editor assets
* 8. Update UI state and recent files
*/
absl::Status EditorManager::LoadRom() {
auto file_name = util::FileDialogWrapper::ShowOpenFileDialog();
if (file_name.empty()) {
return absl::OkStatus();
}
if (session_coordinator_->HasDuplicateSession(file_name)) {
toast_manager_.Show("ROM already open in another session",
editor::ToastType::kWarning);
return absl::OkStatus();
}
// Delegate ROM loading to RomFileManager
Rom temp_rom;
RETURN_IF_ERROR(rom_file_manager_.LoadRom(&temp_rom, file_name));
auto session_or = session_coordinator_->CreateSessionFromRom(std::move(temp_rom), file_name);
if (!session_or.ok()) {
return session_or.status();
}
ConfigureEditorDependencies(GetCurrentEditorSet(), GetCurrentRom(), GetCurrentSessionId());
#ifdef YAZE_ENABLE_TESTING
test::TestManager::Get().SetCurrentRom(GetCurrentRom());
#endif
auto& manager = core::RecentFilesManager::GetInstance();
manager.AddFile(file_name);
manager.Save();
RETURN_IF_ERROR(LoadAssets());
if (ui_coordinator_) {
ui_coordinator_->SetWelcomeScreenVisible(false);
editor_selection_dialog_.ClearRecentEditors();
ui_coordinator_->SetEditorSelectionVisible(true);
}
return absl::OkStatus();
}
absl::Status EditorManager::LoadAssets() {
auto* current_rom = GetCurrentRom();
auto* current_editor_set = GetCurrentEditorSet();
if (!current_rom || !current_editor_set) {
return absl::FailedPreconditionError("No ROM or editor set loaded");
}
auto start_time = std::chrono::steady_clock::now();
// Set renderer for emulator (lazy initialization happens in Run())
if (renderer_) {
emulator_.set_renderer(renderer_);
}
// Initialize all editors - this registers their cards with EditorCardRegistry
// and sets up any editor-specific resources. Must be called before Load().
current_editor_set->overworld_editor_.Initialize();
current_editor_set->message_editor_.Initialize();
current_editor_set->graphics_editor_.Initialize();
current_editor_set->screen_editor_.Initialize();
current_editor_set->sprite_editor_.Initialize();
current_editor_set->palette_editor_.Initialize();
current_editor_set->assembly_editor_.Initialize();
current_editor_set->music_editor_.Initialize();
current_editor_set->settings_editor_.Initialize(); // Initialize settings editor to register System cards
// Initialize the dungeon editor with the renderer
current_editor_set->dungeon_editor_.Initialize(renderer_, current_rom);
ASSIGN_OR_RETURN(*gfx::Arena::Get().mutable_gfx_sheets(),
LoadAllGraphicsData(*current_rom));
RETURN_IF_ERROR(current_editor_set->overworld_editor_.Load());
RETURN_IF_ERROR(current_editor_set->dungeon_editor_.Load());
RETURN_IF_ERROR(current_editor_set->screen_editor_.Load());
RETURN_IF_ERROR(current_editor_set->settings_editor_.Load());
RETURN_IF_ERROR(current_editor_set->sprite_editor_.Load());
RETURN_IF_ERROR(current_editor_set->message_editor_.Load());
RETURN_IF_ERROR(current_editor_set->music_editor_.Load());
RETURN_IF_ERROR(current_editor_set->palette_editor_.Load());
gfx::PerformanceProfiler::Get().PrintSummary();
auto end_time = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(
end_time - start_time);
LOG_DEBUG("EditorManager", "ROM assets loaded in %lld ms", duration.count());
return absl::OkStatus();
}
/**
* @brief Save the current ROM file
*
* DELEGATION:
* - Editor data saving: Each editor's Save() method (overworld, dungeon, etc.)
