112 lines
2.7 KiB
CMake
112 lines
2.7 KiB
CMake
set(
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YAZE_APP_CORE_SRC
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app/core/common.cc
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app/core/controller.cc
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app/core/labeling.cc
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app/emu/emulator.cc
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)
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set(
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YAZE_APP_GFX_SRC
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app/gfx/bitmap.cc
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app/gfx/compression.cc
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app/gfx/scad_format.cc
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app/gfx/snes_palette.cc
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app/gfx/snes_tile.cc
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app/gfx/snes_color.cc
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app/gfx/tilesheet.cc
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)
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set(
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YAZE_GUI_SRC
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app/gui/asset_browser.cc
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app/gui/canvas.cc
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app/gui/input.cc
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app/gui/style.cc
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app/gui/color.cc
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app/gui/zeml.cc
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)
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set(
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YAZE_APP_EMU_SRC
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app/emu/audio/apu.cc
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app/emu/audio/spc700.cc
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app/emu/audio/dsp.cc
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app/emu/audio/internal/addressing.cc
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app/emu/audio/internal/instructions.cc
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app/emu/cpu/internal/addressing.cc
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app/emu/cpu/internal/instructions.cc
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app/emu/cpu/cpu.cc
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app/emu/video/ppu.cc
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app/emu/memory/dma.cc
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app/emu/memory/memory.cc
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app/emu/snes.cc
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)
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set(SDL_TARGETS SDL2::SDL2)
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if(WIN32 OR MINGW)
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list(PREPEND SDL_TARGETS SDL2::SDL2main ws2_32)
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add_definitions(-DSDL_MAIN_HANDLED)
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endif()
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if (WIN32 OR MINGW OR UNIX AND NOT APPLE)
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list(APPEND YAZE_APP_CORE_SRC
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app/core/platform/font_loader.cc
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app/core/platform/clipboard.cc
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)
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endif()
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if(APPLE)
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list(APPEND YAZE_APP_CORE_SRC
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app/core/platform/file_dialog.mm
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app/core/platform/app_delegate.mm
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app/core/platform/font_loader.mm
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app/core/platform/clipboard.mm
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app/core/platform/file_path.mm
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)
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find_library(COCOA_LIBRARY Cocoa)
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if(NOT COCOA_LIBRARY)
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message(FATAL_ERROR "Cocoa not found")
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endif()
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set(CMAKE_EXE_LINKER_FLAGS "-framework ServiceManagement -framework Foundation -framework Cocoa")
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endif()
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include(app/CMakeLists.txt)
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# include(cli/CMakeLists.txt) Excluded for now, macOS include breaks action build
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if (UNIX)
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target_compile_definitions(yaze PRIVATE "linux")
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target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp")
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endif()
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if(MACOS)
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set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/yaze.ico)
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set_target_properties(yaze
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PROPERTIES
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BUNDLE True
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
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)
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elseif(UNIX)
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set_target_properties(yaze
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PROPERTIES
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BUNDLE True
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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)
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else()
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set_target_properties(yaze
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/yaze.res"
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)
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endif()
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add_subdirectory(test) |