Files
yaze/src/app/editor/screen_editor.cc
2023-08-25 19:43:20 -04:00

143 lines
3.6 KiB
C++

#include "app/editor/screen_editor.h"
#include <imgui/imgui.h>
#include <algorithm>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
namespace yaze {
namespace app {
namespace editor {
ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
void ScreenEditor::Update() {
TAB_BAR("##TabBar")
DrawInventoryMenuEditor();
DrawTitleScreenEditor();
DrawNamingScreenEditor();
DrawOverworldMapEditor();
DrawDungeonMapsEditor();
END_TAB_BAR()
}
void ScreenEditor::DrawInventoryMenuEditor() {
TAB_ITEM("Inventory Menu")
static bool create = false;
if (!create && rom()->isLoaded()) {
inventory_.Create();
palette_ = inventory_.Palette();
create = true;
}
DrawInventoryToolset();
if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Canvas");
ImGui::TableSetupColumn("Tiles");
ImGui::TableSetupColumn("Palette");
ImGui::TableHeadersRow();
ImGui::TableNextColumn();
screen_canvas_.DrawBackground();
screen_canvas_.DrawContextMenu();
screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create);
screen_canvas_.DrawGrid(32.0f);
screen_canvas_.DrawOverlay();
ImGui::TableNextColumn();
tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
tilesheet_canvas_.DrawContextMenu();
tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create);
tilesheet_canvas_.DrawGrid(16.0f);
tilesheet_canvas_.DrawOverlay();
ImGui::TableNextColumn();
gui::DisplayPalette(palette_, create);
ImGui::EndTable();
}
ImGui::Separator();
END_TAB_ITEM()
}
void ScreenEditor::DrawTitleScreenEditor() {
TAB_ITEM("Title Screen")
END_TAB_ITEM()
}
void ScreenEditor::DrawNamingScreenEditor() {
TAB_ITEM("Naming Screen")
END_TAB_ITEM()
}
void ScreenEditor::DrawOverworldMapEditor() {
TAB_ITEM("Overworld Map")
END_TAB_ITEM()
}
void ScreenEditor::DrawDungeonMapsEditor() {
TAB_ITEM("Dungeon Maps")
END_TAB_ITEM()
}
void ScreenEditor::DrawToolset() {
static bool show_bg1 = true;
static bool show_bg2 = true;
static bool show_bg3 = true;
static bool drawing_bg1 = true;
static bool drawing_bg2 = false;
static bool drawing_bg3 = false;
ImGui::Checkbox("Show BG1", &show_bg1);
ImGui::SameLine();
ImGui::Checkbox("Show BG2", &show_bg2);
ImGui::Checkbox("Draw BG1", &drawing_bg1);
ImGui::SameLine();
ImGui::Checkbox("Draw BG2", &drawing_bg2);
ImGui::SameLine();
ImGui::Checkbox("Draw BG3", &drawing_bg3);
}
void ScreenEditor::DrawInventoryToolset() {
if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("#drawTool");
ImGui::TableSetupColumn("#sep1");
ImGui::TableSetupColumn("#zoomOut");
ImGui::TableSetupColumn("#zoomIN");
ImGui::TableSetupColumn("#sep2");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
BUTTON_COLUMN(ICON_MD_UNDO)
BUTTON_COLUMN(ICON_MD_REDO)
TEXT_COLUMN(ICON_MD_MORE_VERT)
BUTTON_COLUMN(ICON_MD_ZOOM_OUT)
BUTTON_COLUMN(ICON_MD_ZOOM_IN)
TEXT_COLUMN(ICON_MD_MORE_VERT)
BUTTON_COLUMN(ICON_MD_DRAW)
BUTTON_COLUMN(ICON_MD_BUILD)
ImGui::EndTable();
}
}
} // namespace editor
} // namespace app
} // namespace yaze