* - ROM file writing: RomFileManager::SaveRom()
*
* RESPONSIBILITIES STILL IN EDITORMANAGER:
* - Coordinating editor saves (dungeon maps, overworld maps, graphics sheets)
* - Checking feature flags to determine what to save
* - Accessing current session's editors
*
* This stays in EditorManager because it requires knowledge of all editors
* and the order in which they must be saved to maintain ROM integrity.
*/
absl::Status EditorManager::SaveRom() {
auto* current_rom = GetCurrentRom();
auto* current_editor_set = GetCurrentEditorSet();
if (!current_rom || !current_editor_set) {
return absl::FailedPreconditionError("No ROM or editor set loaded");
}
// Save editor-specific data first
if (core::FeatureFlags::get().kSaveDungeonMaps) {
RETURN_IF_ERROR(zelda3::SaveDungeonMaps(
*current_rom, current_editor_set->screen_editor_.dungeon_maps_));
}
RETURN_IF_ERROR(current_editor_set->overworld_editor_.Save());
if (core::FeatureFlags::get().kSaveGraphicsSheet)
RETURN_IF_ERROR(
SaveAllGraphicsData(*current_rom, gfx::Arena::Get().gfx_sheets()));
// Delegate final ROM file writing to RomFileManager
return rom_file_manager_.SaveRom(current_rom);
}
absl::Status EditorManager::SaveRomAs(const std::string& filename) {
auto* current_rom = GetCurrentRom();
auto* current_editor_set = GetCurrentEditorSet();
if (!current_rom || !current_editor_set) {
return absl::FailedPreconditionError("No ROM or editor set loaded");
}
if (core::FeatureFlags::get().kSaveDungeonMaps) {
RETURN_IF_ERROR(zelda3::SaveDungeonMaps(
*current_rom, current_editor_set->screen_editor_.dungeon_maps_));
}
RETURN_IF_ERROR(current_editor_set->overworld_editor_.Save());
if (core::FeatureFlags::get().kSaveGraphicsSheet)
RETURN_IF_ERROR(
SaveAllGraphicsData(*current_rom, gfx::Arena::Get().gfx_sheets()));
auto save_status = rom_file_manager_.SaveRomAs(current_rom, filename);
if (save_status.ok()) {
size_t current_session_idx = GetCurrentSessionIndex();
if (current_session_idx < sessions_.size()) {
sessions_[current_session_idx].filepath = filename;
}
auto& manager = core::RecentFilesManager::GetInstance();
manager.AddFile(filename);
manager.Save();
}
return save_status;
}
absl::Status EditorManager::OpenRomOrProject(const std::string& filename) {
if (filename.empty()) {
return absl::OkStatus();
}
if (absl::StrContains(filename, ".yaze")) {
RETURN_IF_ERROR(current_project_.Open(filename));
RETURN_IF_ERROR(OpenProject());
} else {
Rom temp_rom;
RETURN_IF_ERROR(rom_file_manager_.LoadRom(&temp_rom, filename));
auto session_or = session_coordinator_->CreateSessionFromRom(std::move(temp_rom), filename);
if (!session_or.ok()) {
return session_or.status();
}
RomSession* session = *session_or;
ConfigureEditorDependencies(GetCurrentEditorSet(), GetCurrentRom(), GetCurrentSessionId());
// Apply project feature flags to the session
session->feature_flags = current_project_.feature_flags;
// Update test manager with current ROM for ROM-dependent tests (only when tests are enabled)
#ifdef YAZE_ENABLE_TESTING
LOG_DEBUG("EditorManager", "Setting ROM in TestManager - %p ('%s')",
(void*)GetCurrentRom(),
GetCurrentRom() ? GetCurrentRom()->title().c_str() : "null");
test::TestManager::Get().SetCurrentRom(GetCurrentRom());
#endif
if (auto* editor_set = GetCurrentEditorSet(); editor_set && !current_project_.code_folder.empty()) {
editor_set->assembly_editor_.OpenFolder(
