92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
#ifndef YAZE_APP_EDITOR_MASTER_EDITOR_H
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#define YAZE_APP_EDITOR_MASTER_EDITOR_H
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#define IMGUI_DEFINE_MATH_OPERATORS 1
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#include <ImGuiColorTextEdit/TextEditor.h>
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#include <ImGuiFileDialog/ImGuiFileDialog.h>
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#include <imgui/imgui.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <imgui_memory_editor.h>
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gui/pipeline.h"
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#include "app/editor/context/gfx_context.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/editor/modules/music_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/sprite_editor.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace editor {
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class MasterEditor : public SharedROM,
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public GfxContext,
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public core::ExperimentFlags {
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public:
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MasterEditor() { current_editor_ = &overworld_editor_; }
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void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
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absl::Status Update();
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void Shutdown() { overworld_editor_.Shutdown(); }
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private:
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void DrawFileDialog();
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void DrawStatusPopup();
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void DrawAboutPopup();
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void DrawInfoPopup();
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void DrawYazeMenu();
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void DrawFileMenu();
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void DrawEditMenu();
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void DrawViewMenu();
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void DrawHelpMenu();
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void SaveRom();
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bool about_ = false;
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bool rom_info_ = false;
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bool backup_rom_ = false;
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bool save_new_auto_ = true;
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bool show_status_ = false;
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bool rom_assets_loaded_ = false;
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absl::Status status_;
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absl::Status prev_status_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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emu::Emulator emulator_;
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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MusicEditor music_editor_;
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OverworldEditor overworld_editor_;
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PaletteEditor palette_editor_;
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ScreenEditor screen_editor_;
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SpriteEditor sprite_editor_;
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Editor *current_editor_ = nullptr;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_MASTER_EDITOR_H
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