Files
yaze/src/app/gfx/bitmap.cc
2024-08-13 19:32:06 -04:00

506 lines
16 KiB
C++

#include "bitmap.h"
#include <SDL.h>
#if YAZE_LIB_PNG == 1
#include <png.h>
#endif
#include <cstdint>
#include <memory>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"
#define SDL_RETURN_IF_ERROR() \
if (SDL_GetError() != nullptr) { \
return absl::InternalError(SDL_GetError()); \
}
namespace yaze {
namespace app {
namespace gfx {
using core::SDL_Surface_Deleter;
using core::SDL_Texture_Deleter;
#if YAZE_LIB_PNG == 1
namespace png_internal {
void PngWriteCallback(png_structp png_ptr, png_bytep data, png_size_t length) {
std::vector<uint8_t> *p = (std::vector<uint8_t> *)png_get_io_ptr(png_ptr);
p->insert(p->end(), data, data + length);
}
void PngReadCallback(png_structp png_ptr, png_bytep outBytes,
png_size_t byteCountToRead) {
png_voidp io_ptr = png_get_io_ptr(png_ptr);
if (!io_ptr) return;
std::vector<uint8_t> *png_data =
reinterpret_cast<std::vector<uint8_t> *>(io_ptr);
static size_t pos = 0; // Position to read from
if (pos + byteCountToRead <= png_data->size()) {
memcpy(outBytes, png_data->data() + pos, byteCountToRead);
pos += byteCountToRead;
} else {
png_error(png_ptr, "Read error in PngReadCallback");
}
}
} // namespace png_internal
bool ConvertSurfaceToPNG(SDL_Surface *surface, std::vector<uint8_t> &buffer) {
png_structp png_ptr = png_create_write_struct("1.6.40", NULL, NULL, NULL);
if (!png_ptr) {
SDL_Log("Failed to create PNG write struct");
return false;
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
SDL_Log("Failed to create PNG info struct");
return false;
}
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_write_struct(&png_ptr, &info_ptr);
SDL_Log("Error during PNG write");
return false;
}
png_set_write_fn(png_ptr, &buffer, png_internal::PngWriteCallback, NULL);
png_colorp pal_ptr;
/* Prepare chunks */
int colortype = PNG_COLOR_MASK_COLOR;
int i = 0;
SDL_Palette *pal;
if (surface->format->BytesPerPixel > 0 &&
surface->format->BytesPerPixel <= 8 && (pal = surface->format->palette)) {
SDL_Log("Writing PNG image with palette");
colortype |= PNG_COLOR_MASK_PALETTE;
pal_ptr = (png_colorp)malloc(pal->ncolors * sizeof(png_color));
for (i = 0; i < pal->ncolors; i++) {
pal_ptr[i].red = pal->colors[i].r;
pal_ptr[i].green = pal->colors[i].g;
pal_ptr[i].blue = pal->colors[i].b;
}
png_set_PLTE(png_ptr, info_ptr, pal_ptr, pal->ncolors);
free(pal_ptr);
}
if (surface->format->Amask) { // Check for alpha channel
colortype |= PNG_COLOR_MASK_ALPHA;
}
auto depth = surface->format->BitsPerPixel;
// Set image attributes.
png_set_IHDR(png_ptr, info_ptr, surface->w, surface->h, depth, colortype,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
png_set_bgr(png_ptr);
// Write the image data.