current_project_.code_folder);
}
RETURN_IF_ERROR(LoadAssets());
// Hide welcome screen and show editor selection when ROM is loaded
ui_coordinator_->SetWelcomeScreenVisible(false);
editor_selection_dialog_.ClearRecentEditors();
ui_coordinator_->SetEditorSelectionVisible(true);
}
return absl::OkStatus();
}
absl::Status EditorManager::CreateNewProject(const std::string& template_name) {
// Delegate to ProjectManager
auto status = project_manager_.CreateNewProject(template_name);
if (status.ok()) {
current_project_ = project_manager_.GetCurrentProject();
// Show project creation dialog
popup_manager_->Show("Create New Project");
}
return status;
}
absl::Status EditorManager::OpenProject() {
auto file_path = util::FileDialogWrapper::ShowOpenFileDialog();
if (file_path.empty()) {
return absl::OkStatus();
}
core::YazeProject new_project;
RETURN_IF_ERROR(new_project.Open(file_path));
// Validate project
auto validation_status = new_project.Validate();
if (!validation_status.ok()) {
toast_manager_.Show(absl::StrFormat("Project validation failed: %s",
validation_status.message()),
editor::ToastType::kWarning, 5.0f);
// Ask user if they want to repair
popup_manager_->Show("Project Repair");
}
current_project_ = std::move(new_project);
// Load ROM if specified in project
if (!current_project_.rom_filename.empty()) {
Rom temp_rom;
RETURN_IF_ERROR(
rom_file_manager_.LoadRom(&temp_rom, current_project_.rom_filename));
auto session_or = session_coordinator_->CreateSessionFromRom(std::move(temp_rom), current_project_.rom_filename);
if (!session_or.ok()) {
return session_or.status();
}
RomSession* session = *session_or;
ConfigureEditorDependencies(GetCurrentEditorSet(), GetCurrentRom(), GetCurrentSessionId());
// Apply project feature flags to the session
session->feature_flags = current_project_.feature_flags;
// Update test manager with current ROM for ROM-dependent tests (only when tests are enabled)
#ifdef YAZE_ENABLE_TESTING
LOG_DEBUG("EditorManager", "Setting ROM in TestManager - %p ('%s')",
(void*)GetCurrentRom(),
GetCurrentRom() ? GetCurrentRom()->title().c_str() : "null");
test::TestManager::Get().SetCurrentRom(GetCurrentRom());
#endif
if (auto* editor_set = GetCurrentEditorSet(); editor_set && !current_project_.code_folder.empty()) {
editor_set->assembly_editor_.OpenFolder(
current_project_.code_folder);
}
RETURN_IF_ERROR(LoadAssets());
// Hide welcome screen and show editor selection when project ROM is loaded
ui_coordinator_->SetWelcomeScreenVisible(false);
editor_selection_dialog_.ClearRecentEditors();
ui_coordinator_->SetEditorSelectionVisible(true);
}
// Apply workspace settings
user_settings_.prefs().font_global_scale =
current_project_.workspace_settings.font_global_scale;
user_settings_.prefs().autosave_enabled =
current_project_.workspace_settings.autosave_enabled;
user_settings_.prefs().autosave_interval =
current_project_.workspace_settings.autosave_interval_secs;
ImGui::GetIO().FontGlobalScale = user_settings_.prefs().font_global_scale;
// Add to recent files
auto& manager = core::RecentFilesManager::GetInstance();
manager.AddFile(current_project_.filepath);
manager.Save();
toast_manager_.Show(absl::StrFormat("Project '%s' loaded successfully",
current_project_.GetDisplayName()),
editor::ToastType::kSuccess);
return absl::OkStatus();
}
