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yaze/src/app/zelda3/overworld/overworld.h

284 lines
9.7 KiB
C++

#ifndef YAZE_APP_DATA_OVERWORLD_H
#define YAZE_APP_DATA_OVERWORLD_H
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld_entrance.h"
#include "app/zelda3/overworld/overworld_exit.h"
#include "app/zelda3/overworld/overworld_item.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "app/zelda3/sprite/sprite.h"
namespace yaze {
namespace app {
namespace zelda3 {
/**
* @namespace yaze::app::zelda3::overworld
* @brief Represents the Overworld data.
*/
namespace overworld {
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
constexpr int kOverworldMapPaletteIds = 0x7D1C;
constexpr int kOverworldSpritePaletteIds = 0x7B41;
constexpr int overworldMapPaletteGroup = 0x75504;
constexpr int overworldSpritePaletteGroup = 0x75580;
constexpr int overworldSpriteset = 0x7A41;
constexpr int overworldSpecialGFXGroup = 0x16821;
constexpr int overworldSpecialPALGroup = 0x16831;
constexpr int overworldSpritesBegining = 0x4C881;
constexpr int overworldSpritesAgahnim = 0x4CA21;
constexpr int overworldSpritesZelda = 0x4C901;
constexpr int kAreaGfxIdPtr = 0x7C9C;
constexpr int kOverworldMessageIds = 0x3F51D;
constexpr int overworldMusicBegining = 0x14303;
constexpr int overworldMusicZelda = 0x14303 + 0x40;
constexpr int overworldMusicMasterSword = 0x14303 + 0x80;
constexpr int overworldMusicAgahim = 0x14303 + 0xC0;
constexpr int overworldMusicDW = 0x14403;
constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1;
constexpr int overworldEntranceAllowedTilesRight = 0xDB917;
// 0x00 = small maps, 0x20 = large maps
constexpr int overworldMapSize = 0x12844;
// 0x01 = small maps, 0x03 = large maps
constexpr int overworldMapSizeHighByte = 0x12884;
// relative to the WORLD + 0x200 per map
// large map that are not == parent id = same position as their parent!
// eg for X position small maps :
// 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00
// all Large map would be :
// 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00
constexpr int overworldMapParentId = 0x125EC;
constexpr int overworldTransitionPositionY = 0x128C4;
constexpr int overworldTransitionPositionX = 0x12944;
constexpr int overworldScreenSize = 0x1788D;
constexpr int OverworldScreenSizeForLoading = 0x4C635;
// constexpr int OverworldScreenTileMapChangeByScreen = 0x12634;
constexpr int OverworldScreenTileMapChangeByScreen1 = 0x12634;
constexpr int OverworldScreenTileMapChangeByScreen2 = 0x126B4;
constexpr int OverworldScreenTileMapChangeByScreen3 = 0x12734;
constexpr int OverworldScreenTileMapChangeByScreen4 = 0x127B4;
constexpr int OverworldMapDataOverflow = 0x130000;
constexpr int transition_target_north = 0x13EE2;
constexpr int transition_target_west = 0x13F62;
constexpr int overworldCustomMosaicASM = 0x1301D0;
constexpr int overworldCustomMosaicArray = 0x1301F0;
// Expanded tile16 and tile32
constexpr int kMap16TilesExpanded = 0x1E8000;
constexpr int kMap32TileTRExpanded = 0x020000;
constexpr int kMap32TileBLExpanded = 0x1F0000;
constexpr int kMap32TileBRExpanded = 0x1F8000;
constexpr int kMap32TileCountExpanded = 0x0067E0;
constexpr int kMap16Tiles = 0x78000;
constexpr int kNumOverworldMaps = 160;
constexpr int kNumTile16Individual = 4096;
constexpr int Map32PerScreen = 256;
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap16Ex = 4096; // 4096
constexpr int LimitOfMap32 = 8864;
constexpr int NumberOfOWSprites = 352;
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
/**
* @brief Represents the full Overworld data, light and dark world.
*
* This class is responsible for loading and saving the overworld data,
* as well as creating the tilesets and tilemaps for the overworld.