std::vector<png_bytep> row_pointers(surface->h);
for (int y = 0; y < surface->h; ++y) {
row_pointers[y] = (png_bytep)(surface->pixels) + y * surface->pitch;
}
png_set_rows(png_ptr, info_ptr, row_pointers.data());
SDL_Log("Writing PNG image...");
png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
SDL_Log("PNG image write complete");
png_destroy_write_struct(&png_ptr, &info_ptr);
return true;
}
void ConvertPngToSurface(const std::vector<uint8_t> &png_data,
SDL_Surface **outSurface) {
std::vector<uint8_t> data(png_data);
png_structp png_ptr = png_create_read_struct("1.6.40", NULL, NULL, NULL);
if (!png_ptr) {
throw std::runtime_error("Failed to create PNG read struct");
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_read_struct(&png_ptr, NULL, NULL);
throw std::runtime_error("Failed to create PNG info struct");
}
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
throw std::runtime_error("Error during PNG read");
}
// Set our custom read function
png_set_read_fn(png_ptr, &data, png_internal::PngReadCallback);
// Read the PNG info
png_read_info(png_ptr, info_ptr);
uint32_t width = png_get_image_width(png_ptr, info_ptr);
uint32_t height = png_get_image_height(png_ptr, info_ptr);
png_byte color_type = png_get_color_type(png_ptr, info_ptr);
png_byte bit_depth = png_get_bit_depth(png_ptr, info_ptr);
// Apply necessary transformations...
// (Same as in your existing code)
// Update info structure with transformations
png_read_update_info(png_ptr, info_ptr);
// Read the file
std::vector<uint8_t> raw_data(width * height *
4); // Assuming 4 bytes per pixel (RGBA)
std::vector<png_bytep> row_pointers(height);
for (size_t y = 0; y < height; y++) {
row_pointers[y] = raw_data.data() + y * width * 4;
}
png_read_image(png_ptr, row_pointers.data());
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
// Create an SDL_Surface
*outSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32,
SDL_PIXELFORMAT_RGBA32);
if (*outSurface == nullptr) {
SDL_Log("SDL_CreateRGBSurfaceWithFormat failed: %s\n", SDL_GetError());
return;
}
// Copy the raw data into the SDL_Surface
SDL_LockSurface(*outSurface);
memcpy((*outSurface)->pixels, raw_data.data(), raw_data.size());
SDL_UnlockSurface(*outSurface);
SDL_Log("Successfully created SDL_Surface from PNG data");
}
std::vector<uint8_t> Bitmap::GetPngData() {
ConvertSurfaceToPNG(surface_.get(), png_data_);
return png_data_;
}
#endif // YAZE_LIB_PNG
namespace {
void GrayscalePalette(SDL_Palette *palette) {
for (int i = 0; i < 8; i++) {
palette->colors[i].r = i * 31;
palette->colors[i].g = i * 31;
palette->colors[i].b = i * 31;
}
}
Uint32 GetSnesPixelFormat(int format) {
switch (format) {
case 0:
return SDL_PIXELFORMAT_INDEX8;
case 1:
return SNES_PIXELFORMAT_2BPP;
case 2:
return SNES_PIXELFORMAT_4BPP;
case 3:
return SNES_PIXELFORMAT_8BPP;
}
return SDL_PIXELFORMAT_INDEX8;
}
} // namespace
void Bitmap::SaveSurfaceToFile(std::string_view filename) {
SDL_SaveBMP(surface_.get(), filename.data());
}
Bitmap::Bitmap(int width, int height, int depth, int data_size) {
Create(width, height, depth, Bytes(data_size, 0));
}
void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
Create(width, height, depth, kIndexed, data);
}
void Bitmap::Create(int width, int height, int depth, int format,
const Bytes &data) {
if (data.empty()) {
SDL_Log("Bitmap data is empty\n");
active_ = false;
return;
}
active_ = true;
width_ = width;
height_ = height;
depth_ = depth;
data_ = data;
data_size_ = data.size();
if (data_size_ == 0) {
SDL_Log("Data provided to Bitmap is empty.\n");
return;
}
pixel_data_ = data_.data();
surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
GetSnesPixelFormat(format)),
SDL_Surface_Deleter());
if (surface_ == nullptr) {
SDL_Log("SDL_CreateRGBSurfaceWithFormat failed: %s\n", SDL_GetError());
active_ = false;
return;
}
surface_->pixels = pixel_data_;
active_ = true;
}
void Bitmap::Reformat(int format) {
surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
GetSnesPixelFormat(format)),
SDL_Surface_Deleter());
surface_->pixels = pixel_data_;
active_ = true;
auto apply_palette = ApplyPalette(palette_);
if (!apply_palette.ok()) {
SDL_Log("Failed to apply palette: %s\n", apply_palette.message().data());
active_ = false;
}
}
void Bitmap::CreateTexture(SDL_Renderer *renderer) {
if (width_ <= 0 || height_ <= 0) {
SDL_Log("Invalid texture dimensions: width=%d, height=%d\n", width_,
height_);
return;
}
texture_ = std::shared_ptr<SDL_Texture>{
SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888,
SDL_TEXTUREACCESS_STREAMING, width_, height_),
SDL_Texture_Deleter{}};
if (texture_ == nullptr) {
SDL_Log("SDL_CreateTextureFromSurface failed: %s\n", SDL_GetError());
}
SDL_Surface *converted_surface =
SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
if (converted_surface) {
converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
converted_surface, SDL_Surface_Deleter());
} else {
SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
return;
}
SDL_LockTexture(texture_.get(), nullptr, (void **)&texture_pixels,
&converted_surface_->pitch);
memcpy(texture_pixels, converted_surface_->pixels,
converted_surface_->h * converted_surface_->pitch);
SDL_UnlockTexture(texture_.get());
}
void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
SDL_Surface *converted_surface =
SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
if (converted_surface) {
converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
converted_surface, SDL_Surface_Deleter());
} else {
SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
}
SDL_LockTexture(texture_.get(), nullptr, (void **)&texture_pixels,
&converted_surface_->pitch);
if (use_sdl_update) {
SDL_UpdateTexture(texture_.get(), nullptr, converted_surface_->pixels,
converted_surface_->pitch);
} else {
memcpy(texture_pixels, converted_surface_->pixels,
converted_surface_->h * converted_surface_->pitch);
}
SDL_UnlockTexture(texture_.get());
}
void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
texture_ = std::shared_ptr<SDL_Texture>{
SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
SDL_Texture_Deleter{}};
}
void Bitmap::UpdateTexture(std::shared_ptr<SDL_Renderer> renderer) {
texture_ = std::shared_ptr<SDL_Texture>{
SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
SDL_Texture_Deleter{}};
}
absl::Status Bitmap::ApplyPalette(const SnesPalette &palette) {
if (surface_ == nullptr) {
return absl::FailedPreconditionError(
"Surface is null. Palette not applied");
}
if (surface_->format == nullptr || surface_->format->palette == nullptr) {
return absl::FailedPreconditionError(
"Surface format or palette is null. Palette not applied.");
}
palette_ = palette;
SDL_Palette *sdl_palette = surface_->format->palette;
if (sdl_palette == nullptr) {
return absl::InternalError("Failed to get SDL palette");
}
SDL_UnlockSurface(surface_.get());
for (int i = 0; i < palette.size(); ++i) {
ASSIGN_OR_RETURN(gfx::SnesColor pal_color, palette.GetColor(i));
sdl_palette->colors[i].r = pal_color.rgb().x;
sdl_palette->colors[i].g = pal_color.rgb().y;
sdl_palette->colors[i].b = pal_color.rgb().z;
sdl_palette->colors[i].a = pal_color.rgb().w;
}
SDL_LockSurface(surface_.get());
// SDL_RETURN_IF_ERROR()
return absl::OkStatus();
}
absl::Status Bitmap::ApplyPaletteFromPaletteGroup(const SnesPalette &palette,
int palette_id) {
auto start_index = palette_id * 8;
palette_ = palette.sub_palette(start_index, start_index + 8);
SDL_UnlockSurface(surface_.get());
for (int i = 0; i < palette_.size(); ++i) {
ASSIGN_OR_RETURN(auto pal_color, palette_.GetColor(i));