absl::Status EditorManager::SaveProject() {
if (!current_project_.project_opened()) {
return CreateNewProject();
}
// Update project with current settings
if (GetCurrentRom() && GetCurrentEditorSet()) {
size_t session_idx = GetCurrentSessionIndex();
if (session_idx < sessions_.size()) {
current_project_.feature_flags = sessions_[session_idx].feature_flags;
}
current_project_.workspace_settings.font_global_scale =
user_settings_.prefs().font_global_scale;
current_project_.workspace_settings.autosave_enabled =
user_settings_.prefs().autosave_enabled;
current_project_.workspace_settings.autosave_interval_secs =
user_settings_.prefs().autosave_interval;
// Save recent files
auto& manager = core::RecentFilesManager::GetInstance();
current_project_.workspace_settings.recent_files.clear();
for (const auto& file : manager.GetRecentFiles()) {
current_project_.workspace_settings.recent_files.push_back(file);
}
}
return current_project_.Save();
}
absl::Status EditorManager::SaveProjectAs() {
// Get current project name for default filename
std::string default_name = current_project_.project_opened()
? current_project_.GetDisplayName()
: "untitled_project";
auto file_path =
util::FileDialogWrapper::ShowSaveFileDialog(default_name, "yaze");
if (file_path.empty()) {
return absl::OkStatus();
}
// Ensure .yaze extension
if (file_path.find(".yaze") == std::string::npos) {
file_path += ".yaze";
}
// Update project filepath and save
std::string old_filepath = current_project_.filepath;
current_project_.filepath = file_path;
auto save_status = current_project_.Save();
if (save_status.ok()) {
// Add to recent files
auto& manager = core::RecentFilesManager::GetInstance();
manager.AddFile(file_path);
manager.Save();
toast_manager_.Show(absl::StrFormat("Project saved as: %s", file_path),
editor::ToastType::kSuccess);
} else {
// Restore old filepath on failure
current_project_.filepath = old_filepath;
toast_manager_.Show(
absl::StrFormat("Failed to save project: %s", save_status.message()),
editor::ToastType::kError);
}
return save_status;
}
absl::Status EditorManager::ImportProject(const std::string& project_path) {
core::YazeProject imported_project;
if (project_path.ends_with(".zsproj")) {
RETURN_IF_ERROR(imported_project.ImportZScreamProject(project_path));
toast_manager_.Show(
"ZScream project imported successfully. Please configure ROM and "
"folders.",
editor::ToastType::kInfo, 5.0f);
} else {
RETURN_IF_ERROR(imported_project.Open(project_path));
}
current_project_ = std::move(imported_project);
return absl::OkStatus();
}
absl::Status EditorManager::RepairCurrentProject() {
if (!current_project_.project_opened()) {
return absl::FailedPreconditionError("No project is currently open");
}
RETURN_IF_ERROR(current_project_.RepairProject());
toast_manager_.Show("Project repaired successfully",
editor::ToastType::kSuccess);
return absl::OkStatus();
}
absl::Status EditorManager::SetCurrentRom(Rom* rom) {
if (!rom) {
return absl::InvalidArgumentError("Invalid ROM pointer");
}
for (size_t i = 0; i < sessions_.size(); ++i) {
if (&sessions_[i].rom == rom) {
session_coordinator_->SwitchToSession(i);
// Update test manager with current ROM for ROM-dependent tests
test::TestManager::Get().SetCurrentRom(GetCurrentRom());
return absl::OkStatus();
}
}
// If ROM wasn't found in existing sessions, treat as new session.