*/
class Overworld : public SharedRom, public core::ExperimentFlags {
public:
absl::Status Load(Rom &rom);
absl::Status LoadOverworldMaps();
void LoadTileTypes();
void LoadEntrances();
absl::Status LoadExits();
absl::Status LoadItems();
absl::Status LoadSprites();
absl::Status LoadSpritesFromMap(int spriteStart, int spriteCount,
int spriteIndex);
absl::Status Save(Rom &rom);
absl::Status SaveOverworldMaps();
absl::Status SaveLargeMaps();
absl::Status SaveEntrances();
absl::Status SaveExits();
absl::Status SaveItems();
absl::Status CreateTile32Tilemap();
absl::Status SaveMap16Expanded();
absl::Status SaveMap16Tiles();
absl::Status SaveMap32Expanded();
absl::Status SaveMap32Tiles();
absl::Status SaveMapProperties();
void Destroy() {
for (auto &map : overworld_maps_) {
map.Destroy();
}
overworld_maps_.clear();
all_entrances_.clear();
all_exits_.clear();
all_items_.clear();
all_sprites_.clear();
is_loaded_ = false;
}
int GetTileFromPosition(ImVec2 position) const {
if (current_world_ == 0) {
return map_tiles_.light_world[position.x][position.y];
} else if (current_world_ == 1) {
return map_tiles_.dark_world[position.x][position.y];
} else {
return map_tiles_.special_world[position.x][position.y];
}
}
OWBlockset &GetMapTiles(int world_type) {
switch (world_type) {
case 0:
return map_tiles_.light_world;
case 1:
return map_tiles_.dark_world;
case 2:
return map_tiles_.special_world;
default:
return map_tiles_.light_world;
}
}
auto overworld_maps() const { return overworld_maps_; }
auto overworld_map(int i) const { return &overworld_maps_[i]; }
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
auto exits() const { return &all_exits_; }
auto mutable_exits() { return &all_exits_; }
std::vector<gfx::Tile16> tiles16() const { return tiles16_; }
auto mutable_tiles16() { return &tiles16_; }
auto sprites(int state) const { return all_sprites_[state]; }
auto mutable_sprites(int state) { return &all_sprites_[state]; }
auto current_graphics() const {
return overworld_maps_[current_map_].current_graphics();
}
auto &entrances() { return all_entrances_; }
auto mutable_entrances() { return &all_entrances_; }
auto &holes() { return all_holes_; }
auto mutable_holes() { return &all_holes_; }
auto deleted_entrances() const { return deleted_entrances_; }
auto mutable_deleted_entrances() { return &deleted_entrances_; }
auto current_area_palette() const {
return overworld_maps_[current_map_].current_palette();
}
auto current_map_bitmap_data() const {
return overworld_maps_[current_map_].bitmap_data();
}
auto tile16_blockset_data() const {
return overworld_maps_[current_map_].current_tile16_blockset();
}
auto is_loaded() const { return is_loaded_; }
void set_current_map(int i) { current_map_ = i; }
auto map_tiles() const { return map_tiles_; }
auto mutable_map_tiles() { return &map_tiles_; }
auto all_items() const { return all_items_; }
auto mutable_all_items() { return &all_items_; }
auto all_tiles_types() const { return all_tiles_types_; }
auto mutable_all_tiles_types() { return &all_tiles_types_; }
private:
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
map32TilesBL = 2,
map32TilesBR = 3
};
void FetchLargeMaps();
absl::StatusOr<uint16_t> GetTile16ForTile32(int index, int quadrant,
int dimension,
const uint32_t *map32address);
absl::Status AssembleMap32Tiles();
void AssembleMap16Tiles();
void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
OWBlockset &world);
void OrganizeMapTiles(std::vector<uint8_t> &bytes,
std::vector<uint8_t> &bytes2, int i, int sx, int sy,
int &ttpos);
absl::Status DecompressAllMapTiles();
bool is_loaded_ = false;
bool expanded_tile16_ = false;
bool expanded_tile32_ = false;
bool expanded_entrances_ = false;
int game_state_ = 0;
int current_map_ = 0;
int current_world_ = 0;
uchar map_parent_[160];
Rom rom_;
OWMapTiles map_tiles_;
uint8_t all_tiles_types_[0x200];
std::vector<gfx::Tile16> tiles16_;
std::vector<gfx::Tile32> tiles32_;
std::vector<uint16_t> tiles32_list_;
std::vector<gfx::Tile32> tiles32_unique_;
std::vector<OverworldMap> overworld_maps_;
std::vector<OverworldEntrance> all_entrances_;
std::vector<OverworldEntrance> all_holes_;
std::vector<OverworldExit> all_exits_;
std::vector<OverworldItem> all_items_;
std::vector<std::vector<Sprite>> all_sprites_;
std::vector<uint64_t> deleted_entrances_;
std::vector<std::vector<uint8_t>> map_data_p1 =
std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
std::vector<std::vector<uint8_t>> map_data_p2 =
std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
std::vector<int> map_pointers1_id = std::vector<int>(kNumOverworldMaps);
std::vector<int> map_pointers2_id = std::vector<int>(kNumOverworldMaps);
std::vector<int> map_pointers1 = std::vector<int>(kNumOverworldMaps);
std::vector<int> map_pointers2 = std::vector<int>(kNumOverworldMaps);
std::vector<absl::flat_hash_map<uint16_t, int>> usage_stats_;
};
} // namespace overworld
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif