- Revamped README.md to provide a clearer overview of the project, including updated platform support, key features, and installation instructions. - Added a new asar-integration.md file detailing the Asar 65816 assembler integration, including usage examples and API references. - Updated changelog.md to reflect new features and improvements in version 0.3.0, including Asar integration, ZSCustomOverworld v3, and enhanced message editing. - Revised getting-started.md to indicate the completion of Asar patching features and updated CLI command statuses. - Enhanced index.md to include new documentation links and a summary of major new features in the latest release. - Improved infrastructure.md to reflect the transition to C++23 and modern CMake practices.
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Infrastructure Overview
For developers to reference.
The goal of yaze is to build a cross platform editor for the Legend of Zelda: A Link to the Past. The project is built using C++23, SDL2, ImGui, and Asar 65816 assembler. The project uses modern CMake 3.16+ and is designed to be modular and extensible. The project supports Windows, macOS, and Linux with professional packaging and CI/CD.
Targets
- yaze: Desktop application with GUI docking system (Windows/macOS/Linux)
- z3ed: Enhanced command line interface with Asar integration and TUI
- yaze_c: C Library for custom tools and extensions
- yaze_test: Comprehensive unit test executable with ROM-dependent test separation
- yaze_emu: Standalone SNES emulator application
- yaze_ios: iOS application (coming in future release)
Directory Structure
- assets: Hosts assets like fonts, icons, assembly source, etc.
- cmake: Contains CMake configurations.
- docs: Contains documentation for users and developers.
- incl: Contains the public headers for
yaze_c - src: Contains source files.
- app: Contains the GUI editor
yaze - app/emu: Contains a standalone Snes emulator application
yaze_emu - cli: Contains the command line interface
z3ed - ios: Contains the iOS application
yaze_ios - lib: Contains the dependencies as git submodules
- test: Contains testing interface
yaze_test - win32: Contains Windows resource file and icon
- app: Contains the GUI editor
Dependencies
See build-instructions.md for more information.
Core Dependencies
- SDL2: Graphics and input library
- ImGui: Immediate mode GUI library with docking support
- Abseil: Modern C++ utilities library
- libpng: Image processing library
New in v0.3.0
- Asar: 65816 assembler for ROM patching and symbol extraction
- ftxui: Terminal UI library for enhanced CLI experience
- GoogleTest/GoogleMock: Comprehensive testing framework
Build System
- CMake 3.16+: Modern build system with target-based configuration
- CMakePresets: Development workflow presets
- Cross-platform CI/CD: GitHub Actions for automated builds and testing
Flow of Control
- app/main.cc
- Initializes
absl::FailureSignalHandlerfor stack tracing. - Runs the
core::Controllerloop.
- Initializes
- app/core/controller.cc
- Initializes SDLRenderer and SDLWindow
- Initializes ImGui, fonts, themes, and clipboard.
- Handles user input from keyboard and mouse.
- Renders the output to the screen.
- Handles the teardown of SDL and ImGui resources.
- app/editor/editor_manager.cc
- Handles the main menu bar
- Handles
absl::Statuserrors as popups delivered to the user. - Dispatches messages to the various editors.
- Update all the editors in a tab view.
- app/editor/code/assembly_editor.cc
- app/editor/dungeon/dungeon_editor.cc
- app/editor/graphics/graphics_editor.cc
- app/editor/graphics/gfx_group_editor.cc
- app/editor/graphics/palette_editor.cc
- app/editor/graphics/tile16_editor.cc
- app/editor/message/message_editor.cc
- app/editor/music/music_editor.cc
- app/editor/overworld/overworld_editor.cc
- app/editor/graphics/screen_editor.cc
- app/editor/sprite/sprite_editor.cc
- app/editor/system/settings_editor.cc
Rom
- app/rom.cc
- app/rom.h
The Rom class provides methods to manipulate and access data from a ROM.
Bitmap
- app/gfx/bitmap.cc
- app/gfx/bitmap.h
This class is responsible for creating, managing, and manipulating bitmap data, which can be displayed on the screen using SDL2 Textures and the ImGui draw list. It also provides functions for exporting these bitmaps to the clipboard in PNG format using libpng.