// Copying an external ROM object is avoided; instead, fail.
return absl::NotFoundError("ROM not found in existing sessions");
}
void EditorManager::CreateNewSession() {
if (session_coordinator_) {
session_coordinator_->CreateNewSession();
// Wire editor contexts for new session
if (!sessions_.empty()) {
RomSession& session = sessions_.back();
session.editors.set_user_settings(&user_settings_);
ConfigureEditorDependencies(&session.editors, &session.rom,
session.editors.session_id());
session_coordinator_->SwitchToSession(sessions_.size() - 1);
}
}
// Don't switch to the new session automatically
toast_manager_.Show(
absl::StrFormat("New session created (Session %zu)", sessions_.size()),
editor::ToastType::kSuccess);
// Show session manager if user has multiple sessions now
if (sessions_.size() > 2) {
toast_manager_.Show(
"Tip: Use Workspace → Sessions → Session Switcher for quick navigation",
editor::ToastType::kInfo, 5.0f);
}
}
void EditorManager::DuplicateCurrentSession() {
if (!GetCurrentRom()) {
toast_manager_.Show("No current ROM to duplicate",
editor::ToastType::kWarning);
return;
}
if (session_coordinator_) {
session_coordinator_->DuplicateCurrentSession();
// Wire editor contexts for duplicated session
if (!sessions_.empty()) {
RomSession& session = sessions_.back();
ConfigureEditorDependencies(&session.editors, &session.rom,
session.editors.session_id());
session_coordinator_->SwitchToSession(sessions_.size() - 1);
}
}
}
void EditorManager::CloseCurrentSession() {
if (session_coordinator_) {
session_coordinator_->CloseCurrentSession();
// Update current pointers after session change -- no longer needed
}
}
void EditorManager::RemoveSession(size_t index) {
if (session_coordinator_) {
session_coordinator_->RemoveSession(index);
// Update current pointers after session change -- no longer needed
}
}
void EditorManager::SwitchToSession(size_t index) {
if (!session_coordinator_) {
return;
}
session_coordinator_->SwitchToSession(index);
if (index >= sessions_.size()) {
return;
}
// This logic is now handled by SessionCoordinator and GetCurrent... methods.
#ifdef YAZE_ENABLE_TESTING
test::TestManager::Get().SetCurrentRom(GetCurrentRom());
#endif
}
size_t EditorManager::GetCurrentSessionIndex() const {
if (session_coordinator_) {
return session_coordinator_->GetActiveSessionIndex();
}
// Fallback to finding by ROM pointer
for (size_t i = 0; i < sessions_.size(); ++i) {
if (&sessions_[i].rom == GetCurrentRom() &&
sessions_[i].custom_name != "[CLOSED SESSION]") {
return i;
}
}
return 0; // Default to first session if not found
}
size_t EditorManager::GetActiveSessionCount() const {
if (session_coordinator_) {
return session_coordinator_->GetActiveSessionCount();
}
// Fallback to counting non-closed sessions
size_t count = 0;
for (const auto& session : sessions_) {
if (session.custom_name != "[CLOSED SESSION]") {
count++;
}
}
return count;
}
std::string EditorManager::GenerateUniqueEditorTitle(
EditorType type, size_t session_index) const {
const char* base_name = kEditorNames[static_cast<int>(type)];
// Delegate to SessionCoordinator for multi-session title generation
if (session_coordinator_) {
return session_coordinator_->GenerateUniqueEditorTitle(base_name,
session_index);
}
// Fallback for single session or no coordinator
return std::string(base_name);
}
// ============================================================================
// Jump-to Functionality for Cross-Editor Navigation
// ============================================================================
void EditorManager::JumpToDungeonRoom(int room_id) {
if (!GetCurrentEditorSet())
return;
// Switch to dungeon editor
SwitchToEditor(EditorType::kDungeon);
// Open the room in the dungeon editor
GetCurrentEditorSet()->dungeon_editor_.add_room(room_id);
}
void EditorManager::JumpToOverworldMap(int map_id) {
if (!GetCurrentEditorSet())
return;
// Switch to overworld editor
