Files
yaze/assets/patches/Sprites/Elemental Trinexx.asm

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2.4 KiB
NASM

;#ENABLED=True
;#PATCH_NAME=Elemental Trinexx
;#PATCH_AUTHOR=Jared_Brian_
;#PATCH_VERSION=1.0
;#PATCH_DESCRIPTION
;Changes Trinexx's side heads to be both ice heads, both fire heads, or swapped.
;The heads will shoot the corrisponding beams and will also appear the correct color.
;The main head will appear the elemental color if you set that option but otherwise will be the default palette.
;You will still need to set the side heads to take damage from the appropriate elemental rod with the advanced damage editor.
;#ENDPATCH_DESCRIPTION
;#DEFINE_START
;#name=Changes the arrangement of side heads.
;#type=choice
;#choice0=Inverted Heads
;#choice1=Ice Heads Only
;#choice2=Fire Heads Only
!ElementType = $00
;#name=Changes the main head palette.
;#type=choice
;#choice0=Default Palette
;#choice1=Ice Palette
;#choice2=Fire Palette
!MainHeadPalette = $00
;#DEFINE_END
pushpc
if !ElementType == 0
; Change the palettes of the side heads to the inverted palette.
org $0DB425
db $0D, $0B
; Swap which head shows the apropriate particales when charging up.
org $1DBAD9
db $F0 ; Replace a BNE with a BEQ.
; Swap which head shoots what beam.
org $1DBAE8
LDA $0E20, X : CMP.b #$CC
; Another beam related thing.
org $1DBAF8
LDA.b #$CC
elseif !ElementType == 1
; Change the palettes of the side heads to the ice palette.
org $0DB425
db $0D, $0D
; Make the fire head show ice spakles when charging up.
org $1DBAD9
db $80 ; Replace a BNE with a BRA.
; Make the fire head shoot ice instead of fire.
org $1DBAE8
LDA.b #$CD : NOP #5
elseif !ElementType == 2
; Change the palettes of the side heads to the fire palette.
org $0DB425
db $0B, $0B
; Make the ice head show flames when charging up.
org $1DBAD9
NOP : NOP ; Remove the BNE and never branch.
; Make the ice head shoot fire instead of ice.
org $1DBAE8
LDA.b #$CC : NOP : NOP : NOP
db $80 ; Replace a BNE with a BRA.
endif
if !MainHeadPalette == 1
; Change the palette of all the main head to the ice.
org $0DB424
db $4D
; Change the snake trinexx palette to ice.
org $1DB033
db $0D
elseif !MainHeadPalette == 2
; Change the palette of all the main head to the fire.
org $0DB424
db $4B
; Change the snake trinexx palette to fire.
org $1DB033
db $0B
endif
pullpc