if (pal_color.is_transparent()) {
surface_->format->palette->colors[i].r = 0;
surface_->format->palette->colors[i].g = 0;
surface_->format->palette->colors[i].b = 0;
surface_->format->palette->colors[i].a = 0;
} else {
surface_->format->palette->colors[i].r = pal_color.rgb().x;
surface_->format->palette->colors[i].g = pal_color.rgb().y;
surface_->format->palette->colors[i].b = pal_color.rgb().z;
surface_->format->palette->colors[i].a = pal_color.rgb().w;
}
}
SDL_LockSurface(surface_.get());
// SDL_RETURN_IF_ERROR()
return absl::OkStatus();
}
absl::Status Bitmap::ApplyPaletteWithTransparent(const SnesPalette &palette,
int index, int length) {
auto start_index = index * 7;
palette_ = palette.sub_palette(start_index, start_index + 7);
std::vector<ImVec4> colors;
colors.push_back(ImVec4(0, 0, 0, 0));
for (int i = start_index; i < start_index + 7; ++i) {
ASSIGN_OR_RETURN(auto pal_color, palette.GetColor(i));
colors.push_back(pal_color.rgb());
}
SDL_UnlockSurface(surface_.get());
int i = 0;
for (auto &each : colors) {
surface_->format->palette->colors[i].r = each.x;
surface_->format->palette->colors[i].g = each.y;
surface_->format->palette->colors[i].b = each.z;
surface_->format->palette->colors[i].a = each.w;
i++;
}
SDL_LockSurface(surface_.get());
// SDL_RETURN_IF_ERROR()
return absl::OkStatus();
}
void Bitmap::ApplyPalette(const std::vector<SDL_Color> &palette) {
SDL_UnlockSurface(surface_.get());
for (int i = 0; i < palette.size(); ++i) {
surface_->format->palette->colors[i].r = palette[i].r;
surface_->format->palette->colors[i].g = palette[i].g;
surface_->format->palette->colors[i].b = palette[i].b;
surface_->format->palette->colors[i].a = palette[i].a;
}
SDL_LockSurface(surface_.get());
}
void Bitmap::Get8x8Tile(int tile_index, int x, int y,
std::vector<uint8_t> &tile_data,
int &tile_data_offset) {
int tile_offset = tile_index * (width_ * height_);
int tile_x = (x * 8) % width_;
int tile_y = (y * 8) % height_;
for (int i = 0; i < 8; i++) {
int row_offset = tile_offset + ((tile_y + i) * width_);
for (int j = 0; j < 8; j++) {
int pixel_offset = row_offset + (tile_x + j);
int pixel_value = data_[pixel_offset];
tile_data[tile_data_offset] = pixel_value;
tile_data_offset++;
}
}
}
void Bitmap::Get16x16Tile(int tile_index, int x, int y,
std::vector<uint8_t> &tile_data,
int &tile_data_offset) {
int tile_offset = tile_index * (width_ * height_);
for (int i = 0; i < 16; i++) {
int row_offset = tile_offset + ((i / 8) * (width_ * 8));
for (int j = 0; j < 16; j++) {
int pixel_offset =
row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
int pixel_value = data_[pixel_offset];
tile_data[tile_data_offset] = pixel_value;
tile_data_offset++;
}
}
}
void Bitmap::Get16x16Tile(int tile_x, int tile_y,
std::vector<uint8_t> &tile_data,
int &tile_data_offset) {
for (int ty = 0; ty < 16; ty++) {
for (int tx = 0; tx < 16; tx++) {
// Calculate the pixel position in the bitmap
int pixel_x = tile_x + tx;
int pixel_y = tile_y + ty;
int pixel_offset = pixel_y * width_ + pixel_x;
int pixel_value = data_[pixel_offset];
// Store the pixel value in the tile data
tile_data[tile_data_offset++] = pixel_value;
}
}
}
void Bitmap::WriteColor(int position, const ImVec4 &color) {
// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
SDL_Color sdl_color;
sdl_color.r = static_cast<Uint8>(color.x * 255);
sdl_color.g = static_cast<Uint8>(color.y * 255);
sdl_color.b = static_cast<Uint8>(color.z * 255);
sdl_color.a = static_cast<Uint8>(color.w * 255);
// Map SDL_Color to the nearest color index in the surface's palette
Uint8 index =
SDL_MapRGB(surface_->format, sdl_color.r, sdl_color.g, sdl_color.b);
// Write the color index to the pixel data
pixel_data_[position] = index;
modified_ = true;
}
} // namespace gfx
} // namespace app
} // namespace yaze