SwitchToEditor(EditorType::kOverworld);
// Set the current map in the overworld editor
GetCurrentEditorSet()->overworld_editor_.set_current_map(map_id);
}
void EditorManager::SwitchToEditor(EditorType editor_type) {
auto* editor_set = GetCurrentEditorSet();
if (!editor_set)
return;
// Toggle the editor
for (auto* editor : editor_set->active_editors_) {
if (editor->type() == editor_type) {
editor->toggle_active();
if (IsCardBasedEditor(editor_type)) {
// Using EditorCardRegistry directly
if (*editor->active()) {
// Editor activated - set its category
card_registry_.SetActiveCategory(
EditorRegistry::GetEditorCategory(editor_type));
// Initialize default layout on first activation
if (layout_manager_ && !layout_manager_->IsLayoutInitialized(editor_type)) {
ImGuiID dockspace_id = ImGui::GetID("MainDockSpace");
layout_manager_->InitializeEditorLayout(editor_type, dockspace_id);
}
} else {
// Editor deactivated - switch to another active card-based editor
for (auto* other : editor_set->active_editors_) {
if (*other->active() && IsCardBasedEditor(other->type()) &&
other != editor) {
card_registry_.SetActiveCategory(
EditorRegistry::GetEditorCategory(other->type()));
break;
}
}
}
}
return;
}
}
// Handle non-editor-class cases
if (editor_type == EditorType::kAssembly) {
if (ui_coordinator_) ui_coordinator_->SetAsmEditorVisible(!ui_coordinator_->IsAsmEditorVisible());
} else if (editor_type == EditorType::kEmulator) {
if (ui_coordinator_) {
ui_coordinator_->SetEmulatorVisible(!ui_coordinator_->IsEmulatorVisible());
if (ui_coordinator_->IsEmulatorVisible()) {
card_registry_.SetActiveCategory("Emulator");
}
}
}
}
// SessionScope implementation
EditorManager::SessionScope::SessionScope(EditorManager* manager,
size_t session_id)
: manager_(manager),
prev_rom_(manager->GetCurrentRom()),
prev_editor_set_(manager->GetCurrentEditorSet()),
prev_session_id_(manager->GetCurrentSessionId()) {
// Set new session context
manager_->session_coordinator_->SwitchToSession(session_id);
}
EditorManager::SessionScope::~SessionScope() {
// Restore previous context
manager_->session_coordinator_->SwitchToSession(prev_session_id_);
}
bool EditorManager::HasDuplicateSession(const std::string& filepath) {
for (const auto& session : sessions_) {
if (session.filepath == filepath) {
return true;
}
}
return false;
}
/**
* @brief Injects dependencies into all editors within an EditorSet
*
* This function is called whenever a new session is created or a ROM is loaded
* into an existing session. It configures the EditorDependencies struct with
* pointers to all the managers and services that editors need, then applies
* them to the editor set.
*
* @param editor_set The set of editors to configure
* @param rom The ROM instance for this session
* @param session_id The unique ID for this session
*
* Dependencies injected:
* - rom: The ROM data for this session
* - session_id: For creating session-aware card IDs
* - card_registry: For registering and managing editor cards
* - toast_manager: For showing user notifications
* - popup_manager: For displaying modal dialogs
* - shortcut_manager: For editor-specific shortcuts (future)
* - shared_clipboard: For cross-editor data sharing (e.g. tile copying)
* - user_settings: For accessing user preferences
* - renderer: For graphics operations (dungeon/overworld editors)
*/
void EditorManager::ConfigureEditorDependencies(EditorSet* editor_set, Rom* rom,
size_t session_id) {
if (!editor_set) {
return;
}
EditorDependencies deps;
deps.rom = rom;
deps.session_id = session_id;
deps.card_registry = &card_registry_;
deps.toast_manager = &toast_manager_;
deps.popup_manager = popup_manager_.get();
deps.shortcut_manager = &shortcut_manager_;
deps.shared_clipboard = &shared_clipboard_;
deps.user_settings = &user_settings_;
deps.renderer = renderer_;
editor_set->ApplyDependencies(deps);
}
} // namespace editor
} // namespace yaze