50 lines
982 B
C++
50 lines
982 B
C++
#ifndef YAZE_APP_VIEWER_CGX_VIEWER_H
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#define YAZE_APP_VIEWER_CGX_VIEWER_H
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#include <fstream>
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#include <iostream>
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#include <vector>
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#include "app/core/pipeline.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace viewer {
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class CgxViewer {
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public:
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void LoadCgx(ROM&);
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auto GetCgxData() const { return all_tiles_data_; }
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void DrawBG1(int p, int bpp);
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void DrawBG2();
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void DrawOAM(int bpp, int drawmode, gfx::OAMTile data, int frame);
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private:
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void LoadGfx(int comboBpp);
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void LoadScr();
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void RefreshPalettes();
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gfx::Bitmap screen_bitmap_;
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gfx::Bitmap room_bg1_bitmap_;
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gfx::Bitmap room_bg2_bitmap_;
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gfx::Bitmap indexed_bitmap_;
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std::string label1_text;
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int bpp_;
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int current_selection_;
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ROM all_tiles_data_;
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ROM raw_data_;
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};
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} // namespace viewer
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_VIEWER_CGX_VIEWER_H
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